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Rank: Pooter Scooter

Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,465 Points: 2,094 Location: San Antonio, Texas
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$10-$15 and then still charge you full price for the gameIn an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: The Number 12 Personified

Groups: {pDs} Member, Administration
Joined: 2/5/2009 Posts: 449 Points: 9,369 Location: next to 11 and 13
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Games =/= A serious financial investment. Ever. Sure, the cost to make games are going up, but there is such a thing as sucking the money out of the everyday consumer. Suck a lemon, EA. DredNaught wrote:In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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Wow. EA just lost about a thousand karma points for that move. I wonder how many idiots will plan on buying the demos that they release? Sure, it sounds like they'll be BIG demos, but thats...yeah. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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When Gabe Newell suggested this everyone said it was brilliant. "One of the areas that I am personally super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget, it needs to be huge, it has to be ten million to thirty million dollars; it has to be all available at the beginning of the project. And then there's a huge amount of risk associated with those dollars so all the game decisions have to be incredibly conservative.
What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea that you have and I'll be an early investor in that.' In venture capital there's a concept that your best investors are your customers, because they have 'secondary gain.' If you are successful they not only want a return on their money, but they're incredibly happy if you actually make a great game that they get to play. It would be really great if we could evolve Steam in a way that made it possible so that a developer could say, you know, 'if you want this game to start moving forward, here's the sort of 'seed round',' were people can sort of opt-in and say 'I'll pay thirty dollars and I own a piece of this game going forward." - Gabe Newell to Kotaku a little while ago. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Pooter Scooter

Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,465 Points: 2,094 Location: San Antonio, Texas
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that kinda sounds like literally investing money into a game In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Fecal Impaction For the Win!
Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 1,664 Points: 2,472 Location: La Habra, Orange, CA
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Giller, I'd say there's a fine line between "investing in the game and owning a piece of it" and "investing in the game then being charged full price for it once its out but thanks for your input oh beta-tester of ours" silverwasp wrote:Be careful what you wish for... I have 10 younger siblings and I am only 20....
Yes.... Same parents WarMachine wrote:meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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HolyJaw wrote:Giller, I'd say there's a fine line between "investing in the game and owning a piece of it" and "investing in the game then being charged full price for it once its out but thanks for your input oh beta-tester of ours" You mis-used the cliche "there's a fine line" in establishing your point that you think the two are separate ideas. The nebulous attack leveled at me was equally confusing, both in delivery and reasoning. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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Gabe's idea is way different. There's a difference between EA wrote:premium downloadable content and Gabe wrote:'if you want this game to start moving forward, here's the sort of 'seed round',' were people can sort of opt-in and say 'I'll pay thirty dollars and I own a piece of this game going forward." I would never pay for a demo of a game. Ever. I just wont do it. I have pre-ordered a game to get in a beta a few times before. That was fine with me, although some would disagree. I think the ones who disagree are ones who just use beta testing as a free ride until the game is released, then just ditch the game when they're asked to fork over some money. Being able to invest in a game idea I like, then be able to help influence it from the very beginning is an exciting idea. You aren't just testing for bugs, you're helping design the game itself. I would seriously consider doing that. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,933 Points: 3,591 Location: Hi-Five City
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Giller [GwDR wrote:]You mis-used the cliche "there's a fine line" in establishing your point that you think the two are separate ideas.
The nebulous attack leveled at me was equally confusing, both in delivery and reasoning. wafflemao anyone else think EA is secretly in cahoots with thepiratebay
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