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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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Needs a taller skybox.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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it also needs better fps, but raising skybox will kill the fps. as it is you can already throw nades to the other base, so thats why its as low as it is.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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I can't, however, shoot barrels at the other base without hitting the ceiling... and bodies bounce off the ceiling so easily.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Frozen Penguin

Groups: {pDs} Member
Joined: 4/15/2007 Posts: 45 Points: 0 Location: Lotusland
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So that's why barrels explode in the sky in ctf2fort. I'll remember that if I start making maps. (Thank d0g for stimulants.) @ llenta: What is it about the skybox that affects fps? Additional area, polys? Is it possible to increase fps by making a stepped skybox so that it has an apex for trajectories?
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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its not the skybox that kills the fps, its the fact that the whole map is essentially 1 big open area.
if i were better at using hint brushes, i could probably put one at a low level (at a level that most people won't normally go). then raise the sky box to a greater hight to allow physics objects to be tossed higher. but i don't know how to do that. if anybody knows how, feel free.
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Rank: Frozen Penguin

Groups: {pDs} Member
Joined: 4/15/2007 Posts: 45 Points: 0 Location: Lotusland
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What about the water below? Would that be counted as a perfect line of sight in all directions? If so, you could put in wrecked cars, etc. or make the ground uneven to raise fps a bit. But maybe not. You can't hide in a valley underwater for too long or you'll drown. :) If it works, maybe fps will increase enough that you can raise the skybox a bit.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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hint brushes would solve the fps drop, but like i said, its an art form i have never mastered. putting things in the line of sight would not change the fps unless the vis leafs are split. you will always render what is in the leaf, no matter if you can actually see it or not. hint brushes, if used correctly, will split the leafs in the correct places and improve the fps. the problem is, if you put them in the wrong places, you will make the fps worse (which is what i always do). so i'm better off not using them.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,236 Points: 318 Location: $L
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skybox will kill frames. only use it where you need it. no penalty for using nodraws. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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thats true, but nodraw doesn't make for a good sky.
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