Poll Question : Decrease amount of point loss per death (Poll is closed)
Choice Votes Statistics
Yes 23 88 %
No 3 11 %

2 Pages 12>
Voting Time! Decrease point loss per death via HLStats? Options
Splinter
#1 Posted: : Thursday, May 21, 2009 3:15:51 AM
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Making it 10 days giving plenty of time to get some feedback on the idea.

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Giller [GwDR]
#2 Posted: : Thursday, May 21, 2009 9:39:49 AM
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While you are at it you can look into why the HLstats reports are so lagged. Sometimes I will go on a kill streak, then die. and it wont report the events for about 30 sec- 1 min. Sometimes it misses events all together...like sentry kills, etc.

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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Giller [GwDR]
#3 Posted: : Thursday, May 21, 2009 2:19:00 PM
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wow 10 to 1.

Essentially you guys are voting to freeze your positions in the rankings right now. The top 5 players are pulling away from the pack in point totals with the current Limiting system in place...when this goes, they will pull ahead exponentially and never slow down. I am the no vote because this seems like a clever (perhaps not intentional) ploy to secure the top 10 positions in stone....like the old system.


Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Docta BBQ
#4 Posted: : Thursday, May 21, 2009 2:24:59 PM
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if it makes you feel better giller i'm not really playing a lot of tf2 anymore so feel free to take my spot...i stopped caring about having a rank since i realized i don't need a rank to be feared! muhahahaha! :P
also left 4 dead and civ 4 have been taking up my gaming time when i'm not playing rock band 2, resident evil 5 or mlb: the show so if anyone wants to come over and jam lets rock! :D
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Giller [GwDR]
#5 Posted: : Thursday, May 21, 2009 2:48:37 PM
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Docta BBQ wrote:
if it makes you feel better giller i'm not really playing a lot of tf2 anymore so feel free to take my spot...i stopped caring about having a rank since i realized i don't need a rank to be feared! muhahahaha! :P


You mean to say that on the Tempests, rank doesnt equal skill. And I agree with you. I have always favored the "skill"=rank point system, and the majority of Tempest players favor the "time played" = rank. This redux that Sunfox designed is a good balance, i felt...and now its just being torn back apart to be a 90% time played = rank system.

So we should just rename it to HLTimeplayed. Its really just me being a vocal minority trying to shake up the rankings every once in a while to make it interesting. I just don't see as much fun in the system when its essentially a timeclock. I wish we had more temultuous and shifting ranks....Chaos is alot more fun than this system. My beeaaautiful dream would be a world where it would be difficult to remain number one for more than 3 weeks because you are being tested by the other players constantly dragging you down...and when you fall a few ranks, well then it gives you something to work back for and start kicking the new no 1s ass enough that he falls off the king of th hill pile.

Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Saber (Wu)
#6 Posted: : Thursday, May 21, 2009 4:37:11 PM
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Well it's not like the top 10 has changed much... it's usually the same 8 people on there and once awhile the 9-10th spot will drop and a new person will take over. So the new format of losing points didn't do it's job
K_Buz
#7 Posted: : Thursday, May 21, 2009 7:32:07 PM
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BTW Splinter...LOVE the new avatar!




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silverwasp
#8 Posted: : Thursday, May 21, 2009 10:39:36 PM
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I am near the top, sorta but I agree with Giller, it is mainly a function of time spent playing. Even though I would probably drop many ranks I think that a new system needs to be created. (Although in the end rank does not even really matter, it is just a bunch of numbers right? :) ) Perhaps the higher your rank the less you should get for things like medic assists, sentry gun destruction, and building. I think that the points earned for multiple kills should stay as that is a realistic measure of a persons combat skills. Or your point gain could drop correspondingly to your playing time but people would HATE that...
Docta BBQ
#9 Posted: : Friday, May 22, 2009 12:06:42 AM
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i've personally looked at other things to determine my ranking. i care more about my kpd and wins versus some dumb points, or when i play medic i look at if my team wins and ubers/healing ive done... the points, while meaningless do kind of make things a bit annoying when you lose 500 points to a stray rocket or to someone you've never seen before. it kinda acts like saying hey everyone! look at the guy who got killed by a noob! while the person who killed you may be good, it feels like a rookie owned you, lol
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ahhhh_crap
#10 Posted: : Friday, May 22, 2009 12:59:38 AM
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here's the thing I see as a conundrum. We have a point system by which those at the bottom have the talent to steal a massive amount of points from those on top. This isn't such a bad thing IMO. The problem is thus, the folks on the bottom have to play an excessive amount of time before they can start raping the points from the people on top. Thus people who simply play a lot, and play conservitavely STILL have the edge (such as hwguy or Ducktor when he was playing a lot, pigeon, etc). Here's the flaw. The mid level folks still get screwed by not having a way to actually gain points, but lose the occasional buttload to a newer player. Only way to keep the points up is to either farm points by playing a conservative class or make a point of staying in a point cap server/map.
This all rewards time played over skill.

I like the idea of making the point system based off skill, and I think sunfox had the right idea. I think the problem came with an incredibly high beginning point for people to earn "real" points. Get rid of this, let someone who's on the server for 30 minutes strip off a lot of points from a high up, and the high up has just as much chance to earn some "decent" points from a "low-down".

I think this tweak would be cool. What happens now is there's too broad a range of low end point players and super high end point players, and just like the economy, it suffers. Get the middle back, make the positions more competative. Ways to do this are lower point caps for losses, and also, give full point losses to the player who did the kill. If duck is losing 400 points to a guy, it only makes sense that guy SHOULD jump by 400 points, not by 7 as I've seen. This way he gets a "lucky" bump into the middle class much quicker and won't keep getting those 400 point steals.


I think I'm ranting, someone who's more eloquent understand my ideas and repost them giving me credit for being a genious. Or just give me some pie.
K_Buz
#11 Posted: : Friday, May 22, 2009 5:40:44 AM
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You guys are forgetting something in your arguements...

the lower ranked players didn't get those point...no one did...they were just gone


so-and-so received 16 pts for killing *enter your name here* [-101]

THAT has been my whole problem to begin with. It wasn't that I didn't think the lower ranks should get more points for killing someone from the top, it was that IF the higher player was going to loose all these points, those points should go to the killer.




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defiance
#12 Posted: : Friday, May 22, 2009 9:10:06 AM
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I don't see how this current system is going to point out who has more skill, and not time played. Whatever system you use, its going to be able time played. Or you could base it only off of KDR. However, this isn't a TDM game (seeing as none of the Tempest have arena maps). So your kdr is pointless. There is no point system that could reward the person with the most skill, unless you made sure every1 played the exact same seconds, they person with the more time is always going to have more points. This current system has major flaws, i think the top10 will still stay the same. People that just start playing on the tempest will never catch up to the people in the top10 that are still playing daily...becuase once those people get into the 50-70k range, they will start losing points, and won't be able to catch up with the people that now have 70k points, but by then will have 150k+.

I understand what you are saying Giller, and I do agree with you, a system where you always have to watch your back would be great. The problem is...there aren't enough regulars playing anymore. Bestest isn't going to be caught (unless duck starts playing again). There was a real tight race in the 3-7 spots. K_buz was being chanced by the C.T.D guys, and myself. However, those people aren't playing as much on the tempest.

I hate to say this Giller, but both systems are going to reward time played, look at the time difference between duck and bestest. With this current system it still rewards for time played, unluckily there is nothing you can do to change that.
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Docta BBQ
#13 Posted: : Friday, May 22, 2009 9:57:13 AM
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defiance wrote:
I hate to say this Giller, but both systems are going to reward time played, look at the time difference between duck and bestest. With this current system it still rewards for time played, unluckily there is nothing you can do to change that.

Ahhh man, I don't wanna average 5-6 hours a day like that guy to get a good ranking, I'm getting tied enough of this game that I think I would end up hating this game...
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Saber (Wu)
#14 Posted: : Tuesday, May 26, 2009 12:00:54 PM
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How about... we lower the points you gain?

Complete objective = +10
Team for objective = +5
Round win = +5
Kill = Max 10
Uber = +5
Team for Uber = 0
Kill assist = +2
Kill assist medic = +3
Build anything = 1
Pick up flag = 0
Drop the flag = 0
Death = Max -15
Etc. = etc. below Death point loss

Requirements = 50 Kills

Reasons
Why low kill requirement till you get normal points?
-So you don't get 1 POINT for killing a fresh player
Why should the points that you earn be lower than the points you can lose?
-Losing 50 points is equal to 1 Completed Objective which is... very easy.
defiance
#15 Posted: : Tuesday, May 26, 2009 1:20:56 PM
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Docta BBQ wrote:
defiance wrote:
I hate to say this Giller, but both systems are going to reward time played, look at the time difference between duck and bestest. With this current system it still rewards for time played, unluckily there is nothing you can do to change that.

Ahhh man, I don't wanna average 5-6 hours a day like that guy to get a good ranking, I'm getting tied enough of this game that I think I would end up hating this game...


I wasn't saying that you were, just saying that the current system is still all about how much time people play (if thats how you look at it).
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