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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i need somebody that doesn't have problems using pakrat to save some textures into a .bsp for me.
when i use the program it looks like it saves the files (i followed the tutorial in the sticky). i can use GCFScape to see that they are there. but when i load up my game it seems that they aren't there because those walls are all purple and black. there are only 16 files that need to be put into the .bsp and i even copied them into a separate folder for my own ease. i have tried adding them manually and using the autoscan feature, but nothing seems to be working for me.
there are only a few programs that can add files to .bsp and i am having issues with all of them. I tried using map analyst and when i click on my file to open it i get "string error"...wonderful
i also downloaded cannonfodders program (winbspzip) and again i get an error when i click on my file (different one then the one i get with map analyst).
this is the reason i don't like using custom textures.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,236 Points: 318 Location: $L
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yeah zip it all up and send it to me. DO NOT include your changed folder names, give me the originals. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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well i already re-built the map and my other program seems to be working (at least during testing). pakrat has never worked properly for me, but map analyst works fine. i am running some last tests on it and will hopefully get the file up later today.
thanks for offering to help.
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