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Rank: Advanced Member

Groups: WDFNews.com Official Mapper
Joined: 10/9/2006 Posts: 71 Points: 0
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Well after tons of problems and a few grey hairs later, my space map might be ready. Had to remove lots of things since after adding all the parts together, I hit the max of several var's of the source engine. I finally broke it. lol
Also a strange thing is going on after I use MAN to include all the files to the bsp. Never had this problem before and not sure if it's just my computer or if it's messing up the bsp file. Here are some screenshots.

After doing a final compile....then I add the files using MAN and I get...

Now once again, not sure if it's just my computer or if it's going to happen on all computers. Please let me know. Here are some other screenshots before adding the files.


http://www.megaupload.com/?d=X1P4R1UL for the map. Seems I can't upload to server. 8P [WTF?]Dr_Bones Professional 3D Level Designer, Draco Studios Dr_Bones Crypt
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Rank: Advanced Member

Groups: WDFNews.com Official Mapper
Joined: 10/9/2006 Posts: 71 Points: 0
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Well 16 views yet no comments? Come on you lazy bums, try it so I know if it has that problem for you also.  [WTF?]Dr_Bones Professional 3D Level Designer, Draco Studios Dr_Bones Crypt
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Heh..
Actually I have to claim the lazy bum title.. The rest are just waiting for me to do my thing so they can check this out.
I am finally off today so we will be getting this to happen here shortly. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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ok so i tried this map out and it looks nice. i'm used to having doors open faster but thats probably how they are in a space station so it ok. i like the whole space theme. you did a great job again. there are a few texture bits that i found for you to touch up on if you are going to release a new version.  rebel base door shows through on both sides because your door is the same size as your wall brush. i believe all 4 doors (2 on each side) are this way. easy fix.  also looking into the middle from the tunnels you can see through the outer wall onto the celing and lights. what you should see is the outer wall of the building. i don't have the .vfm so i don't know how you did this, but it seems like you have the outer wall as a nodraw texture when you should probably have it as something else so you don't see through it. if it isn't a nodraw, well something else is causing this to happen. there is one other issue but i lost the screenshot of it. when you leave the safe zone (the doors one the second level that only one team can use) and you look through the window you only see space. when in reality you should see the base that you were just in. its hard to explain, my fault for losing the screen shot. if you don't understand i can go back in and get another screen. i think the only explaination for this is that your space "skybox" isn't transparent and hiding what is behind it. anyway, fantastic map. none of these issues are major and all maps tend to have little things to touch up on. good job again.
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Rank: Advanced Member

Groups: WDFNews.com Official Mapper
Joined: 10/9/2006 Posts: 71 Points: 0
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Cool, so that funky stuff is only on my computer. Ty for checking it out and will start fixing the problems you found. How was the placement of the weapons? [WTF?]Dr_Bones Professional 3D Level Designer, Draco Studios Dr_Bones Crypt
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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well, i found the smg right away, but it took me a while to figure out that there were teleporters so i didn't know that there were x-bow and sniper until grumpy showed me the teleporters. also it wasn't until then did i find the mag, oicw, and the combine rifle on top of the server things. i don't know, i think you should put 1 more weapon in the spawn just so people don't wonder around aimlessly for a while looking for weapons and not finding any like i did. in my honest opinion, they are kinda hidden in less then obvious places. especially since a lot of people can't wall jump, putting weapons up there might be a turn off for some people. i can do it good enough to get the weapons, so it doesn't bother me too much, but i would be careful, some people might leave because they can't get the weapon they want without getting pwned first.
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Rank: Advanced Member

Groups: WDFNews.com Official Mapper
Joined: 10/9/2006 Posts: 71 Points: 0
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Well I'm doing a complete re-haul of the spawn rooms with some added treats (like traps). Now the flag room trap I'm making I'm unsure how long to set the re-trigger for. I'm thinking 5 mins so you can use it what, 4-5 times a map cycle? I've just finished the blue side up and will start on the red side shortly, so hopefully have it ready for tomorrow. I also fixed the flag issue on 2fort_extreme so will release version 2 shortly also.
And I did add some more weapons in the spawn room and about to make some decals to help people see (read) about the teleporters etc.  [WTF?]Dr_Bones Professional 3D Level Designer, Draco Studios Dr_Bones Crypt
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