EA to charge for Demos Options
Gunslinger
#1 Posted: : Monday, March 22, 2010 1:01:14 PM
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$10-$15 and then still charge you full price for the game
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Mr. 12
#2 Posted: : Monday, March 22, 2010 1:43:10 PM
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Games =/= A serious financial investment. Ever.

Sure, the cost to make games are going up, but there is such a thing as sucking the money out of the everyday consumer.

Suck a lemon, EA.
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Muffalopadus
#3 Posted: : Monday, March 22, 2010 2:19:25 PM
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Wow. EA just lost about a thousand karma points for that move.

I wonder how many idiots will plan on buying the demos that they release? Sure, it sounds like they'll be BIG demos, but thats...yeah.
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Giller [GwDR]
#4 Posted: : Monday, March 22, 2010 4:16:24 PM
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When Gabe Newell suggested this everyone said it was brilliant.


"One of the areas that I am personally super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget, it needs to be huge, it has to be ten million to thirty million dollars; it has to be all available at the beginning of the project. And then there's a huge amount of risk associated with those dollars so all the game decisions have to be incredibly conservative.

What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea that you have and I'll be an early investor in that.' In venture capital there's a concept that your best investors are your customers, because they have 'secondary gain.' If you are successful they not only want a return on their money, but they're incredibly happy if you actually make a great game that they get to play. It would be really great if we could evolve Steam in a way that made it possible so that a developer could say, you know, 'if you want this game to start moving forward, here's the sort of 'seed round',' were people can sort of opt-in and say 'I'll pay thirty dollars and I own a piece of this game going forward."
- Gabe Newell to Kotaku a little while ago.

Quote:

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Gunslinger
#5 Posted: : Monday, March 22, 2010 5:22:17 PM
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that kinda sounds like literally investing money into a game
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

HolyJaw
#6 Posted: : Monday, March 22, 2010 10:34:16 PM
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Giller, I'd say there's a fine line between "investing in the game and owning a piece of it" and "investing in the game then being charged full price for it once its out but thanks for your input oh beta-tester of ours"
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Giller [GwDR]
#7 Posted: : Monday, March 22, 2010 11:22:08 PM
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HolyJaw wrote:
Giller, I'd say there's a fine line between "investing in the game and owning a piece of it" and "investing in the game then being charged full price for it once its out but thanks for your input oh beta-tester of ours"


You mis-used the cliche "there's a fine line" in establishing your point that you think the two are separate ideas.

The nebulous attack leveled at me was equally confusing, both in delivery and reasoning.

Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Muffalopadus
#8 Posted: : Tuesday, March 23, 2010 9:50:24 AM
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Gabe's idea is way different. There's a difference between
EA wrote:
premium downloadable content
and
Gabe wrote:
'if you want this game to start moving forward, here's the sort of 'seed round',' were people can sort of opt-in and say 'I'll pay thirty dollars and I own a piece of this game going forward."
I would never pay for a demo of a game. Ever. I just wont do it. I have pre-ordered a game to get in a beta a few times before. That was fine with me, although some would disagree. I think the ones who disagree are ones who just use beta testing as a free ride until the game is released, then just ditch the game when they're asked to fork over some money.

Being able to invest in a game idea I like, then be able to help influence it from the very beginning is an exciting idea. You aren't just testing for bugs, you're helping design the game itself. I would seriously consider doing that.
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#9 Posted: : Tuesday, March 23, 2010 12:21:08 PM
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Giller [GwDR wrote:
]You mis-used the cliche "there's a fine line" in establishing your point that you think the two are separate ideas.

The nebulous attack leveled at me was equally confusing, both in delivery and reasoning.

wafflemao

anyone else think EA is secretly in cahoots with thepiratebay
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