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First New Sniper Weapon!! Options
Saber (Wu)
#1 Posted: : Tuesday, May 12, 2009 1:57:34 PM
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It's a bow... THAT PINS PEOPLE TO WALLS!!!!!!!

Though I am happy to pin people to walls again (FEAR 1 MP with the HV Needle Gun) I was hoping it wouldn't be something where the sniper has to get into close range combat and something that... removes movement of players like the sandman.
Gunslinger
#2 Posted: : Tuesday, May 12, 2009 2:48:37 PM
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does it work against ubercharges as well, if it does, they're gonna become useless real fast
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Giller [GwDR]
#3 Posted: : Tuesday, May 12, 2009 2:53:37 PM
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I hope it doesnt work against ubers. Ubers already have enough shit that can reduce its effectiveness (pyro blast, bonk). I really thought they would be more creative than another stun weapon. I hope that the arrow arc's with gravity to make it more difficult to use.


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TitaniumPhoenix
#4 Posted: : Tuesday, May 12, 2009 2:58:45 PM
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Giller [GwDR wrote:
]I hope it doesnt work against ubers. Ubers already have enough shit that can reduce its effectiveness (pyro blast, bonk). I really thought they would be more creative than another stun weapon. I hope that the arrow arc's with gravity to make it more difficult to use.


Does it stun, or just pin the ragdoll to a wall when you get an instant kill?

The thought of another stun weapon bugs me...but if it just pins ragdolls to the wall after a kill then, well... LOL
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Giller [GwDR]
#5 Posted: : Tuesday, May 12, 2009 3:15:37 PM
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TitaniumPhoenix wrote:
Giller [GwDR wrote:
]I hope it doesnt work against ubers. Ubers already have enough shit that can reduce its effectiveness (pyro blast, bonk). I really thought they would be more creative than another stun weapon. I hope that the arrow arc's with gravity to make it more difficult to use.


Does it stun, or just pin the ragdoll to a wall when you get an instant kill?

The thought of another stun weapon bugs me...but if it just pins ragdolls to the wall after I kill then, well... LOL


Nobody quite knows just yet. There is speculation ranging from:
- just a ragdoll pin if its a kill shot, with the only real advantage that its a 1 second charge to full power...but you have to get in mid range to make the shot (this is what I am leaning towards.)
- Might have a little knockback and if you happen to be near a wall when hit with any shot it pins you for a few seconds.

If it ends up being like i think, snipers who are really great headshotters will be able to really do some great mid range offensive support...following in just behind the main push and picking off enemies right and left with thier 1 sec full charge.

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TripleBam
#6 Posted: : Tuesday, May 12, 2009 4:22:44 PM
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Looks to me like...

1) it does regular damage.
2) any headshot is a crit
3) if it's a killing blow, you'll be pinned to a nearby wall.

I don't think the pinning has any slowdown/stun. Valve isn't dumb enough to give *two* classes that ability.
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Super Penguin
#7 Posted: : Tuesday, May 12, 2009 5:59:19 PM
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I'm wondering which weapon this replaces, it's similar enough to all of them. It's semi-melee, semi-quick, and semi-long ranged.

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Splinter
#8 Posted: : Tuesday, May 12, 2009 6:26:48 PM
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Wait, how is a bow and arrow even close to a melee weapon?

FYI:

TF2 Blog wrote:

No, the Huntsman doesn't stun. It pins dead/dying players.


I think its pretty obvious this weapon replaces the sniper rifle. Single shot charge just as the sniper rifle.

TF2 Blog wrote:
Comes with 18 arrows and a one-second charge for full power shots.

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Saber (Wu)
#9 Posted: : Tuesday, May 12, 2009 6:44:48 PM
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Man valve is on the ball today, 2 announcement posts in 1 day? It's great that they cleared it up... now if they could... tell us more about the bow because it seems useless... and overpowered at the same time.

Overpowered because its a 1 second charge meaning classes with low health = instant death by the sniper /w bow.

To balance that... the damage would get reduced so people can live or a really long reload time, but, for a bow... I don't see it being a really long reload time.

If it's balanced to reduce it's damage, why bother?
Super Penguin
#10 Posted: : Tuesday, May 12, 2009 6:51:38 PM
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This reminds me of Shrek pulling the arrow out of his posterior. Ouch.

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TripleBam
#11 Posted: : Tuesday, May 12, 2009 7:05:35 PM
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Saber (Wu) wrote:
If it's balanced to reduce it's damage, why bother?

Puts the sniper into the fighting fray, rewards his proximity to the enemy with crit headshots.

Granted, it's still capable of function as a long range weapon, but with gravity and a delay to hit, it'll push the sniper closer to the frontline.
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K_Buz
#12 Posted: : Tuesday, May 12, 2009 7:32:38 PM
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I think the pinning is just an after effect of the kill. Otherwise what good would it be if the enemy wasn't around any walls?




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Bike
#13 Posted: : Tuesday, May 12, 2009 7:35:31 PM
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I'd bet it just pins ragdolls. Plus, I like how people are already complaining how it's over/underpowered. Wait until you try the damn thing.
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llenta
#14 Posted: : Tuesday, May 12, 2009 10:24:39 PM
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i'm just happy that the update is coming. i really only like playing as 3 different characters and none of them have achievements yet (soldier, engineer, and sniper). oh well, sniper will be here soon enough.
Useless
#15 Posted: : Wednesday, May 13, 2009 11:06:59 AM
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When they say this:

The question is how to stop these cheaters from wind-sprinting around like they own the place

Do they mean it will stop the scout's energy drink?
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