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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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here is the latest and greatest version of this map for the ctf mod.
- new custom textures all around.
- # of turrets reduced to 3 per team (still only available when flag is capped in the designated capture point)
- also flag return triggers added to the spawn room/supply room doors so you can't hang out in there with the enemy flag.
- blast walls at the end of each hallway are now re-sealable with your own det pack
- sniper rifle added
- other little changes all around the map
these changes made this map a lot more fun in the hl2dm mod over the old version. so i'm looking forward to even better matches in the ctf mod.
download link disabled, pm me if you want the file
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 6/6/2006 Posts: 226 Points: 0 Location: US
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Hey llenta, great job! Just finished testing out the new features, and I'm sure it will be even more popular now. The only problem that still exists is that the shotgun in the spawn room (top floor) seems to stop spawning after a few minutes, and the only shotgun available in each base becomes the resupply room downstairs. Not a big deal, but just a little something I thought should be mentioned. Like the new look btw :)
-elf
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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not something i can fix as the game kinda does that on its own (its a bug that has never been fixed). they only way around it is to equip the players with it when they spawn. not worth releasing another version just for that though because it still spawns in the other spawn room. get that sucker on the server, i want to play it sometime this weekend with people.
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 9/12/2006 Posts: 91 Points: 0 Location: NJ,USA
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llenta wrote:not something i can fix as the game kinda does that on its own (its a bug that has never been fixed). they only way around it is to equip the players with it when they spawn. not worth releasing another version just for that though because it still spawns in the other spawn room. get that sucker on the server, i want to play it sometime this weekend with people. Been up since the time you released it. Didn't play it yet myself (didn't touch any games today) though.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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nite wrote:Been up since the time you released it. 
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Rank: Member

Groups: Registered User
Joined: 7/30/2007 Posts: 11 Points: -10 Location: Maui
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MAP BUG If you go into either base where the flag is and have a physics object you can go to a toilet and jump through the ceiling outside the map. It will also let you go all the way to the enemy's base and pop out where you want. (will take screen later today llenta)
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Rank: Member

Groups: Registered User
Joined: 7/30/2007 Posts: 11 Points: -10 Location: Maui
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i will fix this as well as make a few minor tweeks.
and i forgive you for putting this in the hl2ctf map release thread instead of the hl2dm.
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