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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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I was planning to run some analytics through HLStats to determine if there are certain maps that get people connecting or disconnecting, but I'm too lazy. So I'll ask all of you instead. Of the current rotation, are there any maps that should be removed? Here are the current ones... probably all of them: cp_gravelpit cp_dustbowl cp_granary cp_well ctf_2fort tc_hydro ctf_well cp_badlands pl_goldrush cp_fastlane ctf_turbine pl_badwater cp_steel cp_egypt_final cp_junction_final plr_pipeline pl_hoodoo_final koth_sawmill koth_nucleus koth_viaduct ctf_sawmill cp_yukon_final koth_harvest_final ctf_doublecross cp_gorge cp_freight_final1 pl_upward plr_hightower pl_thundermountain cp_coldfront cp_mountainlab cp_degrootkeep cp_5gorge pl_frontier_final plr_nightfall_final koth_lakeside_final koth_badlands pl_barnblitz
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Rank: Fuckstick

Groups: {pDs} Member, Registered User
Joined: 4/7/2008 Posts: 1,092 Points: 1,953
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p_gravelpit cp_dustbowl cp_granary cp_well ctf_2fort tc_hydro ctf_well cp_badlands pl_goldrush cp_fastlane ctf_turbine pl_badwater cp_steelcp_egypt_final cp_junction_finalplr_pipeline pl_hoodoo_final koth_sawmill koth_nucleus koth_viaductctf_sawmill cp_yukon_final koth_harvest_final ctf_doublecross cp_gorge cp_freight_final1 pl_upward plr_hightower pl_thundermountain cp_coldfront cp_mountainlab cp_degrootkeep cp_5gorge pl_frontier_final plr_nightfall_final koth_lakeside_final koth_badlands pl_barnblitz
I would remove the bolded maps from rotation, and just include them as votable/admin enabled maps. No one plays those very often. Belligerent Pimp wrote: The Man Society just suspended my man card for a week for getting rickrolled by Mrs. Mary Midwestern Housewife.
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Quote:I would remove the bolded maps from rotation, and just include them as votable/admin enabled maps. No one plays those very often. All the koth maps? =( Those are my favorite ones. I vote for them every chance I get.
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Rank: Fuckstick

Groups: {pDs} Member, Registered User
Joined: 12/14/2007 Posts: 1,169 Points: 2,697 Location: Near Seattle
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Looks like Mrs. C is just a purist when it comes to TF2 maps...basically only left the originals. I honestly have no idea what people like to play on, just what I like. And the maps I vote on never end up getting picked...so I don't feel qualified to give you info. Although, it's not like the Tempest ever really has trouble getting people to play. I'd put fixing spawn times ahead of everything else on my priorities list.  Quote:Razor: As hard as one might try no one will ever be able to pull one over on Super Penguin. Backpack of Win
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Super Penguin wrote:Looks like Mrs. C is just a purist when it comes to TF2 maps...basically only left the originals.
I honestly have no idea what people like to play on, just what I like. And the maps I vote on never end up getting picked...so I don't feel qualified to give you info. Although, it's not like the Tempest ever really has trouble getting people to play. I'd put fixing spawn times ahead of everything else on my priorities list. Yeah, was hoping to slim up the map rotation before tackling map/map-type specific settings, since then there'd be less work to do.
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Super Penguin wrote:Looks like Mrs. C is just a purist when it comes to TF2 maps...basically only left the originals.
I honestly have no idea what people like to play on, just what I like. And the maps I vote on never end up getting picked...so I don't feel qualified to give you info. Although, it's not like the Tempest ever really has trouble getting people to play. I'd put fixing spawn times ahead of everything else on my priorities list. Yeah, was hoping to slim up the map rotation before tackling map/map-type specific settings, since then there'd be less work to do.
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Rank: Fuckstick

Groups: {pDs} Member, Registered User
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I'm just saying that the Koth maps seem to kill the server (or have in the past). Belligerent Pimp wrote: The Man Society just suspended my man card for a week for getting rickrolled by Mrs. Mary Midwestern Housewife.
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Mrs.Crawdad wrote:I'm just saying that the Koth maps seem to kill the server (or have in the past). Hmm. I'll keep an eye on that. I could see koth maps very quickly devolving into little more than deathmatch with a lot of players, so maybe people get turned off because of that. With only a 16 slot server, though, that might be avoided. My dream--once we have a new server and can run more--is to have some "only" servers also, one of which would be koth-only. That'd make it feel... easier?... to take koth out of the Tempest rotation. While 2fort will always be my favorite map, I think koth is probably my favorite mode, with CP a close second.
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Rank: You're gonna stick that where?

Groups: Registered User, Server Admin, {pDs} Member
Joined: 6/24/2008 Posts: 419 Points: 649 Location: Eden Prairie, Minnesota
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I know I haven't been on in forever, but can't go wrong with the classic maps... CP/CTF/PL are awesome, KOTH isn't but that's just me. McCheese wrote:I've always said all women are 2 drinks away from full on lesbian action Lead Salad wrote:I never figured whut for a fairy..wait, yes, yes I did. Snipme wrote:erk cant have me my penis will annilihate his ass hole
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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I really like the new koth_lakeside. Its super fun, but not many people like koth maps in general. We're talking about catering to the widest possible audience - the lowest common denominator. The popular stuff! Keep all of the attack/defend maps. Dustbowl, gravelpit, etc. Keep all payload and payload race maps as well. No koth maps, probably no 5 CP maps either (granary, well). Keep 2fort and ctf_well as well. Haw haw. If its at all possible, keep them in the nominate menu, but take them out of the regular rotation. Lower the maximum rounds played to 3. 5 is too many by far for most maps. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: Fuckstick

Groups: {pDs} Member, Registered User
Joined: 12/14/2007 Posts: 1,169 Points: 2,697 Location: Near Seattle
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Probably get rid of cp_degrootkeep altogether, people wanting to play medieval mode probably look for specifically, it might be hard for new players to understand what's going on also. As far as the 5 point cp maps go, most of them do take a long time, but as long as the round limit is lower on them they're fine in my opinion. Definitely keep cp_badlands. It is gold.  Quote:Razor: As hard as one might try no one will ever be able to pull one over on Super Penguin. Backpack of Win
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Rank: Administration

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Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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......I hate badlands. And fastlane. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Bleh. Maybe I found another reason I didn't play much on the Tempest before--ya'll hate the maps I like the most. I will say this of cp_degrootkeep, you might be right that it's something that people look for specifically... which can actually be a reason to keep it. I noticed the new connection option TF2 has that lets you select a map and randomly join a server playing it. If people join the server if/when degroodkeep is on, they may stick around after. If some maps are sought specifically more than others through that new browser, that's a reason to ensure we play them. It'll help lead new players to the server.
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin
Joined: 5/6/2008 Posts: 166 Points: 324 Location: Milwaukee
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I say keep them all. {pDs} Muffalopadus [DI]: I'm running around throwing dildos at people naked while riding a unicicle Well, Star Wars Galaxies got into a massive head on collision with a truck carrying gasoline, causing a massive explosion. Star Wars Galaxies was then taken from the wreckage, raped, and beat the **** out of. It is now in a comatose, charred state, while on life support. 
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,702 Points: 3,101 Location: Arizona
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Drakhen wrote:I say keep them all. Well, there haven't been any major drives as a result of this thread targeting specific ones, so yeah.. probably will. I still want to keep my eye out for maps that run particularly bad on the server, though. I don't have solid evidence but it's felt like lag in the past has existed for only certain maps--like they're harder on the server than others.
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