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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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Ok, things I noticed: Dragon forgot to compile the flak 88's into the map. Barbed wire needs to hurt Artillery needs to be automated. There is some weird rave box right of the tank... I have a screenie on my other comp... but it's on the rock wall. Spawns need to either teleport people or disable on the far left flag after it's blown. The axis need to be able to get back into their area behind the sand bags. Once out you have to climb through the window to get back in. More Beach cover. I love what you did with the overturned boat. Play with some more props... I know there's gotta be other stuff that would work on that beach... and have some stuff on fire... maybe some smoke... I think some smoke would add to the ambiance. Ok thanks.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Jimmy Hat Jester

Groups: Registered User
Joined: 11/4/2006 Posts: 663 Points: 15 Location: Los Angeles
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i agree maybe just put some mounds of dirt or like bomb blast craters. those are good cover......second the sandbag is great.....maybe u ned some next to the tank in the middle since i mean the axis sandbags are for defense whats the point of gaurding the old flag area if the objective is farther up? put like 2 sandbags at differnt hieights on the beach.......um next 88s are great idea.. and add smoke to counter the artilery.....like smoke fromt he tank or whaterver.......itll stop US campers since sniping becomes harder ...just add fog u know?
second we lets keep testing it alot.....third the left flag needs some type of tunnel to main area........and spawns need to stop there after its dead Code:<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/image,Sloganizer,white,black.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/></a>
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,043 Points: 1,344 Location: Abbotsford British Columbia, Canada
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Constructive Crit./ Bugs I know how much you enjoy being abused by my mental abilities but for this time im being serious.   Where my crosshairs are, theres weird things happening, I get pushed or shoved randomly. This area also has a quicksand effect. Im just running then suddenly my speed goes down to a crawl.  This general area also has the quicksand effect.  IMHO, you dont really need these. They don't play a critical role, the times are just perfect from keeping this map dull and slow. Getting rid of these will make the game smoother.  Where the rifle is pointing to, theres another random pushing and shoving effect.  IMHO, the boat should be closer to provide better protection, cause im guessing this is what you tried to achieve. Unfortunately its not close enough to the spawn point to cover up the allies from MG / sniper fire.  Just in front of the bomb placement theres an invisible wall, most likely due to the sandbags.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,449 Points: 421 Location: Merryland
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I knew about the invisible wall near the sandbags, im working on a way to fix it. i also noticed the random pushing and shoving. i have no idea whats going on. I will move the boat closer to the spawns, but what do you mean about the quicksand effect. i dont think i noticed that
edit: you can get back past the sand bags whut ;P just jump in between the sandbags  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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I tried that noobkins. Anyway, I also got the random pushing sometimes.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,043 Points: 1,344 Location: Abbotsford British Columbia, Canada
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You actually can get back from the sandbags, where I circled red, just jump and ull get back behind the bags easily. As for that quicksand thing, just go to where I SS and run up and down a few times, It doesn't always happen but it happens. Your just running then suddenly your speed slows down, Im guessing there may be a small hole or something thats causing the slowdown. Easily fixed if you jump but it will cause problems.   ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,449 Points: 421 Location: Merryland
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also, how much do you want the barbed wire to hurt? i dont think people would like it being 20+ damage lol. do you want it to be minor like 3-5?  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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5 plz  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,449 Points: 421 Location: Merryland
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ive finished compiling the models in and i fixed the barbed wire. still getting help from dustin on the automated artillary and the minimap is up, but its purple and black squares. still trying to fix that. thats about all i got done so far.  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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