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Rank: Guest
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Joined: 5/8/2006 Posts: 428 Points: 0
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Llenta ur map is great but is their any way u can fix it so there is not as much lag...with the lag it is so difficult to play it was unblievable
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Rank: Fuckstick

Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 874 Points: 113 Location: I'm a ninja...I'm everywhere...
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I like this map, I don't get much lag, only when there are ppl over 12 on each side. It's a great map, and shouldn't be removed, but like vinny said, is there a way to make the lag go down? If there isn't............. who cares, it's a sick map. lol jp jp!™
PEACE IS ALL THE WORLD NEEDS...
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Illenta..
You and I have only talked very briefly on this map. I am thinking that somewhere it was brought up that the problems with the top level is that it is too wide open. I am also recalling that the lag problems get much better when you get under the roof in the bottom levels. It even improves somewhen when you get under the cover right about the flag cap areas. If it is the open space causing the lag issue could things be improved by putting a roof over the top level? What I am envisioning is something like putting the top playing field into something like a small dome or maybe something like a large warehouse?
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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well guys i have been working on the lag issues. i have improved the fps a bit already, but the lag is do to the fact that it is wide open. this is the reason that you don't get lag when in the tunnels or on the top. i did toy with the idea with making the top portion of the map divided from the rest to make the map to make it a bit smaller, but i'm still working with that. one thing is for sure, the usable turrets have already been removed which has improved the performance a little. i just need more time, but since finals are coming up, you may not see another version for another month...sorry guys, i just don't have enough time for everything right now.
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Rank: Guest
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Joined: 5/8/2006 Posts: 428 Points: 0
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Thanks keep up the good work
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Rank: Fuckstick
Groups: {pDs} Member, Moderator, Server Admin
Joined: 5/9/2006 Posts: 911 Points: 12 Location: From the First State to Irritate
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As an honest opinion giver and generally awesome guy I feel that the top level isn't all that great. It seems that during gameplay that top level turns a flag runner into a rocket spammer. They sit up there after one cap and get kill after kill after annoying meaningless kill. If it was taken out, or just the rpg spawn I wouldn't miss it. Otherwise it's a cool map, especially since long range bow kills are sweet.
shark TerribleNate wrote:Fuck nice... Tell her she is fat and stupid every day. Don't be afraid to pop her one every once and awhile. This will make her think shes doing a bad job and try harder. Believe me, if I started murdering people, there'd be none of you left.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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sit tight man...im in the process of tweeking this map and one of the changes i have made was changing it so that people can't shoot people from the top level. i have got the fps from 30 to about 50 so far. i'm doing all i can because there is just something about the long range kills that feels so good. hopefully soon i will have an updated version for you guys.
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