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Huge ass tf2 update today Options
bragr
#1 Posted: : Tuesday, September 15, 2009 5:18:17 PM
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The server needs to updated badly as this update breaks the ability to join.

Changelog:
Quote:
September 15, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes

Backpack improvement
Added support for 100 slots in the backpack
Backpack can now be sorted by type
Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
A Heavy can regain his sandvich by collecting a healthkit while already being at full health
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Medic regen changes
Base regen amount increased from 1/sec to 3/sec
Regen amount increase since time of last damage decreased from 3x to 2x
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
Added "mp_windifference" server ConVar (default to 0)
When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Tournament mode changes
New item whitelist allowing tournaments to control what items can be used by players
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes

Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
Fixed wearables not destroying their attached particles when they're removed
Fixed several player & viewmodel simulation issues that occurred when the game was paused
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

Added the entindex() of the object being built to the "player_builtobject" game event
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
Added IgnitePlayer input to TFPlayer
TripleBam
#2 Posted: : Tuesday, September 15, 2009 6:33:01 PM
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Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

Get that SHIT out of this house!
Safety + Peace
Lead Salad
#3 Posted: : Tuesday, September 15, 2009 7:17:46 PM
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TripleBam wrote:
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

Get that SHIT out of this house!

I agree, only I would like to add SHIT

defiance
#4 Posted: : Tuesday, September 15, 2009 8:32:39 PM
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you guys don't understand it. If they gave you +3 regen, and you already had +1 before, taking away 2 would make it so it is exactly the same. They explained it really bad, and if you just read one line, you would freak out and type REALLY big.

What they did, was because the no crits on the Blutsauger didn't do much in competitive tf2, they took that part off. So both crit, but now the regular needle gun has a 3hp/second regen, and the Blutsauger has a 1hp/send regen. They didn't change the Blutsauger, just gave it random crits. They gave the regular needle gun more regen, so people would actually use it in competition.

But they way they put it was horrible, they should have just said "We boosted the regen on the old needle gun to 3hp/second, kept the Blutsauger at 1hp/second and gave the Blutsauger random crits again." I guess the update notes were some kind of reading comprehension test.
[CMS]defiance - Steam: defiance018 - Xfire: defianceoby - www.constantmayhem.com
Bike
#5 Posted: : Tuesday, September 15, 2009 9:07:31 PM
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What Defiance basically said. They essentially gave the old syringe gun a use in competition since it was previous obsolete in ALL aspects because crits are disabled in leagues.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
Frostbite
#6 Posted: : Tuesday, September 15, 2009 9:15:36 PM
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Dear Valve:

OMG A WEAPONS CHANGED I DONT LIKE IT I NEVER USED IT BEFORE I NEVER USE IT NOW BUT WTF VALVE YOU DONT KNOW WHAT YOUR DOING I AM GOING TO GO CUT MYSELF NOW BECAUSE OF YOUR STUPID UPDATES , ITS NEVER ANYTHING I WANT AND THATS WHAT EVERYONE WANTS I KNOW I TALKED TO LIKE 1 PERSON AND THEY AGREED WITH ME YOUR STUPID AND DONT KNOW WHAT YOUR DOING , I MUST TYPE IN CAPS TO SHOW MY RAGE AT THIS UPDATE


ITS OP NOW , SOLDIERS OP NOW , DEMOS OP BUT WHEN YOU GOING TO GIVE GOD MODE TO MY PYRO, THERE WEAK AND NEED HELP, GIVE THEM +100 HP , 300 MORE FUEL , THE ABILITY TO DOUBLE JUMP , LOWER THE COMPRESSON BLAST COST TO 0 ,SCOUT SPEED AND THEN THEY WILL BE BALANCED I KNOW WHAT I AM TALKING ABOUT I R SMARTERZ THEN J0 NUBS I MADE MY OWN GAME ONCE



Signed

Your over obsessed Fan boy that has nothing better to do then whine and complain about a game on the internets,


lol, This is the condenced version of all the whiners i seen about this update
it doesn't change the fact that most people think Jews are much like the Ferengi of Star Trek. More interested in acquiring "profits" than anything else. -Erkdog

Shut the fuck up Frostbite, I know what i am doing i been playing TF2 for 8 fucking years i know how to run my damn servers-Erkdog

More pearls from Erkdog
I say we let him back on the forums.
lol epic
Mr. 12
#7 Posted: : Tuesday, September 15, 2009 9:33:53 PM
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Finally, I can share my sandvich with my medic buddy. Now all we need is a flurry of foods and beverages I can also share, along with a nice blanket to sit on, and we can have ourselves a nice victory picnic in 2Fort to pass the time...because we all love 2Fort, right? =D
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

TripleBam
#8 Posted: : Tuesday, September 15, 2009 9:35:30 PM
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Frostbite wrote:
lol, This is the condenced version of all the whiners i seen about this update

This in the longest post in the thread. Troll fails. Again.


I gave this more thought. And I'm more okay with it. I'm more reluctant to use the weapon now, but I suppose that's the idea of the change. It was telling that once unlocking the blut, nobody used the original bonesaw.
Safety + Peace
bragr
#9 Posted: : Tuesday, September 15, 2009 9:44:12 PM
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I don't care about the medic, I just want someone to fix the server so I can play. I'll be on GE&M #1 until then.
bragr
#10 Posted: : Tuesday, September 15, 2009 10:18:37 PM
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meh... green eggs and mayhem is nothing compared to the tempest.
Noobina
#11 Posted: : Tuesday, September 15, 2009 10:21:59 PM
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Thanks.
Lead Salad
#12 Posted: : Tuesday, September 15, 2009 10:25:35 PM
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lol it really isn't, that's the funny part.
defiance
#13 Posted: : Tuesday, September 15, 2009 10:26:35 PM
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bragr wrote:
meh... green eggs and mayhem is nothing compared to the tempest.


You are right, you really can't compare the two servers.
[CMS]defiance - Steam: defiance018 - Xfire: defianceoby - www.constantmayhem.com
TitaniumPhoenix
#14 Posted: : Tuesday, September 15, 2009 10:31:58 PM
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Wow, I cannot believe you guys. Is there a reason you're being so rude to the CMS crew?

You guys play on their server as well as ours and they have never been anything but pleasant with us. Is any of this really called for?

C'mon guys, you're better than this...
wrote:
{pDs} TitaniumPhoenix: We're Mexican. I say we pull a razor outta our titties and cut them!
[CMS]Noobina: omg thats where you keep yours too?!

wrote:
{pDs} TitaniumPhoenix: You mean that's not you in my titties? THEN WHO IS IT? D:
{pDs} Razor: I don't know but I would imagine if you push them together you would probably hear AFLAC!!!

bragr
#15 Posted: : Tuesday, September 15, 2009 10:37:53 PM
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Don't get me wrong, there is nothing wrong with the server, and I don't have anything against CMS, its just that they are different, and the differences make Tempest a more fun place for me to play. For instance Tempest almost always has 20+ people and is often full, where as GE&M isn't. They are some nice things about GE&M, for instance the sonic mod.

All I was saying was that, in my personal opinion, it doesn't replace tempest for me, and I hope Whut or sunfox fixes there server when they decide to stop being MIA.

My apologies to CMS if they though I meant anything different.
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