Team Fortress 2 Ability Pack Options
Saber (Wu)
#1 Posted: : Tuesday, August 11, 2009 4:00:51 AM
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This SM should fix the medic mod problem that people have. It allows for epic lawl moments (Drunken Bomb). Not all of the abilities do I suggest that it be inputed into the servers (Spike shoes, sticky flash, after burner, and centrifuge rotor).

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Allied Modders DL

If this does get put into use, I also suggest that the server removed the engineer/medic SM.
One final note, it was released not long ago. Bugs and etc. may happen.
Muffalopadus
#2 Posted: : Tuesday, August 11, 2009 4:24:41 AM
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Fun! Drak, Crawdad and I found out about the pyro double jump/jump boost yesterday. :D Fun stuff!
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Saber (Wu)
#3 Posted: : Tuesday, August 11, 2009 6:48:48 AM
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Muffalopadus wrote:
Fun! Drak, Crawdad and I found out about the pyro double jump/jump boost yesterday. :D Fun stuff!


Umm... it's a jetpack... not an airblast jump. See video, see the fire coming out of the pyro's ass?
silverwasp
#4 Posted: : Tuesday, August 11, 2009 11:53:46 AM
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I think that most of these would change the game way to drastically. Although I do like the Jump Boots for the soldier. A jumping pyro? Think dragon.... ouch.
Bike
#5 Posted: : Tuesday, August 11, 2009 3:36:22 PM
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I wouldn't play it. Sorry, but I can't justify changing the game's natural playability that much. I don't understand what the deal is with people trying to find ways to change the game's natural balance. What does it accomplish? None of those mods have gone through even jack worth of testing compared to the game itself and normally have a variety of balancing issues because of that. I don't think a lot realize that even so much as a player count change away from what the game was designed around can mess things up. However, small mods are fine, but I don't think drastically changing the gameplay aspects of this communities only TF2 server could be anything beneficial in the long run.

That's my opinion anyway.

EDIT: Okay, that sounds a little harsh. I can understand why people like mods like this and use them, but I just don't think it's a good idea for our only server is what I'm getting at.
{pDs} Lead Salad: bike why did you change your name
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{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
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Darkillumina
#6 Posted: : Tuesday, August 11, 2009 3:44:16 PM
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I agree with Bike. Maybe when/if we expand our server count again but it's kind of unecessary right now.
I'm the leetest one here

Muffalopadus
#7 Posted: : Tuesday, August 11, 2009 4:38:19 PM
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The only reasonable addon would be the sentry shutoff/heal mode. That seems fair to me.

The sliding sapper for the spy is freaking awesome too. I gotta get me some of those.
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Lead Salad
#8 Posted: : Tuesday, August 11, 2009 5:35:48 PM
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remember those fuckin warcraft/superhero servers on CS?

Yeah let's not do that
TripleBam
#9 Posted: : Tuesday, August 11, 2009 5:47:40 PM
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What if we had a separate wacky server that we could load all this stuff onto?
Safety + Peace
Lead Salad
#10 Posted: : Tuesday, August 11, 2009 5:53:39 PM
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If you can convince whut to pay for it
HolyJaw
#11 Posted: : Tuesday, August 11, 2009 11:03:17 PM
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Those ar efuckin awesome. Hopefully sometime in the future we can afford to expand our arsenal and implement those.
silverwasp wrote:
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meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
Muffalopadus
#12 Posted: : Wednesday, August 12, 2009 7:10:35 AM
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OK, seriously Whut. A fire axe that sets people on fire? C'mon, wheres the love for the other classes? :(
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WDF?
#13 Posted: : Wednesday, August 12, 2009 10:56:07 AM
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You can also jump the pyro with the airblast.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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