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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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LoL. Buz...I honestly dont know why you play because I think i could find a quote on the forums by you for why every class sucks. :) TF2 isn't about making every class a swiss army knife that you are going to be able to succeed in every task. I think the new weapons have created this false expectation in people that the new unlocks are going to fill some void or weakness in the class so they can accomplish role x,y, or z. I think the class is fine. Its not broken or useless. James, I operate on my own 85% of the time and I spearhead attacks successfully. If you give a good soldier a medic, even without uber being discharged, you have a 300 hp monster roaming around the battlefield who can push attacks as well as a heavy. A kritzkrieg soldier is the best kritz med combo...most terrifying to see coming you way! James wrote:The only way you can win battles is to get a considerable standoff distance to most classes, or just outsmart an engineer and try to attack him or his dispenser from far away instead of going straight for the sentry gun. They just need to do some serious revamping and think about what they've done to the soldier. And most of the time an experienced soldier can take down a sentry alone...even with the engie present. Sometimes it takes creativity with splash damage, but if I have the time...im going to take that sentry down. And I usually close distances playing as the soldier. Players can more easily dodge rockets the farther you are away. In any class the difference between the great player and the mediocre player is just that the great player knows the strengths and weaknesses of the class in any given situation...and plays to the strengths. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Polio Power!

Groups: Registered User, Server Admin
Joined: 6/14/2008 Posts: 620 Points: 1,278 Location: San Diego
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I pretty much have to agree with giller. The only exception on the uber as I simply don't operate well as an ubered soldier. Otherwise I still have no problem as a soldier racking up a decent ktd and pushing the objectives of the map. Frankly I still believe this class is one of the top "game winners" in terms of acomplishing objectives. True the class is taking more and more skill to play as opposed to when it started and was the best idea for a beginner class. Only thing I'm really unhappy about is the slow speed of walking. Bumping this up would be a big plus for me. I like to get in close to the enemy so he can't avoid my rockets and this causes much more damage than those annoying blokes who think its effective to rocket snipe from 2fort battlements or comparable distances. Sure it works, but up close in mid range is the soldiers battlefield.
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Rank: You're gonna stick that where?
Groups: Registered User, Server Admin
Joined: 12/20/2007 Posts: 449 Points: 312 Location: Cheesehead
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You take what I say WAY too seriously. There are faults with every class, especially now since the other class's updates. I just point out things that I think are going on with the game. I DO think that the way Valve went about the updates is just plain wrong. I think releasing a class at a time broke the game. We learned to deal with it, but as it is right now, I think the soldier is underpowered. (You must have missed the part where I said that soldier is my favorite class to play) I am just pointing that out. I'm not bitching. Alot of my comments are taken as bitching. I've only been really upset at two and a half things. 1) Sandman 2) Huntsman 3) Pyro's flame reach (1/2 because I've gotten used to it) I like to state my opinions and debate those opinions. Couple that with the fact these forums are here for a reason and aren't used as much as I think they should (for the time, effort and money that was put into a great looking/working site) and I post what is on my mind. I rarely get upset, but I do try to back my opinions up with facts. Take that as you will, but because I state a problem (as I see it) with something doesn't constitute bitching. Maybe it would be better if I just sit back and stfu, because I get accused of bitching about something everytime I try to discuss something, but then again, those accusations seem to be coming from one person in particular.
 Do not eat the contents of this post.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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You're feisty today! I was just making a joke. Rawr! Please never change who you are...not for me. I love you just the way you are. You will always be my AxelRed. *sniffle* Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: You're gonna stick that where?
Groups: Registered User, Server Admin
Joined: 12/20/2007 Posts: 449 Points: 312 Location: Cheesehead
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LOL...I guess either getting old or being laid off has made me bitter. I'll crawl back into my doghouse again.
 Do not eat the contents of this post.
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Rank: You're gonna stick that where?

Groups: Registered User, Server Admin
Joined: 7/3/2008 Posts: 189 Points: 300 Location: Pennsylvania
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Giller wrote:TF2 isn't about making every class a swiss army knife that you are going to be able to succeed in every task. I think the new weapons have created this false expectation in people that the new unlocks are going to fill some void or weakness in the class so they can accomplish role x,y, or z. Really? Have you looked at the pyro? Fast, huge damage at medium/short range, can take down sentries easily, can redirect half the weapons in the game, can single-handedly counter ubers with one mouse button, can set enemies on fire, can put out fire, and can redirect sentry fire. And a blind player who has never played before can simply hold M1 and W and probably get at least one kill before dying. Soldiers used to make mincemeat of pyros, but now a good pyro will taunt over the soldier's charred corpse after he has redirected the soldier's extremely slow rockets. Of course, that doesn't happen to me that often, but if a pyro hits you once as a soldier, you have to retreat to find health. My main beef is that every update usually hurts the soldier and Valve makes a point of coming out and saying, "Hey, we just lowered rocket splash damage again" or "For reasons nobody can understand, we've increased soldier self-splash damage to what enemies take. To balance that, soldiers can now rocket jump and only take 45 damage sometimes. The other times will make them take the usual 85" or "We've increased rocket falloff again so coupled with our decreased splash, don't expect to hit anyone or anything for more than 35 damage at long ranges." Did anyone actually think the soldier was broken enough that a fucking rocket will now only do 33 damage when it lands 2 feet away from someone who is 60 feet away and a paltry 45 with a direct hit at that range? What's it made out of? Sharp confetti? A light bulb that burns out when it hits? A red/orange tennis ball? Does half of the warhead of the rocket fall off every 20 feet, because the damage shouldn't decrease over distances if the explosion is determined by the warhead on the missile. Like Giller, I usually play soldier solo and typically do a good job, I think, but it takes a good soldier to counter other classes effectively, and despite being listed as an "offense" class, playing solo effectively relies on several circumstances that the soldier can rarely control. Namely, stupid enemies who are fairly far away from you. Simply average players of most classes can either take a soldier down or counter him enough that he has to retreat. The fact is that the soldier is not particularly exceptional at anything. If you're good with it, you can fake it enough that you look good, but there are classes that can always do whatever you're trying to do better. He used to be able to kill surprised heavies at a medium/close range, but now he's flipping a coin. Of course every single class update has made that class more powerful. Maybe the soldier will at least be equal to what he was before, but that's not as much of an update as a reversion.
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Rank: You're gonna stick that where?

Groups: Registered User, Server Admin, {pDs} Member
Joined: 6/24/2008 Posts: 419 Points: 649 Location: Eden Prairie, Minnesota
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i've always found the soldier to be one of the classes i have no desire to play since whenever i'm on a server there are at least 5-6 soldiers around, and they always seem to be good at killing things, even when i play soldier i manage to kill things without dying too much, thought i will admit they take more skill to play than pyro, which isn't saying much since a paperweight could probably be set on the keyboard and manage to get a few kills as a pyro :P i always thought they were kind of a wild card class, nothing was really the anti-soldier nor were they anti-anything... McCheese wrote:I've always said all women are 2 drinks away from full on lesbian action Lead Salad wrote:I never figured whut for a fairy..wait, yes, yes I did. Snipme wrote:erk cant have me my penis will annilihate his ass hole
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Rank: You're gonna stick that where?

Groups: Registered User, Server Admin, {pDs} Member
Joined: 6/24/2008 Posts: 419 Points: 649 Location: Eden Prairie, Minnesota
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once again, i remind soldier players demo's have been nerfed pretty much every time soldiers have been too, and they don't have guns or as much health and they're not that much faster, if you're going to grieve, make it a table for two :/ McCheese wrote:I've always said all women are 2 drinks away from full on lesbian action Lead Salad wrote:I never figured whut for a fairy..wait, yes, yes I did. Snipme wrote:erk cant have me my penis will annilihate his ass hole
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Docta BBQ wrote:once again, i remind soldier players demo's have been nerfed pretty much every time soldiers have been too, and they don't have guns or as much health and they're not that much faster, if you're going to grieve, make it a table for two :/ Exactly. Its further proof that the employee's working at valve are steadfast racists. As soon as the black character starts to pull ahead..."the man" nerfs him to back into "his place". Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: You're gonna stick that where?
Groups: Registered User, Server Admin
Joined: 12/20/2007 Posts: 449 Points: 312 Location: Cheesehead
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Demos aren't that much faster? Between base speed and sticky jumping, they aren't slow by any means...not like the Soldier. One thing I do feel strongly about is the self damage for Soldiers and Demos...that should be reduced.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 12/22/2007 Posts: 385 Points: 294 Location: Flint, Michigan
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I dont know why some of you people don't think a soldier is good and should never be ubered. The soldier in the hands of a pro or someone with great prediction, will dominate. I MUCH prefer to uber a soldier than a heavy or a pyro, I rather uber a spy instead of a heavy or a pyro. If it isn't a soldier than I rather uber a demoman. Soldier is the most well rounded class. It's 1 of the most balanced class ever. 200 HP, slow speed, but powerful and can trade in the health for speed (rocket jumping).
The only reason why you would think soldier is a fail class is mostly cause, you've played public spam game servers too much. You haven't play the competitive 6v6 or a small game in public. You're too use to "OMG W+M1 FTW" "YEAH SPAMMING! "WOO SCREW TEAM PLAY IM ON MY OWN" Soldier is best in 1v1 situations. Never 1 v 16 spammers that do nothing but mindless spam their pipe bombs and flamethrowers at you.
Watch a soldier frag video or Push Gamings top 10 play week 1-4. Watch how cool the soldiers are. Aerial and juggling players.
Oh and btw, a soldier tends to treat me better when I play medic for him. Mostly cause it's trickster and not the heavy/pyro who has severe case of tunnel vision.
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Registered User, Server Admin
Joined: 11/15/2007 Posts: 473 Points: 444 Location: San Diego
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I have played soldier...a little bit. Solo soldiering is great. You just have to think about your suroundings and the area around your target/s. Know when to fall back and know how to split up attacking team members and pick them off. Always fire where your target is going to be not where he is. If you can't get a direct shot use the splash to it fullest and try to juggle the little guys as it throws thier aim off and allows you to finish them off. Dont forget you have a fucking shotgun. I really hate seeing soldiers that die mid reload. If you fired you last round and failed to kill your target you need to switch to shotty. If you are not using it as a soldier your doing yourself a diservice. Many times I have fired a rocket at a pyro just to get him to use some canned air (damage zero) as I pumped shotty rounds into his gasmask. Make sure you don't fire dirctly at him. Aim the rocket to the left right or feet so his deflection blows up near him not you. My thoughts on spaming from range. It has its uses. It keeps people running for cover. If they are running for cover that means they are not firing at you which in turn lets you move forward safely. Think of it as covering fire for both yourself and your teammates. Even the U.S. Military uses this tactic. I like to imagine it as hearding cattle with projectile explosives. A soldier with a good medic is a wonderful combo. By good medic I mean a medic that knows when to turn off the med gun and add to the attack. That fucker has weapons too and it just might make the difference between you both living or dieing if he or she adds to the damage at the right moment and then switches back to the medi gun. There is a big difference between try to keep a medic alive and dragging some useless medic along on your attack with you. Possibilties or wishes: 1. A napalm round like the pyro had in TFC. 2. Guided rockets like HL 1 (still takes skill to fly them and makes you vunerable) 3. Tommy gun. Similar to snipers. A better cone of fire than the shotty. 4. Bayonet or K-Bar...I would love to see a soldier backstabing a spy. 5. First aid kit for self and others. Similar to TFC medic kit where you had to be touching the guy you where healing. 6. Combat boots that would let you kick as the melee attack and would do push back like the pyros do to ubers. I would love to kick bitches all over the map. Especially kick a pesty sniper right off the sniper deck to his death. 7. Morphine injections that would make you take away say 25% of incoming damage for a short time. 8. MRLS. Multiple Rocket Lanching System. With a medic can you see all 4 crit rockets coming at you. Think "Contra" S-Gun in a spread or alt fire that will just launch all 4 rockets (or remainder loaded) in rapid succession on the same trajectory. As for now: The dificulty that comes with playing the soldier is its reward. I hope when they do update the class it dosent make it overpowered as that would take away from the fun of trying to kill creatively. I'd like to see who thinks the soldier is a weak class when I get back in town!
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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Whew. Lots of reading to get to this point. I really like the soldier class. Its probably the hardest to play, but FatPigeon proves that it definitely pays off to be good at it. His rockets may be slow, but they're the only other accurate weapon in the game (think sniper rifle and huntsman). You point and click and the rocket goes right there. Juggling enemies is on of the most satisfying TF2 experiences I've had so far. Its so great to launch them into the air, then blow them up with the next shot. Don't even get me started on crit rockets. I too think the class has been totally neglected. When you kill yourself faster than the opponent in close range...there's something wrong with that. He's slow and 200 hp doesn't go a long way when your shots hurt you. Kicking melee would rock. So would the bayonet, but you'd probably have to get only one of them. Guided rockets would also be awesome, and the machine gun-type secondary would be nice as well. I don't think those other weapons would fly, they seem overpowered and/or not soldier related. Someone once mentioned a flak weapon, which would probably work like the napalm - AoE damage where you fire over time. I really hope that Valve fixes the soldier class, because he's awesome to play...even if he's pretty much nerfed. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User, Server Admin
Joined: 12/22/2007 Posts: 376 Points: 404 Location: nWo Country
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Valve can nerf the soldier to one rocket and I'd still own with it. As for the pyro yes they are OP on 30 man pub servers but in small 5 v 5 or 6v6 matches they're not the best choices to make. Other than that I'm quite happy with everything as is. If they add something new I'll adapt to it and own like always. And there you have my worthless contribution to this topic. I'm the leetest one here 
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User, Server Admin
Joined: 12/22/2007 Posts: 376 Points: 404 Location: nWo Country
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Valve can nerf the soldier to one rocket and I'd still own with it. As for the pyro yes they are OP on 30 man pub servers but in small 5 v 5 or 6v6 matches they're not the best choices to make. Other than that I'm quite happy with everything as is. If they add something new I'll adapt to it and own like always. And there you have my worthless contribution to this topic. I'm the leetest one here 
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