Server Rolls Options
WDF?
#1 Posted: : Thursday, December 24, 2009 4:44:44 PM
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lol jp jp.

But yeah, we need to figure out the role of each server.

I'm not sure what the tempest does, but I have tomb and crypt set up like old tempest 1 and 2, being official/custom and 2fort.


But I was thinking Hunted or Zombie fortress or something if that sounded fun. Maybe hide-and-seek.

Lemme know. We can always make Tempest official only, crypt custom and official, and tomb 2fort.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
bragr
#2 Posted: : Thursday, December 24, 2009 5:06:20 PM
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Well the way its set up right now, its official only because Drakhen and I can't seem get clients to download the custom maps. Also I think that Tomb would be more appropriate for zombies, what with the undead thing and all.
Splinter
#3 Posted: : Thursday, December 24, 2009 7:55:07 PM
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I think we should forget about the tf2 zombie mod and get a dedicated hide-and-seek server instead. Ive truly never seen the zombie server ever fill up once. Granted we had people in there but it was never full. And there was always people switching teams.

ahhhh_crap wrote:
no, splinter has ethics and whut has emotions
WDF?
#4 Posted: : Thursday, December 24, 2009 11:45:14 PM
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bragr wrote:
Well the way its set up right now, its official only because Drakhen and I can't seem get clients to download the custom maps. Also I think that Tomb would be more appropriate for zombies, what with the undead thing and all.


We'll talk tomorrow. I can set you up with custom map fix.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
Saber (Wu)
#5 Posted: : Friday, December 25, 2009 2:13:02 PM
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Stockish server - 24 players - some mods but not overloaded (max 1-2 mods) - no instant respawn - no 2fort - short timer (first to 3 wins or after 20-30 mins) - maybe with custom maps - class limit 3 for each
Lead Salad
#6 Posted: : Friday, December 25, 2009 2:56:58 PM
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Splinter wrote:
I think we should forget about the tf2 zombie mod and get a dedicated hide-and-seek server instead. Ive truly never seen the zombie server ever fill up once. Granted we had people in there but it was never full. And there was always people switching teams.

You forgot that the people who made that hide-and-seek mod aren't sharing the source code. Unless I missed a news item.

We should have one server with official and custom maps, and we gotta get MARIO_KART on it
Muffalopadus
#7 Posted: : Friday, December 25, 2009 3:47:13 PM
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WDF? wrote:


. Maybe hide-and-seek.



Both of these. Chubbies and hide and seek? Not an intuitive mix but I think it would work.
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
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WDF?
#8 Posted: : Friday, December 25, 2009 5:21:03 PM
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Lead Salad wrote:
You forgot that the people who made that hide-and-seek mod aren't sharing the source code. Unless I missed a news item.

We should have one server with official and custom maps, and we gotta get MARIO_KART on it


There is a hide and seek mod available to the public now... *shrug*


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
Klules
#9 Posted: : Friday, December 25, 2009 9:47:49 PM
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Saber (Wu) wrote:
Stockish server - 24 players - some mods but not overloaded (max 1-2 mods) - no instant respawn - no 2fort - short timer (first to 3 wins or after 20-30 mins) - maybe with custom maps - class limit 3 for each


Quoted for coolness.


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