K_Buz wrote:Giller [GwDR wrote:]
Fat Pigeon wrote: It's definitely broken now, because if a soldier and heavy stand motionless and shoot at each other with primary weapons from opposing 2fort battlements, the heavy should win with some breathing room.
I am going to have to try this...i dont think the heavy would win. The rocket falloff is nowhere near as bad as the heavy's. He is ineffectual outside of about 60 feet.
I would like to try that too...considering (I think) it would take 4 direct hit rockets to finish off the Heavy, and the spread of the minigun is so great at that range...and IF the Heavy wins, I would be curious to see how many rounds it took to do 200 damage at that range.
The minimum heavy bullet is 5 damage, though ranged hits sometimes to 6-7, I'm not too sure about the long-range maximum. Assuming 1 bullet out of every 2 rounds fired (that's 1/8 bullets, and I think a fair estimation of the heavy's accuracy) hits, that's 8 seconds of firing for the heavy to kill the soldier, assuming minimum damage with each bullet.
The soldier needs to deal 300 damage. With the rocket falloff as it is now, that's either 6 or 7 rockets, depending on how lucky he is. Assuming the worst, it'll take the soldier 5.6 seconds to fire 7 rockets and another 2.4-2.7 to reload three more, making the two classes take the same amount of time.
It looks like it's about the same, but there's no reason in the world why it should be. So I put it to a test on a bot server at a distance roughly equal to the 2fort bridge, because I couldn't find anything longer.
Heavy: An average of 62.5 shots to kill the soldier.
Soldier: 7 rockets to kill a heavy (7 each time)
At this distance, the heavy wins handily, killing the soldier as the soldier fires rocket number 6.
Interestingly enough, a sniper can kill a heavy at this range (or any longer range) faster than a soldier can simply using uncharged body shots (half a second faster)!
I took this a bit further and aimed the rocket at the wall behind the heavy (about 1/2 of a TF2 body away). It took 10 rockets to kill the heavy with this splash damage, which is about 33 damage, I reckon. Yeah, only 33 damage from a bloody rocket. At point blank, a soldier will always suicide while killing a heavy with 3 rockets, while it takes a heavy only 4 ammo to kill a soldier and take 0 damage.
A soldier takes an average of 77.5 splash damage from firing directly at a wall (or enemy) and 85.5 damage from firing at the floor. A "proper" rocket jump results in only an average of 45 damage to the soldier (and full damage to the enemy).
Let's compare the demoman to the soldier and heavy now.
At the length of the 2fort bridge, it takes a demoman two grenades to kill a soldier and three to kill a heavy. It takes the same at medium and point blank ranges, too. Even though the grenade does more damage than the rocket, a demoman's splash damage off of an enemy is only ~72.5, which is less than the soldier.
But enough about how much the soldier has been screwed, let's focus on how Valve has screwed the soldier (wait what?) since TF2 was released.
1. Decreased clip size
2. Made rockets no longer fire through teammates
3. Gave every class the ability to move/remove sticky bombs (instead of just soldiers and demos)
4. Greatly increased falloff damage
5. Gave pyros the ability to redirect rockets (at a point in time when only demos' and soldiers' weapons could be deflected)
6. Significantly decreased splash damage
And things Valve has done which have put the soldier at a disadvantage (along with other classes):
1. Decreased sentry lock-on target time
2. Increased burn damage (soldiers are slow and have relatively little health compared to the slowest class, which isn't all THAT much slower)
3. Increased scout damage slightly
4. MASSIVELY increased pyro damage range and practically removed falloff damage from flamethrowers
So what is the soldier update going to do? Probably make airblasts cost 0 ammo, remove rocket jump damage decreases, add useless weapons, and add something else to another class which is target directly at the soldier.