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Rank: Penguin Editor in Chief

Groups: Newsie, {pDs} Member
Joined: 6/15/2006 Posts: 594 Points: 486 Location: Scotland, Geographical Penguin Shit
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 (Because "Metroid: From Another Mother" didn't quite have the same ring to it)
MODERN GAMING Metroid: Other M Developer: Project M (Team Ninja, Nintendo, D-Rockets) Publisher: Nintendo Year: 2010 Genre: Action/Adventure System: Wii
It's rare that games in a long-standing series are handed over to another developer for an alternate twist to it. Let it not be known that Nintendo are slackers, for they have done this many MANY times to most of their properties. Mario has been played around with by Square, Intelligent Systems and Next Level Games, whereas Metroid has now been played around with by Retro Studios and now Team Ninja. Really, all that's left is for BioWare to make a Zelda RPG or something (this may or may not be a good idea). But enough about possibilities, let's talk about the latest Metroid game, the one that will possibly split the fandom.
Story - Set between Super Metroid and Metroid Fusion, Other M explains the story of what occurred in between, from her terrifying battle with an evolved Mother Brain at the cost of her "baby" Metroid, right up to her return to SR388 only to face off against the X Parasites. In this time, she receives a "Baby's Cry" distress call from a derelict space station known as the Bottle Ship. On board already are a squadron from the Galactic Federation, headed by Samus' former commander Adam Malkovich. Not one to turn her back from those in potential need, Samus agrees to make a joint mission with the Galactic Federation, under the condition that she follows Malkovich's orders to the letter, in her deepening search upon the mystery of the Bottle Ship. Out of all the Metroid games, this one is the most story-heavy, as given largely by Samus' inner monologues. This is one of the big points of the game that will make or break it for you.
Some people may enjoy having Samus' character explored with reasons for her legendarily stoic personality, as well as the story behind Adam Malkovich since our knowing of him from Fusion. On the other hand, some people may dislike having Samus talking TOO much which she is wont to do, or even just talking at all. While she did narrate in Metroid Fusion, it wasn't to this extent of chattiness. So this will be a personal preference, of which I am of the former, and I personally like seeing deeper into Samus' mindset.
 (Pick your own goddamn line from Aliens, I'm not doing your job for you)
Sure I enjoy seeing her as a stone-cold bounty hunter, but I know she's more than that, and I like the fact we are seeing it in-game truly for the first time to such a level. But again, this is a personal preference, some of you might not like Samus talking so much or even at all, and it can get quite irritating when you just want to keep walking and shooting. Speaking of which...
Gameplay - The gameplay alone sets this game higher than Metroid 2, Metroid Prime: Hunters, and Pinball. Firstly the game has the perspective of the 2D Metroid games, but with the ability to go to any point of the room in full 3D control as well as of course running further into the backgrounds. Samus moves expertly sleek, a high-res equivalent of her Super Metroid days when she spun in the air. Her arm cannon is largely lock-on all the time and will shoot at any enemies within the general direction she's facing, all of which is done while holding the Wiimote sideways like a NES controller.
Charge Beams are simple too but perhaps a little slower than they were in Prime, though thankfully one of the things you can collect in the game are charge accelerators. Then comes one newly-obtained ability known as Sensemove, where Samus can dodge oncoming enemy attacks simply by pressing any directional button when an enemy is attacking towards you, which gets easier than you think over time. Enemies can also be attacked when weak enough to deal a Lethal Strike which is just to show Samus' badassery in taking down some insect punks genocide-style, accompanied by Overblast where you jump on enemies with a charged beam to really fuck them up. Morph Ball mode is also still as good as ever, with even a jump function added as well as the three bombs and Power Bomb later on. Now we come to the most interesting part of the game, first-person.
 (Samus actually has only two modes. Ass-Kicking and Ass-Killing)
When you aim the wiimote towards the screen, you will seamlessly switch to first-person mode without hesitation and you can either shoot off at enemies with the beam, or more frequently with missiles. The entire point of first-person is using missiles, not only in wrecking enemies but also to clear your path as well as scan weaknesses and anomalies. The only problem of first-person is that firstly it's the only time you can use missiles, and secondly you cannot move during it, but this isn't too bad if you're just quick about shooting then backing out of first-person to swiftly dodge like a badass soon as you see third-person, which you will do more often than you think. Hell you can even go into first person when hanging from ledges to take down enemies and activate switches! Believe me, that is a godsend of an ability and something you'd want Samus to do.
Sadly scanning is not in this game as a completionist detail like in the Prime trilogy. It is however an irritating stopping point for when Samus will just be in a room completely quiet, and she has to scan SOMETHING. The game will never tell you what, and it really does serve no point other than making you feel more interactive with something that could just as easily have been given a longer cutscene in detail. It's truly one of the more irritating parts of the game where it stops dead for five minutes thanks to you TRYING to find one tiny fucking flower against a background of the same colour. While I'm ranting there is also another thing that will annoy people in this game. Authorisation. Because you are not alone, Samus agrees to take orders from Adam Malkovich who is the one actually in charge of this entire operation. Let's ignore the fact they used to be close because that's not the reason.
To all the people who whine about authorisation as being completely useless story-wise, here is my response. This is NOT Samus' mission. This is the Galactic Federation's. Samus just showed up on the scene because of the distress signal. Samus was not ordered to go to the Bottle Ship like she was ordered to go to Zebes or Tallon IV. She went there by herself and got involved with a mission she has no part in, so Malkovich is only letting her stay because she can help, but she can't go her own way with a full swing of artillery that can endanger his crew roaming the ship.
 (Not Pictured: Samus' Mission)
This isn't some kind of excuse to halt your progress with checkpoints of upgrades, this is an actual story-based reason only because Samus respects the Galactic Federation, and she does not want to accidentally kill the crew as well as any potential survivors by Power Bombing the fuck out of vents. Samus could be able to do that on Zebes and Tallon IV because she had free reign of the mission. She did it on the Biologic Space Laboraties in Fusion because she WANTED to destroy the space station and make absolutely sure that the X Parasites were destroyed.
But here on the Bottle Ship, she has neither of those reasons, and as such, this Authorisation system is probably for the best, and Samus knows it, not because it's Adam, but because it's not her mission and she, for once, does not know better than the Galactic Federation for this mission. And if you're still not convinced, think about this. Is this really worse than Samus losing all her abilities, and having to gather them all back in EVERY SINGLE OTHER METROID GAME? Compared to the times when Samus received a nasty bump on the head and dropped EVERYTHING, this makes her look a lot less fucking clumsy or unlucky with her abilities than before.
Anyways, that's all of the gameplay covered, other than a few small points. Missiles and Energy are no longer dropped by enemies but can be recharged. Missiles can be recharged at anytime, while health can be recharged back to a single 99 points if your health is in the red. Missile Packs are still obtainable but now amount to adding 1 missile. Energy Packs are also in the game but there are also Energy Parts which can be made into one Pack if you obtain four of them, just like Zelda's heart pieces.
Graphics - Metroid: Other M truly pushes the boundary of graphics on the Wii. The graphics are absolutely crisp and clean, the enemies move very swiftly and without delay as well as Samus, and the non in-game cutscenes are glorious enough to even compete with some of the 360's games! The Bottle Ship has many facades from cold clinical corridors to vibrantly illusionary biosystems ranging from caverns to forests to deserts. This variety of biodome areas is not only very reminiscent with Metroid Fusion but it also works fantastically so to give the sense of grandeur into how huge this ship truly is to support such thriving biosystems. There's truly no complaint in the graphics department, truly one of the finest-looking games on the Wii.
 (Seriously, all we need is to photoshop a Turian in there with an arm around her and it's Mass Effect 2. Incidentally, female Shepard is the same voice of Samus in Prime)
Music/Sound - Another dividing point of the game for fans is the sound. The sound effects, there's no problem with that at all, the monsters and cannon blasts sound as perfect as always and can only belong in a Metroid game. The music is also wonderfully used and while it doesn't have the same power and grandeur of the other Metroid games by not having the acclaimed Metroidian musician Kenji Yamamoto on board, Team Ninja's Kuniaki Haishima has done a surprisingly good job in creating a minimalist soundtrack to employ fear and uncertainty, which you will actually feel for most of the time in corridors so cold and silent with the tiniest of murmurs to unnerve you.
The real divider however is Samus' own voice, in either the fact that it's not the acclaimed Jennifer Hale voicing it this game when she voiced Samus ever since her grunts of pain in Metroid Prime, or the fact that she's talking....a lot. Even though I love the fact Samus is having more of a story, I can see how annoying it can get for Samus to drag on a little TOO long in some inner monologues. While this is not the first game she has made inner monologues with thanks to Metroid Fusion, it IS the first game where she's actually talking, which will split the Metroid fandom. The voice actress for Samus is not particularly great and she does occasionally read off some lines a little TOO coldly (or rather, without enough ACTING). Team Ninja are big on cutscenes as evidenced from their Ninja Gaiden days on the NES, true, but this game wouldn't have had any problems if they cut out some of the script.
So, what's the word on Metroid: Other M? As an unbiased reviewer, I enjoyed it a lot. The graphics are slick, the controls are incredibly quick to respond and easy to handle and the atmosphere is well-used, with occasional problems involving the pointless scanning, too much dialogue and the occasional "seriously Adam, give me the fucking suit upgrade" moments. I agree with the 8/10 reviews this game is getting a lot, it really is fitting that score, which is good. As a biased Metroid fan, I love it a lot. Not as much as the Prime trilogy, Super Metroid, or Zero Mission, but I do love it more than Metroid Prime: Hunters which had awful controls, Metroid 2 which was confusing, and Metroid Pinball.....which is pinball. Good pinball, don't get me wrong, but.....it's pinball. Whether you buy this or not is all down to what you think of how Team Ninja handled Samus. If possible, rent it, and see how you go. Everything else in the game is rendered unimportant depending on your reaction to Samus, to which you probably already know the answer of for yourself.
Fun and Innovation - 4 Replayability - 3 Gameplay - 4 Presentation - 4"Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto Hail Slither, The Eternal Champion!
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Rank: Fecal Impaction For the Win!
Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 1,664 Points: 2,472 Location: La Habra, Orange, CA
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Great review. One of the techs I work with wouldn't stfu about this game which really raised my expectations as he's one of those picky sonsofbitches. I had trouble reading the review, though, because I have trouble reading in a Scottish accent. Do you think maybe you can help us out and write in Scottish next time? silverwasp wrote:Be careful what you wish for... I have 10 younger siblings and I am only 20....
Yes.... Same parents WarMachine wrote:meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
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Rank: Penguin Editor in Chief

Groups: Newsie, {pDs} Member
Joined: 6/15/2006 Posts: 594 Points: 486 Location: Scotland, Geographical Penguin Shit
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HolyJaw wrote:Great review. One of the techs I work with wouldn't stfu about this game which really raised my expectations as he's one of those picky sonsofbitches.
I had trouble reading the review, though, because I have trouble reading in a Scottish accent. Do you think maybe you can help us out and write in Scottish next time? You could just read it in an English accent, which I can do quite well. Bu' if ya wanna hear me blether oot sum Scots, thas fine wi' me, buh ah dinnae ken ifn that'll make mah review soond any bettah! "Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto Hail Slither, The Eternal Champion!
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Rank: Penguin Editor in Chief

Groups: Newsie, {pDs} Member
Joined: 6/15/2006 Posts: 594 Points: 486 Location: Scotland, Geographical Penguin Shit
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As per HolyJaw's implied request, for those of you who had problems reading my review in a Scottish accent, here is the review again, translated into Scots ('cause "Metroid: From Another Mother" didnae have quite the same ring to it)
MODERN GAMING Metroid: Other M Developer: Project M (Team Ninja, Nintendo, D-Rockets) Publisher: Nintendo Year: 2010 Genre: Action/Adventure System: Wii
It's rare tae see games in a lang-staundin' series gettin' haunded over tae anuther developer fer a wee jimmy aroond wi' it. Let it not be known that Nintendo are slacky baws when they've done this over an' over agin tae most of their properties. Mario's been messed aroond wi' bah Square, Intelligent Systems an' Next Level Games, and noo Metroid's been given the macky, first by Retro Studios and noo Team Ninja. Really, all thas left is fer BioWare tae make a Zelda RPG or summat, but ah dinnae ken if this un's a good idea or no'. But enough aboot possibilities, let's talk aboot the latest Metroid game, the one thas gonnae split the fanbase like a Glasgow match.
Story - Set betwin Super Metroid and Metroid Fusion, Other M blethers oan the story of what's bin happenin', from her terrifying battle wif an evolved Mother Brain at the cost of her "wee bairn" of a Metroid, right up tae her return tae SR388 only tae face off against the X Parasites. In aw this tahm, she receives a "Baby's Cry" distress call from sum buggered space station known as the Bottle Ship. Ahn baird already are a group of squaddies from the Galactic Federation, headed bah Samus' former commander Adam Malkovich. Nae one tae be a coo aboot ignorin' people in help, Samus hikes up wi' the squaddies in a joint mission with the Galactic Federation, under the condition that she follows Malkovich's orders tae the letter, cuz she's rarin' tae search aboot the mystery of the Bottle Ship. Out of all the Metroid games, this un's the most story-heavy, as given largely by Samus' inner bletherin', an' thas gonnae upset sum folk, an' make other folk chuffed as clams.
Sum folk may enjoy having Samus' self given a wee explorin' wi' reasons for why she's such an icy cunt, as well as the story aboot Adam Malkovich since we ken him from Fusion. But then, sum other folk are gonnae baw aboot Samusbein' a chatty bitch, or even jus' talking at aw. While she did blether a bit in Metroid Fusion, it wasnae THIS much. So it's a a personal preference, of which ahm of the former, and ah personally love tae see deep intae Samus' mindset.
 (Pick yer ain fuckin' line from Aliens, ahm nae daeing yer job fer ya)
Sure ah enjoy seeing her as a stone-cald lassie who fucks yer shit up, but ah ken tha' she's mair than tha', an' ah like the fact we're seeing it in-game truly for the first time tae such an extent. But again, this is all up tae you, ah mean, some of you might not like Samus yappin' away sae much or even at aw, and it can get tae be a bit of a fuckin' pain when you jus' wannae say "Shut yer face bitch ahm gonnae give Ridley a malky!"
Gameplay - The gameplay alone sets this game up above Metroid 2, Metroid Prime: Hunters, and Pinball. Cuz ken what, the game's goat the perspective of the 2D Metroid games, but with the power tae go tae any point of the room in full 3D control as well as running further intae the backgrounds. Samus moves real smooth like, a high-res equivalent of her Super Metroid days when she spun in thuh air. Her arm cannon is mainly lock-on aw the tahm an' will shoot at any mutant bastards within the general direction she's facing, all of which is done while holding the Wiimote sideways lahk a NES controller.
Charge Beams are easy as piss, bu' mebbe a wee bit slower than they were in Prime, though thankfully one of the things you can collect in the game are charge accelerators. Then comes one brand-spankine new ability known as Sensemove, where Samus can dodge oncoming enemy attacks simply bah pressin' any directional button when an enemy is aboot tae give ya a Glasgow Smile, which gets easier than ya ken over time. Enemies can also be bashed in when weak enough tae deal a Lethal Strike, which is just tae show hoo fuckin' badass Samus is in taking doon sum fuckers genocide-style, with a thingie called Overblast where ya jump ahn enemies with a charged beam tae really fuck 'em up. Morph Ball's nae bad too, wi' even a jump function added as well as yer three bombs and Power Bomb later ahn. Now we come tae the most interesting part of the game, first-person.
 (Samus actually has only two modes. Arse-Kicking an' Arse-Killing)
When yer aimin' the wiimote towards the screen, you'll seamlessly switch tae first-person mode withoot hassle an' you can either shoot off at enemies with the beam, or more frequently with missiles. The entire point of first-person is using missiles, not only in gie'in some tae the enemy, but also tae clear your path as well as scan weaknesses and anomalies. The only problem of first-person is that firstly it's the only time you can use missiles, and secondly ya cannae move during it, but this isnae too bad if yer just quick aboot shooting then backing oot of first-person tae swiftly dodge like a bitch soon as ya see third-person, which you'll dae more affen than ya ken. Hell you can even go intae first person when hanging from ledges tae take doon enemies and activate switches! Ken what, that's real fuckin' helpful an' yer gonnae use that a LOT, ah tell ya tha'. Sadly scanning isnae in this game as a completionist detail like in the Prime trilogy. It is however a fuckin' annoying thingie fer when Samus will just be staundin' aroond in a room quiet-like, an' she has tae scan SUMMAT. The game will never tell yae what, an' it's fuckin' pointless cuz all it does is just make ya feel like yer daein' summat in a cutscene when they coulda jus' made a langer cutscene. It's truly one of the mair irritating parts of the game where it stops dead fer like five minutes thanks tae you TRYIN' tae find one tiny fucking flower against a background of the same colour. While ahm shootin' mah mooth aff lahk Hampden Park, there's also another thing that'll piss aff folk in this game. Authorisation. 'Cause yer nae alone, Samus agrees tae take orders from Adam Malkovich, the big man in charge of this thing. Noo les ignore the fact they used tae be close 'cause that's nae the reason.
Tae all the folk who whine aboot authorisation as being sum useless shite fer the story, here's mah response, ken. This ISNAE Samus' mission. This is the Galactic Federation's. Samus jus' showed up like Partick Thistle 'cause of sum distress signal. Samus wasnae ordered tae go tae the Bottle Ship like she was ordered tae go tae Zebes or Tallon IV. She went there by herself and goat involved with a mission she has nae part in, so Malkovich is only letting her stay 'cause she can help, but she cannae go her awn way blastin' shit up like it's fuckin' Dundee ahn a Saturday night in the 1970s, naw naw naw.
 (Naw Pitchured: Samus' Mission)
This isnae some kind of excuse tae halt your progress with checkpoints of upgrades, this is an actual story-based reason only 'cause Samus is all aboot props tae the Galactic Federation, and she doesnae wanna accidentally kill the crew as well as any potential survivors by Power Bombing the fuck oot of vents. Samus could be able tae do that ahn Zebes and Tallon IV 'cause ken what, she was all ahn her ain. She did it ahn the Biologic Space Laboraties in Fusion 'cause she WANTED tae destroy the space station and make sure all them X Parasites were deader than folk from Brechin.
But here ahn the Bottle Ship, she's goat neither of those reasons, so aw this Authorisation system is prably fer the best, and Samus kens that, it's nae 'cause of Adam, but 'cause it's nae her mission and she, for once, doesnae ken better than the Galactic Federation for this mission. And if yer still nae convinced, think about this. Is this really worse than Samus losing aw her abilities, and having tae gather them aw back in EVERY SINGLE OTHER FUCKIN' METROID GAME? Compared tae aw the times when Samus got sum malky ahn the heid and drapped ALL HER SHITE, this makes her look a lot less fuckin' clumsy or unlucky with her stuff than afair.
Anyways, thas aw the gameplay covered, other than a few sma' points. Missiles and Energy are nae longer drapped bah enemies but can be recharged. Missiles can be recharged at anytime, while health can be recharged back tae a single 99 points if your health is in the red. Missile Packs are still obtainable but noo rack up tae adding 1 missile. Energy Packs are also in the game but there's also Energy Parts which can be made intae one Pack if ya grab yersel' four of 'em, just like Zelda's heart pieces.
Graphics - Metroid: Other M is jus' fucking beautiful in its graphics ahn the Wii. The graphics are gorgeous an' sleek, the enemies move sae very swiftly an' withoot delay as well as Samus, and the non in-game cutscenes are glorious enough tae even compete with some of the 360's games! The Bottle Ship has many facades from cold clinical corridors tae vibrantly illusionary biosystems ranging from caverns tae forests tae deserts. This variety of habitats isnae just reminiscent with Metroid Fusion but also works fantastically tae give the sense of grandeur intae how huge of a bastard this ship truly is tae support such thriving biosystems. There's nae complaint in the graphics department, truly one of the finest-looking games ahn the Wii.
 (Seriously, aw we need is tae photoshoap a Turian in there wi' an arm aroond her an' it's Mass Effect 2. Incidentally, female Shepard is the same voice of Samus in Prime)
Music/Soond - Another dividing point of the game fer fans is the sound. The soond effects, there's nae prab with that at aw, the monsters an' cannon blasts sound as perfect as always and can only belong in a Metroid game. The music is also wonderfully used and while it doesnae have the same power and grandeur of the other Metroid games by nae having the acclaimed Metroidian musician Kenji Yamamoto ahn board, Team Ninja's Kuniaki Haishima has done a stunner of a job bah creatin' a minimalist soundtrack tae employ fear and uncertainty, which yer gonnae actually feel most of the time in corridors aw cold and silent with the tiniest of murmurs tae unnerve you.
The real splitter however is Samus' ain voice, in either the fact that it's nae the acclaimed Jennifer Hale voicing it this game when she voiced Samus ever since her gruntin' all sair-like in Metroid Prime, or the fact that she's talking....a lot. Even though ah love the fact Samus is having more of a story, I can see hoo fuckin' annoying it can get fer Samus tae blether ahn an' ahn a bit TOO much. While this isnae the first game she has her wee moments thanks tae Metroid Fusion, it IS the first game where she's actually chattin' aboot, which'll split the Metroid fandom. The voice actress fer Samus isnae particularly great and she does occasionally read aff some lines a little TOO cald-like (or rather, withoot enough ACTIN'). Team Ninja are big ahn cutscenes ya ken from their Ninja Gaiden days ahn the NES, but this game wouldnae have had any problems if they cut oot summah the script.
So, what's the word ahn Metroid: Other M? As an unbiased reviewer, ah enjoyed it a lot. The graphics are smooth, the controls are incredibly quick tae respond and easy tae handle and the atmosphere is well-used, with occasional problems aboot the pointless scanning, too much bletherin' and the occasional "seriously Adam, gimme mah fuckin' suit upgrade or ahll tear yah a new cunt like" moments. Ah agree with the 8/10 reviews this game's getting a loat, it really is fitting that score, which isnae bad. As a biased Metroid fan, ah love it a lot. Not as much as the Prime trilogy, Super Metroid, or Zero Mission, but ah do love it mair than Metroid Prime: Hunters which had gobshite controls, Metroid 2 which was daein' mah heid in, and Metroid Pinball.....which is pinball. Good pinball, dinnae get me wrang, but.....it's pinball. Whether ya buy this or no' is all down tae what you think of how Team Ninja handled Samus. If possible, rent it, and see how you go. Everything else in the game isnae important depending ahn your reaction tae Samus, tae which you probably already ken the answer fer yersel'.
Fun an' Innovation - 4 Replayability - 3 Gameplay - 4 Presentation - 4"Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto Hail Slither, The Eternal Champion!
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Rank: Fecal Impaction For the Win!
Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 1,664 Points: 2,472 Location: La Habra, Orange, CA
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Holy. Fucking. Shit. YES. Much love man silverwasp wrote:Be careful what you wish for... I have 10 younger siblings and I am only 20....
Yes.... Same parents WarMachine wrote:meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User
Joined: 1/8/2009 Posts: 119 Points: 258 Location: Seattle, WA
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Good review. I myself played through the entire game during labor day weekend (with 100% items). The game itself was excellent. My only three complaints:
1) Switching between overhead-view and first-person is awkward at times during boss battles just to fire a damn (super) missile as one can't strafe to dodge attacks. Granted the patterns of the boss battles accommodate this, it's still not fluid.
2) No power-ups on defeating enemies is annoying. Granted that Team Ninja got around this by a placing a save room everywhere and with the ability to concentrate to replenish your missiles and your reserve energy tanks, I would have rather traded that feature for just collecting power-ups from enemies like every other Metroid game.
3) Cuts scenes aren't skip-able. One time my game didn't save and I had to replay a section and sit through a 6-minute cut-scene all over again. Annoying.
All said and done, the game was excellent and actually has more story than any other Metroid game to date. I have to say that I love the 2.5D overhead view over the strict first-person view of the prime trilogy. The game reminded me more of Shadow Complex on Xbox Live than anything else.
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Rank: Polio Power!

Groups: {pDs} Member, Registered User
Joined: 12/22/2007 Posts: 502 Points: 504 Location: in a pathetic world of fleshies
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holy shitballs its like he's reading it to us! you realize that the next logical step is drunken video reviews, as incomprehensible as scottishly possible. Bah Weep Granah Weep Ninny Bong
This is the Narwhal. Denne er narkval Hvor er narkval? Where is the narwhal? Lykkkelig liten narkval! Happy Little narwal!
This has been Conversational Norwegian with Freakazoid.
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