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Rank: Administration

Groups: Server Admin, Administration, {pDs} Member, Registered User
Joined: 11/19/2008 Posts: 1,013 Points: 2,764
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The server needs to updated badly as this update breaks the ability to join.Changelog: Quote:September 15, 2009 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Additions / Changes
Backpack improvement Added support for 100 slots in the backpack Backpack can now be sorted by type Multi-selection in the backpack is now done by holding down the Ctrl key Alt-fire on the Sandvich now drops sandviches A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy A Heavy can regain his sandvich by collecting a healthkit while already being at full health Eating a sandvich using the taunt method now heals a Heavy to full health Dropped sandviches heal 50% of the collector's health Medic regen changes Base regen amount increased from 1/sec to 3/sec Regen amount increase since time of last damage decreased from 3x to 2x End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec Blutsauger Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer" Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec Added "mp_windifference" server ConVar (default to 0) When set to X, matches will be considered won if a team gets X points ahead of the other team Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog Added "Disable weather effects" option to the Multiplayer->Advanced options dialog Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog If set (default), it'll show non-standard items being carried by the player you're spectating Tournament mode changes New item whitelist allowing tournaments to control what items can be used by players Added "item_whitelist_example.txt" Added "item_show_whitelistable_definitions" command to get a list of whitelistable items Added Tournament mode Spectator HUD Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB Grenades/Pipes radius change: 132->159 Rocket radius change: 121->146 End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies Fixed wearables not destroying their attached particles when they're removed Fixed several player & viewmodel simulation issues that occurred when the game was paused Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
Community Requests
Added the entindex() of the object being built to the "player_builtobject" game event Added flag to allow CTF map authors to turn off the Overtime mode when timers expire Added IgnitePlayer input to TFPlayer 
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 1/1/2008 Posts: 1,640 Points: 2,534 Location: Bainbridge Island, WA
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Blutsauger Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer" Get that SHIT out of this house!Safety + Peace
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,933 Points: 3,591 Location: Hi-Five City
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TripleBam wrote:Blutsauger Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Get that SHIT out of this house! I agree, only I would like to add SHIT
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Rank: You're gonna stick that where?
Groups: Registered User
Joined: 5/5/2009 Posts: 353 Points: 1,113 Location: San Antonio
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you guys don't understand it. If they gave you +3 regen, and you already had +1 before, taking away 2 would make it so it is exactly the same. They explained it really bad, and if you just read one line, you would freak out and type REALLY big. What they did, was because the no crits on the Blutsauger didn't do much in competitive tf2, they took that part off. So both crit, but now the regular needle gun has a 3hp/second regen, and the Blutsauger has a 1hp/send regen. They didn't change the Blutsauger, just gave it random crits. They gave the regular needle gun more regen, so people would actually use it in competition. But they way they put it was horrible, they should have just said "We boosted the regen on the old needle gun to 3hp/second, kept the Blutsauger at 1hp/second and gave the Blutsauger random crits again." I guess the update notes were some kind of reading comprehension test. [CMS]defiance - Steam: defiance018 - Xfire: defianceoby - www.constantmayhem.com
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,299 Points: 1,248
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What Defiance basically said. They essentially gave the old syringe gun a use in competition since it was previous obsolete in ALL aspects because crits are disabled in leagues. {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User
Joined: 4/25/2008 Posts: 373 Points: 855
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Dear Valve: OMG A WEAPONS CHANGED I DONT LIKE IT I NEVER USED IT BEFORE I NEVER USE IT NOW BUT WTF VALVE YOU DONT KNOW WHAT YOUR DOING I AM GOING TO GO CUT MYSELF NOW BECAUSE OF YOUR STUPID UPDATES , ITS NEVER ANYTHING I WANT AND THATS WHAT EVERYONE WANTS I KNOW I TALKED TO LIKE 1 PERSON AND THEY AGREED WITH ME YOUR STUPID AND DONT KNOW WHAT YOUR DOING , I MUST TYPE IN CAPS TO SHOW MY RAGE AT THIS UPDATE ITS OP NOW , SOLDIERS OP NOW , DEMOS OP BUT WHEN YOU GOING TO GIVE GOD MODE TO MY PYRO, THERE WEAK AND NEED HELP, GIVE THEM +100 HP , 300 MORE FUEL , THE ABILITY TO DOUBLE JUMP , LOWER THE COMPRESSON BLAST COST TO 0 ,SCOUT SPEED AND THEN THEY WILL BE BALANCED I KNOW WHAT I AM TALKING ABOUT I R SMARTERZ THEN J0 NUBS I MADE MY OWN GAME ONCE Signed Your over obsessed Fan boy that has nothing better to do then whine and complain about a game on the internets, lol, This is the condenced version of all the whiners i seen about this update it doesn't change the fact that most people think Jews are much like the Ferengi of Star Trek. More interested in acquiring "profits" than anything else. -Erkdog
Shut the fuck up Frostbite, I know what i am doing i been playing TF2 for 8 fucking years i know how to run my damn servers-Erkdog
More pearls from Erkdog I say we let him back on the forums. lol epic
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Rank: The Number 12 Personified

Groups: {pDs} Member, Administration
Joined: 2/5/2009 Posts: 449 Points: 9,369 Location: next to 11 and 13
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Finally, I can share my sandvich with my medic buddy. Now all we need is a flurry of foods and beverages I can also share, along with a nice blanket to sit on, and we can have ourselves a nice victory picnic in 2Fort to pass the time...because we all love 2Fort, right? =D DredNaught wrote:In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 1/1/2008 Posts: 1,640 Points: 2,534 Location: Bainbridge Island, WA
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Frostbite wrote:lol, This is the condenced version of all the whiners i seen about this update This in the longest post in the thread. Troll fails. Again. I gave this more thought. And I'm more okay with it. I'm more reluctant to use the weapon now, but I suppose that's the idea of the change. It was telling that once unlocking the blut, nobody used the original bonesaw. Safety + Peace
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Rank: Administration

Groups: Server Admin, Administration, {pDs} Member, Registered User
Joined: 11/19/2008 Posts: 1,013 Points: 2,764
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I don't care about the medic, I just want someone to fix the server so I can play. I'll be on GE&M #1 until then.
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Rank: Administration

Groups: Server Admin, Administration, {pDs} Member, Registered User
Joined: 11/19/2008 Posts: 1,013 Points: 2,764
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meh... green eggs and mayhem is nothing compared to the tempest.
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Rank: Advanced Member

Groups: Registered User
Joined: 12/13/2008 Posts: 81 Points: 246 Location: Texas
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,933 Points: 3,591 Location: Hi-Five City
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lol it really isn't, that's the funny part.
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Rank: You're gonna stick that where?
Groups: Registered User
Joined: 5/5/2009 Posts: 353 Points: 1,113 Location: San Antonio
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bragr wrote:meh... green eggs and mayhem is nothing compared to the tempest. You are right, you really can't compare the two servers. [CMS]defiance - Steam: defiance018 - Xfire: defianceoby - www.constantmayhem.com
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Rank: Polio Power!

Groups: {pDs} Member, Registered User
Joined: 9/21/2008 Posts: 678 Points: 1,286 Location: Minnesota
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Wow, I cannot believe you guys. Is there a reason you're being so rude to the CMS crew? You guys play on their server as well as ours and they have never been anything but pleasant with us. Is any of this really called for? C'mon guys, you're better than this... wrote:{pDs} TitaniumPhoenix: We're Mexican. I say we pull a razor outta our titties and cut them! [CMS]Noobina: omg thats where you keep yours too?! wrote:{pDs} TitaniumPhoenix: You mean that's not you in my titties? THEN WHO IS IT? D: {pDs} Razor: I don't know but I would imagine if you push them together you would probably hear AFLAC!!! 
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Rank: Administration

Groups: Server Admin, Administration, {pDs} Member, Registered User
Joined: 11/19/2008 Posts: 1,013 Points: 2,764
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Don't get me wrong, there is nothing wrong with the server, and I don't have anything against CMS, its just that they are different, and the differences make Tempest a more fun place for me to play. For instance Tempest almost always has 20+ people and is often full, where as GE&M isn't. They are some nice things about GE&M, for instance the sonic mod. All I was saying was that, in my personal opinion, it doesn't replace tempest for me, and I hope Whut or sunfox fixes there server when they decide to stop being MIA. My apologies to CMS if they though I meant anything different.
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