Tempest Junior Needs Updating Options
bragr
#1 Posted: : Monday, June 27, 2011 6:11:35 PM
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My client just updated and now I can't connect. Welcome to the hell of trying to keep The Tempest online Riks. You better pray to your favorite deit(y|ies) that SM didn't break on this update. :)
Rikaelus
#2 Posted: : Monday, June 27, 2011 6:47:11 PM
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Yeah, already sitting here waiting for it to update.

And dude.. I was keeping 2 TF2 and 2 L4D2 servers updated before. =P
I know well the joys of metamod/sourcemod. I actually made a local subversion repository to store the stuff in so I can more easily handle updates without screwing up existing configuration files and plugins.

Rikaelus
#3 Posted: : Monday, June 27, 2011 8:18:24 PM
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And it's back up. And repopulated on its own. Not quite full, but got to where it is without any of us having to seed it.


Crazy, yo...

P.S. Ah crap. SourceMod isn't running... sigh.

bragr
#4 Posted: : Monday, June 27, 2011 9:21:08 PM
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Sshhh.... I am enjoying it not being my problem for the first time in 18 months. I couldn't make an repository, or at least not on the server. I hacked together some quick and dirty scripts and generate patches when I made config changes and every time an update was released I'd just merge everything together every release.


Also as you pointed out, Tempest 2.0 was more popular among the community members so I sometimes started getting hounded the second a release hit. Just a little schadenfreude. :)
Rikaelus
#5 Posted: : Monday, June 27, 2011 9:31:19 PM
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bragr wrote:
Sshhh.... I am enjoying it not being my problem for the first time in 18 months. I couldn't make an repository, or at least not on the server. I hacked together some quick and dirty scripts and generate patches when I made config changes and every time an update was released I'd just merge everything together every release.


Also as you pointed out, Tempest 2.0 was more popular among the community members so I sometimes started getting hounded the second a release hit. Just a little schadenfreude. :)


Yeah, it's an absolute pain in the ass to update if you're doing anything non-standard. So now my plan is to unarchive, "svn diff", "svn revert" where needed (or custom tweak things), and commit. It has the added benefit of providing me a change history of everything, too, in case I do something stupid.

I also simlink a lot of the directories from my individual game paths so I only have to maintain metamod/sourcemod once, in one location. It's not 100% since some servers would use plugins that others wouldn't, but helps with the core data, bin, gamedata, etc., directories.

Anyway. We're online now and should be 100% working.

P.S. Going to seed it to kick it back into gear. Come play with me!

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