Classic Gaming: Kirby's Adventure Options
FinalGamer
#1 Posted: : Sunday, December 09, 2007 8:20:21 PM
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CLASSIC GAMING
Kirby's Adventure

Developer - HAL Laboratory
Publisher - Nintendo
Genre - Platformer
Year - 1993
System - NES


(The greediest bugger you'll ever love)

Nintendo has made up a variable repertoire of heroes for all ages to enjoy, as we see from the Smash Bros series.  Out of the many many characters they offer, there is one who is held the most closest to the Smash Bros series' makers, HAL Laboratory.  He's small, he's cute, and he's the most skilful of the bunch of heroes.

Story - The story begins on the humble planet of Pop Star, where Kirby has slept a long night without any dreams.  Finding this unusual, he goes to the Fountain of Dreams to investigate the reason and to find that King Dedede has stolen the Star Rod, the source of the power of the Fountain of Dreams, and split into several pieces across the planet.  Kirby decides to reunite the Star Rod into one and defeat King Dedede, unaware that the boisterous King's intentions were less villainous than at first glance.


(Tree-huggers should look away now.)

Gameplay - Although this is the second Kirby game (the first one being Kirby's Dream Land on the gameboy a year before), this is the first game where Kirby possesses his Copy ability.  The game is a basic platformer with seven worlds and seven levels within each.  What makes this game rather more different and variable than other platformers is Kirby's abilities.
As well as various items to shoot out from his mouth, Kirby can inhale enemies and swallow them to gain their abilities as well as donning adorable little uniforms.  There are many of them within the game ranging from shooting lasers, turning into a wheel, using a parasol, even using the power of sound itself as a weapon.
This ability in the game makes every playthrough rather different in terms of difficulty and progression such as how well you do in one level compared with another with a long range weapon ability like the Cutter, or something more short range such as Freeze.  As well as that, Kirby has his ability to float through the air no matter what form he's in.


(Did he fire one punch or two?)

As well as the main game, there are a few fun minigames scattered throughout the game  There's Kirby the Gunslinger where Kirby must draw his weapon faster than the opponent, or the Arena, where Kirby can engage in a solid one-on-one match against a mini-boss, as well as obtaining their ability if one ever wished to change theirs.


(Any battle when you're fighting the Sun and the Moon is automatically epic.)

Graphics - Being one of the very last games to be made on the NES, it unleashes the full power of the grey box.  Every level is a different burst of wondrous colour as Kirby flies, runs and slides through levels that look like something out of boxes of candy.  There are places such as ocean sunsets, dark star-strewn skies with cloudlike constellations to hop from, a boss battle which frequently switches from night to day and even circular towers that amazingly seem to become 3D when you run around them.  It's a game that visually imprints on you with an overall cute feel of the planet Popstar and even when you lose a life, something about the colours makes it rather bearable.


(Round and round and round he puffs...)

Music/Sound - The music is a constant burst of poppy music fitting the various worlds, and while none of them are particularly special to note, they nevertheless fit the mood fine.  Even the sound is rather cute with hissing explosions, screeches from Kirby's Mike ability and his inhaling.  The game's musicians are now the composers for the Smash Bros series, so seeing their humble yet colourful beginnings is quite cheery.


(He's not Zorro but he will cut his initials in your pink plump puffy body.  A lot.)

Even though this game suffered a terribly lazy remake on the Gameboy Advance, the fact that this is the first game to include Kirby's famous Copy ability is memorable enough, as well as its surprisingly advanced graphics for the NES to show truly that the console still had another surprise left inside it.  And that surprise was to be one of Nintendo's most loveable characters.

Fun and Innovation - 4
Replayability - 3
Gameplay - 4
Presentation - 4
"Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto


Hail Slither, The Eternal Champion!
youngrippark
#2 Posted: : Monday, December 10, 2007 3:04:52 AM
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First!


llenta
#3 Posted: : Monday, December 10, 2007 8:01:12 AM
Rank: Not Cool Enough for a Rank :(



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great job dude.

this was probably one of my favorite games for my NES.

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