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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,699 Points: 3,092 Location: Arizona
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Excellent. Looks like a 24-man, then. Got to love when the preferred option is also the cheaper one.
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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Darkillumina wrote:32 works for conquest but it gimps Rush. With 32 men in rush the offense is at a huge disadvantage since Rush maps are designed around chokepoints. With 16 defenders clogging the choke point it becomes spam city and makes it very difficult to advance. 4th stage of Valparaiso is probably one of the most egregious examples. Pfft. Forget Valpo, I've never lost a match on Port Valdez with my squaddies. Second point is a huge choke-point. Tanks or no tanks, its really hard to push through it when there's pretty much zero cover and no alternate routes. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User, Server Admin
Joined: 12/22/2007 Posts: 376 Points: 404 Location: nWo Country
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You must mean the third point of valdez. Both of the buildings in the 2nd point of Valdez can easily be taken out with mortars. I'm the leetest one here 
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,699 Points: 3,092 Location: Arizona
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Man do I suck at this game... I tried multiplayer a bit for the first time last night.. and had my ass handed to me. First round: 1 kill, 3 deaths. Second round: 0 kills, 4 deaths. It might just take me a while to get into it. I was pretty good at 1942 multiplayer, and a lot better than this with 2142. I actually find myself with the urge to play 2142 again...
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