First Valve update. Options
Business
#1 Posted: : Thursday, September 20, 2007 4:55:22 PM
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[-] September 20, 2007 - Current Release
Changes/Additions
  • Linux Dedicated Server beta release
  • Disabled the loading of background maps
Bug fixes
  • Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
  • Fixed refresh rate video mode issue
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
  • Fixed a hitch problem related to mouse updates happening too frequently
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
  • Fixed a crash during loading while starting the game in fullscreen mode
  • Exploit fix related to "join_team".




we shall see if anything breaks, On a good note, the game now loads faster.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
WDF?
#2 Posted: : Thursday, September 20, 2007 7:29:55 PM
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It's a miracle... I can play!


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
individual
#3 Posted: : Thursday, September 20, 2007 7:48:47 PM
Rank: You're gonna stick that where?


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awesome!
Whut Whut in the butt.
Business
#4 Posted: : Friday, September 28, 2007 9:56:40 AM
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[-] September 21, 2007
Changes/Additions
  • Optimized sound system
Bug fixes
  • Removed background map due to incompatibilities
  • Fixed a Direct3d device restore problem causing crash and/or black screen
  • Fixed Windows Vista crash bug
  • Fixed achievement manager crash
  • Fixed occasional sniper zoom crash



[-] September 26, 2007
Changes/Additions
  • Spectators can now see all player classes in the scoreboard
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Bug fixes
  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory



[-] September 27, 2007 - Current Release
Changes/Additions
  • Added Team Fortress 2 events and cameras to SourceTV
Bug fixes
  • Fixed memory fragmentation crash
  • Fixed prediction error that caused jittery sticky bomb launcher behavior
  • Fixed rare crash when creating muzzleflashes
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Business
#5 Posted: : Tuesday, October 02, 2007 6:43:00 PM
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Team Fortress 2 Update Released

October 2, 2007, 6:29 pm - Jason Ruymen


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added "Very High" texture resolution option
  • Added "Minimal HUD" option to Options->Multiplayer
  • Fixed headshots not always registering for crouched players
  • Fixed player interpolation bug that caused jittery player animation in some cases
  • Fixed rare crash when players exited water
  • Fixed server crash related to Spy sappers
  • Fixed overlapping UI elements in Options->Video->Advanced
  • Fixed non-English language text overlapping in a few places
  • Fixed players being able to use spectator points in dustbowl that were not in play
  • Removed "listdeaths" command that could be abused by clients
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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