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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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 lol jp jp. But yeah, we need to figure out the role of each server. I'm not sure what the tempest does, but I have tomb and crypt set up like old tempest 1 and 2, being official/custom and 2fort. But I was thinking Hunted or Zombie fortress or something if that sounded fun. Maybe hide-and-seek. Lemme know. We can always make Tempest official only, crypt custom and official, and tomb 2fort.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Administration

Groups: Server Admin, Administration, {pDs} Member, Registered User
Joined: 11/19/2008 Posts: 1,013 Points: 2,764
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Well the way its set up right now, its official only because Drakhen and I can't seem get clients to download the custom maps. Also I think that Tomb would be more appropriate for zombies, what with the undead thing and all.
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,043 Points: 1,344 Location: Abbotsford British Columbia, Canada
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I think we should forget about the tf2 zombie mod and get a dedicated hide-and-seek server instead. Ive truly never seen the zombie server ever fill up once. Granted we had people in there but it was never full. And there was always people switching teams.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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bragr wrote:Well the way its set up right now, its official only because Drakhen and I can't seem get clients to download the custom maps. Also I think that Tomb would be more appropriate for zombies, what with the undead thing and all. We'll talk tomorrow. I can set you up with custom map fix.  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 12/22/2007 Posts: 385 Points: 294 Location: Flint, Michigan
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Stockish server - 24 players - some mods but not overloaded (max 1-2 mods) - no instant respawn - no 2fort - short timer (first to 3 wins or after 20-30 mins) - maybe with custom maps - class limit 3 for each
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,933 Points: 3,591 Location: Hi-Five City
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Splinter wrote:I think we should forget about the tf2 zombie mod and get a dedicated hide-and-seek server instead. Ive truly never seen the zombie server ever fill up once. Granted we had people in there but it was never full. And there was always people switching teams. You forgot that the people who made that hide-and-seek mod aren't sharing the source code. Unless I missed a news item. We should have one server with official and custom maps, and we gotta get MARIO_KART on it
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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WDF? wrote: . Maybe hide-and-seek. Both of these. Chubbies and hide and seek? Not an intuitive mix but I think it would work. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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Lead Salad wrote:You forgot that the people who made that hide-and-seek mod aren't sharing the source code. Unless I missed a news item.
We should have one server with official and custom maps, and we gotta get MARIO_KART on it There is a hide and seek mod available to the public now... *shrug*  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: Advanced Member

Groups: {pDs} Member, Registered User
Joined: 1/12/2008 Posts: 87 Points: 72 Location: Colorado
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Saber (Wu) wrote:Stockish server - 24 players - some mods but not overloaded (max 1-2 mods) - no instant respawn - no 2fort - short timer (first to 3 wins or after 20-30 mins) - maybe with custom maps - class limit 3 for each Quoted for coolness.
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