OK i complied my map and then tired to run it in, hl2 dm and would not run, but i do got the spawn placse for combine and rebel. There was some stuff messed up bad and im not sure why, heres there complie log.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\Shawn\My Documents\exreact here\CTF_Age_Of_Kings_b1"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\\half-life 2 deathmatch\hl2mp\materials
Loading C:\
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 240 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\material "skybox/sky_day01rt" not found
Can't load skybox file skybox/sky_day01 to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (635904 bytes)
Error! prop_static using model "models/props_junk/shovel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/shovel01a.mdl"!
Error! To use model "models/effects/combineball.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/effects/combineball.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1884 texinfos to 1225
Reduced 83 texdatas to 60 (3139 bytes to 2062)
Writing C9 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\
reading c:\
2969 portalclusters
9467 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20484)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 20515 visible clusters (0.00%)
Total clusters visible: 2180344
Average clusters visible: 734
Building PAS...
Average clusters audible: 2479
visdatasize:1617387 compressed from 2232688
writing c:\
5 hours, 41 minutes, 54 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\
12192 faces
7 degenerate faces
3061644 square feet [440876800.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12185 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
288465 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (748)
transfers 72132937, max 2030
transfer lists: 550.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (9)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<1.8267 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 1896/8192 22752/98304 (23.1%)
brushsides 16535/65536 132280/524288 (25.2%)
planes 14748/65536 294960/1310720 (22.5%)
vertexes 23312/65536 279744/786432 (35.6%)
nodes 5950/65536 190400/2097152 ( 9.1%)
texinfos 1225/12288 88200/884736 (10.0%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 12192/65536 682752/3670016 (18.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6039/65536 338184/3670016 ( 9.2%)
leaves 5954/65536 190528/2097152 ( 9.1%)
leaffaces 13738/65536 27476/131072 (21.0%)
leafbrushes 4707/65536 9414/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 86321/512000 345284/2048000 (16.9%)
edges 48440/256000 193760/1024000 (18.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1790/32768 17900/327680 ( 5.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 35217/65536 70434/131072 (53.7%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11040552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1617387/16777216 ( 9.6%)
entdata [variable] 5741/393216 ( 1.5%)
LDR leaf ambient 5954/65536 142896/1572864 ( 9.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3416 ( 0.0%)
pakfile [variable] 12945/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 635904/4194304 (15.2%)
==== Total Win32 BSP file data space used: 16342071 bytes ====
Total triangle count: 37678
Writing c:\
13 minutes, 7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Shawn\My Documents\exreact here\CTF_Age_Of_Kings_b1.bsp" "c:\program files\valve\steam\steamapps\\half-life 2 deathmatch\hl2mp\maps\CTF_Age_Of_Kings_b1.bsp"
can someone plz help me?
WDF?: I found a hot girl
WDF?: Who lets me
WDF?: Drink
WDF?: Smoke
WDF?: And play video games
WDF?: ALL DAY
shignog: and in the back door?
WDF?: She's back door compatible
WDF?: And it comes enabled by default
WDF?: I need to teach sirus a lesson
WDF?: Oh wait
WDF?: That's called gay
shignog: if there is a girl there its bi
WDF?: lol
WDF?: ok
shignog: so its not so gay
WDF?: Good enough
