Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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THIS IS NOT FOR ENTRENCHMENT! Quote: Welcome to 7 Deadly Sins 2.1, for version 1.05 of Sins of a Solar Empire. It is NOT compatible with 1.12 or above. 7DS 2.5 will be available for version 1.12+ Sins of a Solar Empire. Also, 7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump.
7 Deadly Sins is the ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
7 Deadly Sins is the work of many individual modders including myself working together under my leadership (DANMAN3712) but I normally go by just DANMAN.
Together we form the 7DS Mod Team, and the backbone of DANMAN GAMES (www.danmangames.com)
7 Deadly Sins is the combination of other mods along with original content of the 7DS team and my own content.
Here is a list what mods and content are included but are not limited to what 7 Deadly Sins includes:
Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 Brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones.
1 New Star - White Star
1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
2 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars
11 Playble Races TEC TCA - modified TEC, with custom ships Advent Unity - modified Advent Vasari Dark Fleet - modified Vasari The Galactic Empire - from Star Wars The Rogue - Playable, custom pirates The Arilou - UFO race from the Star Control Games The Ur-Quan Korh-Ah - Death race from the Star Control games The Atlantians - the ultimate race, the creators of all humanoid life forms (the gods)
Completely new soundtrack, provided by Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
New classes of ships including: Light Frigate Heavy Frigate Crusier Super Crusier Captial Titan Super Titan
Races now have their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
TEC ADVENT VASARI Same tactics as before TCA Build "tanks" of ships, and roll over your enemy with firepower and armor strength. UNITY Spread culture even better, and keep enemies at bay with improved beam and shield technology. DARK FLEET Utilize phase missles with reckless abandon, with 60% possible improvement of bypassing shields, amd make use of bigger ships. THE GALACTIC EMPIRE Use the power of the Empire, raw power and fear to completely dominate your enemy. THE ROGUE Rob, pilfer, and steal your way to greatness. The Rogue are a mismash of various stolen technology, and can steal resources, and even other ships. ThE ARILOU Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet. THE UR-QUAN KORH-AH Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan. THE ATLANTIANS The first humonoid race in existance, they created all others. They are slit into two sub-species, start with a weaker side. They rely totally on technology, and is key to their success and survival. The Atlantian Player that can access all their research, will be unbeatable late in the game. They harness many deadly weapons, including the dreaded Stellar Converter from the Master of Orion games, and can even cause a Super Nova explosion. Tactics for playing them are research hard and fast, or your weaker side will be quickly defeated by the other races, who are much stronger in the beginning of the game. Their weakness is their technology however, and loss of their research stations will instantly cripple them until they are rebuilt.
Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
Altered Artifacts, 2 plus the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
New opening video and logos, video by SamazRalan, logos by DANMAN.
New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
Custom HUD displays for the custom races. Stock races are unchanged.
Many more features too numerous to name here, and there is always more in development.
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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I really liked Sins, and this mod looks awesome. Has anyone tried it out yet? If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Sorry... late reply. It's an epic mod. Entrenchment version is coming very soon!
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