ENGINE ERROR Options
llenta
#1 Posted: : Friday, January 19, 2007 3:45:40 PM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
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Location: ?
so i have been trying to finish my my latest map and it is taking forever.  i have been fighting with HAMMER the whole way because i'm pushing it to its limits.

so i finally did a full map compile for some final testing and it took over 64 hours.

then if that wasn't enough, i got this error when i tried to load it up in the game.

Material_System_Interface_t::AllocateLightmap (516x25) too big to fit in page (512x256)

this was a message that displayed in windows because it crashes the game when i try to load it.  Has anybody encountered this error before?  obviously this is a lighting problem, but i have no idea how to fix it because i have never seen it before. 

sorry, i don't have my compile log, but i looked through it briefly when it finished and everything looked normal.  i also ran it through interlopers and it didn't show any critical errors, just ones i can ignore. 

any ideas?
{pDs} Aww
#2 Posted: : Friday, January 19, 2007 5:33:50 PM
Rank: You're gonna stick that where?

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 469
Points: 12
Location: Stupid Town

I have a couple of times. I had to delete the map I was working on. I remember it being a pain in the ass.

Business
#3 Posted: : Friday, January 19, 2007 9:33:09 PM
Rank: Dutchess of Doodoo



Groups: Registered User, Server Admin, WDFNews.com Official Mapper

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when you start naming lights it get tricky. put more than five or six in a close proximity and your gonna push the limits of source. Try (this is just a suggestion) posting on interlopers about it. There are some brilliant people on there, somewhere... Try increasing your lightmaps - everywhere.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#4 Posted: : Saturday, January 20, 2007 8:55:27 AM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
Points: 12
Location: ?
i do have a lot of lights named the same because otherwise there are too many to be triggered if they are all named differently.  i wonder if this is causing the problem?
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