[TF2] CP_GRAND_CANYON_B5 Options
WDF?
#1 Posted: : Saturday, January 26, 2008 9:04:48 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,375
Points: 2,755
Location: Seattle
SCREENIES

Author(s):
yo_neo



Author's Notes:

HOTFIX: fixed blocked doorway in red building
Please redownload the map if you're experiencing this problem.

.::Updates BETA 5::.

- Added detail
- Rebuild some areas
- Removed creator text

.::Updates BETA 4::.

- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings

.::Updates BETA 3::.

- Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points

.::TO DO::.

- Optimise performance Programs & Design Process:

Hammer
File Attachment(s):
cp_grand_canyon_b5.rar (14,025kb) downloaded 13 time(s).


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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