MAP NOTES FOR LLENTA FOR TF2_PRISON_B1 Options
WDF?
#1 Posted: : Thursday, February 21, 2008 9:04:09 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,375
Points: 2,755
Location: Seattle
Those of you who attended the map test... give your feedback.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
Lead Salad
#2 Posted: : Thursday, February 21, 2008 9:23:16 PM
Rank: Taco Technician



Groups: Registered User, {pDs} Member

Joined: 5/9/2006
Posts: 3,933
Points: 3,591
Location: Hi-Five City
Doors and hallways need to be wider and taller, I think the sliding doors should just be removed altogether, I also think the map should either be moved around a little bit more or widened up and with extra signs so that its more navigable. Also that weird black X thing needs to be fixed, there should be light in the area between the two bases so you can see better. Those elevators should be fixed or just removed in favour of a ramp. I shouldn't be able to walk into the enemy's resupply room, and you should be able to switch classes without dying in spawn.
Leon Switch
#3 Posted: : Thursday, February 21, 2008 11:03:00 PM
Rank: Fuckstick



Groups: Moderator, Newsie, Registered User

Joined: 12/6/2007
Posts: 818
Points: 20
Location: Canada
Needs ammo drops and healths. Maybe some water in the bathroom to extinguish out fires.

I like the cells idea a lot. If only I could get into them easier I would abuse them as a spy.
virus
#4 Posted: : Thursday, February 21, 2008 11:34:20 PM
Rank: Fuckstick



Groups: {pDs} Member, Registered User

Joined: 1/14/2008
Posts: 979
Points: 1,841
Location: Michigan

The tight, narrow, short halls really favor pyros.  maybe add some longer sections and open up the middle space more.  There are a lot of places where its so tight that you just were bumping into each other a lot.   some health and ammo packs would be nice too.  I liked the concept and unlike other small maps ( e.g. death halls) it was designed well to prevent rocket spamming.  It was confusing at first with all the turns but after a couple runs, you could know where you were going.  The lighting in the yard could go up a few notches as it was hard to distinguish friend vs. foe in the dark.  Prison theme ideas: guard towers for snipers, roving spotlights for the yard area, and prison sex in the showers for the losing team (like the train in steamroller only with bubba the demoman).  It was fun and a good first draft --thanks.

"I love the smell of napalm in the morning. Smells like ... victory"
Quote:
llenta
#5 Posted: : Friday, February 22, 2008 8:16:51 AM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
Points: 12
Location: ?
thank you all who showed up for this.  i really didn't expect so many people to come, but your presence really helped me see the flaws of the map in its present state.  Needless to say i have a lot of work ahead of me to continue making this map tf2 friendly.  After a total overhaul i shall once again require your assistance in testing the changes.  again, thanks.
Murdy
#6 Posted: : Saturday, February 23, 2008 8:55:56 AM
Rank: Polio Power!


Groups: {pDs} Member, Registered User, WDFNews.com Official Mapper

Joined: 5/10/2006
Posts: 666
Points: 54
Location: Mapping hell

one last thing sorry to add to the work load but clipping is needed. Every thing that sticks out of the walls need to be cliped so you can get stuck on it. if you need help let me konw

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
WDF? wrote:
lol fuck you, Murdy.

BadHorsie wrote:
I love it!
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.