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WDF?
#1 Posted: : Thursday, March 08, 2007 6:01:24 PM
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Needs a taller skybox.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
llenta
#2 Posted: : Thursday, March 08, 2007 6:47:02 PM
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it also needs better fps, but raising skybox will kill the fps.  as it is you can already throw nades to the other base, so thats why its as low as it is.
WDF?
#3 Posted: : Thursday, March 08, 2007 8:21:33 PM
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I can't, however, shoot barrels at the other base without hitting the ceiling... and bodies bounce off the ceiling  so easily.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
p0w3r
#4 Posted: : Wednesday, April 25, 2007 1:23:33 PM
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So that's why barrels explode in the sky in ctf2fort. I'll remember that if I start making maps. (Thank d0g for stimulants.)

@ llenta: What is it about the skybox that affects fps? Additional area, polys? Is it possible to increase fps by making a stepped skybox so that it has an apex for trajectories?


llenta
#5 Posted: : Wednesday, April 25, 2007 2:24:30 PM
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its not the skybox that kills the fps, its the fact that the whole map is essentially 1 big open area. 

if i were better at using hint brushes, i could probably put one at a low level (at a level that most people won't normally go).  then raise the sky box to a greater hight to allow physics objects to be tossed higher.  but i don't know how to do that.  if anybody knows how, feel free.
p0w3r
#6 Posted: : Thursday, April 26, 2007 3:10:28 PM
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What about the water below? Would that be counted as a perfect line of sight in all directions? If so, you could put in wrecked cars, etc. or make the ground uneven to raise fps a bit.  But maybe not. You can't hide in a valley underwater for too long or you'll drown. :)

If it works, maybe fps will increase enough that you can raise the skybox a bit.


llenta
#7 Posted: : Thursday, April 26, 2007 4:32:37 PM
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hint brushes would solve the fps drop, but like i said, its an art form i have never mastered.  putting things in the line of sight would not change the fps unless the vis leafs are split.  you will always render what is in the leaf, no matter if you can actually see it or not.  hint brushes, if used correctly, will split the leafs in the correct places and improve the fps.  the problem is, if you put them in the wrong places, you will make the fps worse (which is what i always do).  so i'm better off not using them.
Business
#8 Posted: : Thursday, April 26, 2007 7:11:00 PM
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skybox will kill frames. only use it where you need it. no penalty for using nodraws.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#9 Posted: : Thursday, April 26, 2007 7:20:16 PM
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thats true, but nodraw doesn't make for a good sky.
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