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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,236 Points: 318 Location: $L
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[-] September 20, 2007 - Current Release
Changes/Additions
- Linux Dedicated Server beta release
- Disabled the loading of background maps
Bug fixes
- Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
- Fixed refresh rate video mode issue
- Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
- Fixed a hitch problem related to mouse updates happening too frequently
- Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
- Fixed a crash during loading while starting the game in fullscreen mode
- Exploit fix related to "join_team".
we shall see if anything breaks, On a good note, the game now loads faster.
You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,375 Points: 2,755 Location: Seattle
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It's a miracle... I can play!  [13:58] TheSpaniard84: I have a kitty stuck to my rump [13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Moderator, Server Admin
Joined: 5/9/2006 Posts: 412 Points: 66 Location: the internet
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awesome! Whut Whut in the butt.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,236 Points: 318 Location: $L
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[-] September 21, 2007
Changes/Additions
Bug fixes
- Removed background map due to incompatibilities
- Fixed a Direct3d device restore problem causing crash and/or black screen
- Fixed Windows Vista crash bug
- Fixed achievement manager crash
- Fixed occasional sniper zoom crash
[-] September 26, 2007
Changes/Additions
- Spectators can now see all player classes in the scoreboard
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Bug fixes
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
[-] September 27, 2007 - Current Release
Changes/Additions
- Added Team Fortress 2 events and cameras to SourceTV
Bug fixes
- Fixed memory fragmentation crash
- Fixed prediction error that caused jittery sticky bomb launcher behavior
- Fixed rare crash when creating muzzleflashes
You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,236 Points: 318 Location: $L
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Team Fortress 2 Update Released
October 2, 2007, 6:29 pm - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options->Video->Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were not in play
- Removed "listdeaths" command that could be abused by clients
You wanna take this to Fuck Town? Oh gadzooks, yes!
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