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VHEL : Decement 16th Update - Month-to-Month Options
Mr. 12
#61 Posted: : Friday, September 25, 2009 12:12:43 PM
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September 25th Update
Trackin' the ring leader



[The half finished box art for the game. It's almost done! =D]


I hate anime dubs, period.


About 3 days ago, I put up an audition thread on a rather popular voice acting site/ forum. To my surprise, they had more walk in talent than projects on offer. I was both overwhelmed and a bit annoyed. Why? Well, the other projects (most of them being dubs for dubs) were kind of...well...let's just say that I now know what those crazy girls who write up all those fanfics do with their time. =P

Needless to say, I got a few interested folks wanting to participate in the roles for VHEL. Again, the amount of talent their isn't just for show. One girl in particular (who actually had a demo) basically floored me with her willingness to do the bigger roles that I know for a fact would take months to complete. I rather not just have people do things like that unless I know they can act and work around a schedule, but....well...I don't have to worry about that with her, it seems. Let me put it like this: her resume is as big as my mouth -- epic sounding and stupid crazy. What I mean by that is that as much BS I talk about people and their mama's, this girl basically has enough finished material from so many projects that it makes you wonder if she simply grew up voice acting (she's only 19 now).

In any case, I have about 3-4 people wanting to audition, and I'll get their work between now and November 21st, the deadline. More people are expected to audition, so this won't be all, I'm sure. Once I get the auditions, I'll post them up and let you fine people on the edges of the interwebs be the judges. Can I haz good vo? We'll see! =D

Better late than never.




[Whoops! Ya got a naked foot in the shot!]


[I really can't be asked to count, but I know for a fact I have well over 1000 pages of material in these books ALONE. That's excluding my work on both my laptop and my desktop -- so I guess you could say my resume is pretty kickass, yah?]


[One of the things I could never get over were the amount of changes over the years. It's amazing, honestly.]


Outside of the pics, the dog, and my foot, development is "progressing". My programmer is sort of going through a "thing" -- don't ask me what it is. He'll be in the mood to program one minute, then be all "God, I wanna make an art game" or some such simply out of boredom. Ordinarily I would shun such behavior, but you don't seem to realize the kind of position I'm in. He's rewriting MOST of the source code to embed the latest gameplay fixes, mechanics, etc.. I refuse to take unfinished code and wave my hands in it, simply because it would take me weeks to figure out what he was trying to do in algorithm A, which talks to algorithm B, which somehow fucks up algorithm C and D. He's an effective programmer when he's in total isolation, but if you put an ant in front of him, so to speak, he's gone. It's not so damaging to development that it's side tracking everything, but it is prolonging my ability to insert art into the game and balancing stuff out. We'll see how this turns out.

My composer, on the other hand, has been on top of his work like I don't know what. The issue, because there always is one, is that he's not producing the work I need. More specifically, the work he's producing isn't at the quality everything else is despite his full commitment. He's no professional -- that's obvious. However, I'm a composer myself and I have very specific goals that need to be achieved in the audio department (Muff and Alex (writer) know what I'm talking about). I've been told by some to just find another composer who does what I want more specifically, but good composers, especially ones who make a life long commitment to you and your projects, are rare. Too rare, in fact. I don't like giving up on people with potential and talent, and since he and I are both willing to rework on the audio endlessly until it's where it needs to be, I consider it a pretty okay trade off. If I'm correct, and if I have the balls to stick with him for the next few years, he may grow into the aspiring composer he says he wants to be. That much keeps me from weeping at my desk, hoping that someone can do something without me babysitting them constantly. =P

I am out, yo.


I hope you people like this new Friday update setup. I can be consistent with it, no worries. Before, I didn't have much of a schedule to work off of. Now, I do. Sometimes I wonder if I'm simply running around in circles hoping for a God send, though. Game development, especially on the indie level, is a bitch. Talent means "something" in it, but it's more so this whole...gosh, what's the word I'm looking for...it's more so driven by your dedication -- "Do you really believe in what you are making?" kind of talk. I don't know. You people are a witness to what I'm trying to accomplish and my direction. I'm a rare breed -- I get that, but the overall scope and wisdom you need to exceed is just baffling to me. Saying when I do finish this project, without a doubt, I'll have an unmeasurable sense of accomplishment...or so I hope. =P
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Muffalopadus
#62 Posted: : Friday, September 25, 2009 12:46:30 PM
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Ahhh...what a loverly update.
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
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Mr. 12
#63 Posted: : Friday, October 02, 2009 11:35:21 AM
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October 2nd Update
In the middle of something


Why indie game development is meant for crazy people =D

I'm in an emotional unrest right now. I seriously hate the extremes to game development because sometimes things go your way, and at other times, nothing goes right. Do you folks want to know how close I am to just saying "fuck it all, I quit"? Very close...and this is a project that's been going on for years. Considering I have working stuff now with engine tools to mess with and auditions already coming at me, I'm rather surprised I can still feel like this. I've been told many times by many people that it's "okay" to quit. That finding something new to do with my time is better than committing to what I truly want, or at least the expectations that I have. That my quality margin is too high for most people to meet outside of myself. That by continuing on in a state where I consider myself a failure, wishing to exceed each preconceived expectation about myself by doing something I didn't think was possible prior, I will only fall into my own complex where perfection is it's own never-ending cycle. To these extremes and all my other faults, I do need to change. However, a part of me simply doesn't want to get out of the habit. Still, changing and adapting is what game development ultimately dwindles down to.

I'm being very critical about this for several viable reasons -- most relating to the reality of it all. You folks want to know why games like Braid are so far and few between in the indie scene? Because strong indie teams always have some kind of head-in-the-clouds leader who basically ignores all forms of common sense, and focuses on delivering an experience they're so blissfully, and ignorantly, trying to provide. They find 1-10 people who'll follow under their ignorant wing, and push-push-push with development -- destroying their bodies heavily, until they get something they literally killed themselves for. I have met successful devs who use other methods in this field, but you seriously would need some strong philosophy backing you and live by it religiously. Why do so many aspiring folks who want to make indie games quit so soon? Because they aren't ignorant assholes with sticky notes on their desktop telling them to "man up and forget about sleeping tonight" to complete some document about player motivation! Some people may have the ambition, but maybe not the drive. That leans more towards short term goals and less innovation. Some may have the drive, but lack any kind of imagination, or knowledge, needed to do something worthwhile. That means long term goals and ambitions ultimately lead up to a mediocre game that's simply "safe" on most fronts. The average person doesn't want to sit in a chair 24/7 and recite game logic in their head like a muppet for other people's future amusement. That's just reality. In fact, a classic requirement in most game development jobs include "a passion for games". Well, ta da, ladies and gentlemen, "THIS" is the crap they are talking about! Either you have the balls to wreck yourself over a stupid, overly complex wad of code with moving pictures, or you shut up, get out, and let some other "aspiring individual" take your place and break back!

So why the hell do I and so many other people bother? Well, it's because gaming, unlike many other mediums and jobs, allows the audience, themselves, interact with something we not only believe in, but love. We're able to showcase something to friends, family, and complete strangers, in what could be considered the embodiment of ourselves (i.e. a grand opuse). It's not just me, people, it's anyone in the industry. Strip away our sense of individuality that we have in a game and the lives we want to build around making them, and suddenly we're doing things for a paycheck solely or because we're bored. That's when you really need to reflect on why you're bothering in this field at all. All in all though, indie development, my field of expertise, is something that you can't just "do". Be willing to except failure, after failure, after failure, until you understand what you're truly trying to be and create. It's as much about knowing your own limits, weaknesses, and strengths, as it is about looking at a product you wish for others to play -- simple sociology in it's most head on form.

Other things on the table

Right now, my drawing hand is basically sprained, so I sadly can't draw as much as before. A lot of art is done and ready to be shown, but I'm not showing anything -- a trend I will continue with until I'm ready. The Alpha build to the game (mainly all the gameplay) is about 40% done, but like the art, I'm not showing anything right now. Here's those bullet points you've all come to love and expect:

- I finally got in an audition for VHEL! I overshot my deadline a bit (it's November 21st), so I'll likely get all mine by that time. I'll post up all the auditions at the same time so that you don't have to search for individual ones in the future. No, I'm not posting up that one audition right now. Trust me, you can wait. >>

- I'm helping out on a new podcast show with a few noteworthy devs on Mod DB. I'm still staying quiet about it since apparently there's more vocal support for it than I had expected. I'll give you folks a link to that in the future (as like everything else I'm promising)

- The most recent music for VHEL, aside for the things already posted up a month ago, is amazing. I had to sit down with my composer and practically compose melodies and such myself so he would have a better idea of what I needed specifically. I'm glad I did. He's making work now that's extremely good, which is always a plus when you're talking about team moral. "Down Pour", the name of the track, is up on Mod DB now if you want to listen in............and yes, I can and do compose my own music.

- Art, art, art, art! My eyes only for now. Too bad. =D

- I'm 40% done with my level design. This is basically the layout to the entire game fleshed out with all the obstacles inserted. We're still testing out how much memory we should use per batch (i.e. a stack of textures and sprites loaded into the game at once along with AA layers), so I have no idea what our final batch quota will be for environmental art, yet. I think our final object count will be 200 instances onscreen maximum to stay at 30 fps solid. We are experimenting with a 60 fps count, but that's only if our frame skipping tech works like it should. =P

- Confirmed: There will be two modes of play in the game versus the sole story mode. The way you play doesn't change drastically, but the feel of the mode is definitely different. Right now, this new mode is on paperback, so once our Alpha build is stable, we'll go ahead and develop this new mode along with the story mode. The intent is to have this new mode warrant a good 20+ hours of additional play time without me having to make a new game virtually.

- Confirmed: A "Bestiary" option will be accessible if you want to dig deeper into the game lore. Obviously, I have too much work to showcase all at once within Nor Prime, so I'm doing the Mass Effect thing and giving you your own encyclopedia. If you dig through it enough, you'll find information about the next VHEL game (don't bother asking me about it now).

- Confirmed: There will be 3 difficulty settings for all modes: Rookie, Acolyte, and Demon. Rookie clearly is the easier setting, Acolyte is a bit tougher (recommended), and Demon basically makes this game hard on masochistic levels. In-game rewards stack up based upon which modes you tackle, so if you try out Demon and somehow beat the game (HA HA HA), rewards from the prior modes will simply be included as well. Rewards range from Bestiary information, to alternate character outfits for story mode, to new playable characters to choose from in that new game mode that lacks a name. =P

- Unconfirmed: There's a 20% chance right now that you people will also get another game included in VHEL. Actually, I really shouldn't say that. Consider it a demo of the next project meant to come out in 2011 (VHEL comes out in 11.20.10, so it's pretty far away). The new project itself, simply called Project Killjoy, has a much smaller scope, but it's much more...out there. I love it's design and art direction, so hopefully this will be a treat for some of you.

- Confirmed: The game will be priced between $10 and $20. Considering the amount of content you're getting along with the amount of playtime adding up to a solid +15 hours, I think that's fair enough. All distribution WILL be handled online via our own site (coming later) or through Steam since Valve isn't all that strict about your requirements to be placed online. That doesn't mean it's confirmed that VHEL will be on Steam on day one yet, it just means my chances of having it on there are looking really, really good right about now.


My hand is cramping up!

Okay. I'm done. Have a good one everyone. =P
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

TripleBam
#64 Posted: : Friday, October 02, 2009 11:52:35 AM
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Well.
I'm psyched.

How are you for audio/sound effects? I have some practice/expertise in this realm and would love a chance to work on a project like this. I'm no code monkey (so I won't write an audio engine), but I'm handy with a field recorder and a good ear for audio composition. Among my former hobbies was audio reconstruction--I'd rip the audio out of a movie scene or gaming vid then rebuild it with stock sounds and original recordings.
Safety + Peace
HolyJaw
#65 Posted: : Friday, October 02, 2009 12:17:32 PM
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Me rikey da updates, 12. Keep throwin' em at us. Love to hear that things are still moving along nicely.
silverwasp wrote:
Be careful what you wish for... I have 10 younger siblings and I am only 20....

Yes.... Same parents


WarMachine wrote:
meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
Mr. 12
#66 Posted: : Friday, October 02, 2009 12:48:30 PM
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TripleBam wrote:
Well.
I'm psyched.

How are you for audio/sound effects? I have some practice/expertise in this realm and would love a chance to work on a project like this. I'm no code monkey (so I won't write an audio engine), but I'm handy with a field recorder and a good ear for audio composition. Among my former hobbies was audio reconstruction--I'd rip the audio out of a movie scene or gaming vid then rebuild it with stock sounds and original recordings.


Audio wise, things are decent. I'd rather not put more pressure on my composer to deliver on quality audio excerpts, so there's definitely room here to do more. We already have an audio .dll that handles the hard work, it's just the audio itself we need. There's a ton of audio and special effects needed, so if you feel like you can pump out just about anything no matter the complexity, by all means step up to the plate.
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Muffalopadus
#67 Posted: : Friday, October 02, 2009 3:14:25 PM
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I love you Mr. 12. Mass Effect is one of my all time favorite games because of its encyclopedia. Put everything you can in yours. :D
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
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Super Penguin
#68 Posted: : Friday, October 02, 2009 7:47:32 PM
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Nice, a release date. But when are we getting a demo?

Quote:
Razor: As hard as one might try no one will ever be able to pull one over on Super Penguin.

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Mr. 12
#69 Posted: : Friday, October 02, 2009 10:30:08 PM
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Super Penguin wrote:
Nice, a release date. But when are we getting a demo?


Just step back, and walk away, Super Penguin. Questions like that you get you killed quick. =|

Kidding. The open Beta will be out towards the end of next summer (I hope). That's a BIG step if I can actually make that happen since that's practically a locked build with large portions of the game in tact. My scope has dropped immensely since conception, so I'm feeling more confident about that happening these days. All we can do is wait and see. =P
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Kelsey
#70 Posted: : Saturday, October 03, 2009 8:57:00 AM
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That sounds like so much fun (and A LOT of work).

I want to be the voice of someone :D
Kelsey.Bertha.Chuck. "Life is like a gumball machine because you never know what you are going to get until you open up the little door at the bottom, and sometimes it is poop because some homeless guy has put poop in the gumball machine."
Mr. 12
#71 Posted: : Saturday, October 03, 2009 12:57:36 PM
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Kelsey wrote:
That sounds like so much fun (and A LOT of work).

I want to be the voice of someone :D


http://voiceacting.probo...isplay&thread=16264

BAM! Take your pick. =P
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Blahooligan
#72 Posted: : Saturday, October 03, 2009 9:33:10 PM
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Mr. 12 wrote:
indie game development is meant for crazy people =D


listen to this man, for he speaks the truth.

Bah Weep Granah Weep Ninny Bong

This is the Narwhal.
Denne er narkval
Hvor er narkval?
Where is the narwhal?
Lykkkelig liten narkval!
Happy Little narwal!

This has been Conversational Norwegian with Freakazoid.
Kelsey
#73 Posted: : Sunday, October 04, 2009 3:36:58 PM
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Mr. 12 wrote:
http://voiceacting.proboards.com/index.cgi?board=general&action=display&thread=16264

BAM! Take your pick. =P


"An Error Has Occurred
The thread you are trying to access does not exist."

:'(
Kelsey.Bertha.Chuck. "Life is like a gumball machine because you never know what you are going to get until you open up the little door at the bottom, and sometimes it is poop because some homeless guy has put poop in the gumball machine."
Mr. 12
#74 Posted: : Sunday, October 04, 2009 3:40:38 PM
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*sigh*

Specifications Before Auditioning

VHEL is a project that has been expanding over a period of years (3-8 to be more exact). If you're interested in taking up a role for a character, be mindful of their "difficulty". By this, I'm referring to the amount of time you will have to invest into your choice role. Here are the difficulty ratings for each possible character:

  • Minimal - Low responsibility. Voice over sessions can be finished up in a day or two.
  • Decent - The average amount of time most voice over sessions last (7-14 days).
  • High - A significant amount of work and responsibility. Dialogue will be recorded over a period of weeks, even into months, dependent on what's demanded. Changes in the script are uncommon, but be prepared to redo lines at a given moment when asked.
  • Insane - Extreme amounts of dialogue to read and record. You must be willing to commit large amounts of time either 2 days a week or more to keep up with this monthly process. You will be a critical part of development.

There are over 40 characters in VHEL, alternatively creating 30 voice over roles to choose from, realistically. Each audition will be evaluated for consistency, range of tones, volume, bravado, and articulation (as well as sounding like characters). Once you submit your auditions, talk to me (Mr. 12) afterward and tell me how you felt about the role. I want to make sure you enjoyed the part you took part in, and will curb dialogue more in your favor if it demands it. Likewise, if you're uncomfortable with dialogue before submitting your auditions, again, consult with me.

After auditions for one set of characters are over, a new batch of characters will be up for grabs within a limited window, as like the previous. If you feel as though some of the roles don't fit you yet, then simply wait for the next batch of characters to see if there is someone you would like to play as. Here are the requirements for recording in general:

  • Have a quality mic in use. If it's the kind that picks up static and excessive noise, then don't bother.
  • Record in mono.
  • If you're unsure about a line of dialogue (words and names, mainly) try your best anyways, or talk to me for guidance. I have complete guides on how to pronounce certain words within the lore, so don't be afraid to ask.
  • Save audio files as WAV or MP3.
  • Limit your attempts for each line to 4 maximum.
  • When naming files, start with your name, then the character's name, then the line you chose, and finish things off with the attempt number (ex. att_2). You should have something similar to this: mr12_khana_2_att_3.mp3
  • Create a text file detailing your personal info (MSN, AIM, SKYPE -- whatever) with any kind of information you want to have known about your voice range.
  • Zip the audio files, along with the text file, together, then send everything off to vanthewolf@aol.com (.rar is fine with me, too).

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Characters

Khana Faust

Khana Faust is a 19 year old, Ragnic smart, Bhacrio courier with a bad reputation for telling crude jokes, speaking her mind, and being one peg short of psychopathic. She follows the ways of her people charismatically, sometimes nearing Ban'Tien extremes. Her tomboyish femininity makes her clumsy during formal events, but she rounds herself off well with her charm and unconventional beauty. Commonly nicknamed “kerchief girl” and "Notorious Nefarious" in the Trade, Khana's optimism and Trade affiliated smarts have made her a well known and somewhat favorable courier within southern Ivara. She specializes in the Bhacrio fighting art of Tomo Yi -- mastery in knife based techniques, in particular -- and knows more about how to fight, hunt, and kill Ragnic than she does about being a conventional Bhacrio woman. In fact, Khana's body is so well built and tempered, that she's capable of lifting objects well over 500 pounds. If her strength doesn't impress, than the number of tattoos, gashes, and scars from near death confrontations, all riddled on her body, will. There are very few things she believes she cannot accomplish on her own, but she's never tactless like, as say, Iberian would be. Not surprisingly, it’s because of her collective attitude, bizarre strength, and demeanor that’s allowed her to properly deal with the maddening threats present in the wastelands -- Ragnic encounters, devilish rainstorms, marauder encounters, floods, etc.. Beyond her personal flaws and abstract quirks, Khana is a laidback, focused, tranquil, and fun loving kind of girl to get to know, however, never expect anything but harsh words from her.

History

Khana Faust was born in Mount Kastinova, Ivara, in R.E. 324. Her parents were Nila Faust, formally known as Reaver Matriarch Nila Faust, and Sano Hako Siagoo, an entertainer who had a reasonable amount of fame in Ivara and certain parts of Marlu. Growing up, Khana had to face the stark reality about her parents lifestyles. The times she would see her parents were usually during their arguments at home, in Kastinova. Sano never seemed to care about Khana’s own safe being or personal interest, since often times he would ignore her presence, or brutally beat her. Nila, although caring, was never at home because of her duties as a Reaver Matriarch and significant role in West EDOC. Often times, Khana would be home alone and left to take care of herself for long durations at a time with minimal parental supervision; her life being no different than that of a of latchkey kid. Although alone, Khana grew up as a very independent Bhacrio youngling with an uncanny sense of self-preservation in part of her isolation. Around the age of 6, Nila allowed Khana to stay with Mace at his home in West EDOC, which would later become Faust Courier. During this time, Mace taught the 6 year old youngling how to read and write Humos along with her native language Numa. Strangely, Khana was a natural genius at literature although most of her time was spent on speaking obscenities with the lowbrow, southern Ivara accent -- she still does to this day.

After the fall of the Reaver Society, her mother fled to South EDOC after formally being branded as a heretic against EDOC and the Reaver Society. Nila‘s unintentional heresy within EDOC and the Reaver Society also created dire circumstances that otherwise clouded her “would be“ better judgment; the act of taking Khana along with her despite any possible fears, being an effect of her ill decision making at the time. Sometime later, Nila’s close follower and fellow Reaver, Iberian Sable, later confirmed to the Faust family that Nila had died a few short moons after her leave to Darmus. No sooner afterwards, Mace gave Khana her mother’s most favored belongings -- in particular, Nila’s illustrious combat knife and headscarf, affectionately adding to Khana‘s own persona and the sometimes blunt nickname “kerchief girl”. Nila’s belongings were given up by Iberian, who, although, wasn’t able to find Nila’s body after death, did manage to find her equipment. Since then, Khana has grown into an aspiring courier under the guide of her uncle Mace, Iberian, and fellow courier/rival, Nolan Vauldergear. She has also become close friends with Orin Reynoldia’s second daughter, Cassidy Orin Reynoldia -- informally known as Casie. On a latter note, Khana has given Casie the nickname “Sugar Queen” and Nolan the nickname “Blue-eyes”.

Bio

Age : 19
Gender : Female
Race : Bhacrio
Height : 5’6
Weight : 146lbs
Born : 12th of Rain
Origion : Mt. Kastinova, Ivara
Home : West EDOC, Ivara
Job : Courier Survivalist
Affiates : Faust Courier
Speech : Numa (Proper), Humos (Southern Ivarian)

Difficulty - Insane

Dialect:
Kiwi Accent (New Zealand), Cajun English (Strong), slightly rough voice.

Mannerisms:
Down-to-earth, Brisk, Strong, Humorous, Cynical, Assured, Bias

Audition Lines:

  • 1. "Iberian‘s gone mad, yah? Par‘Cheti of all places…y‘know she wants us stuffed in a body bag, right?"

  • 2. "Aye, but I was promised “desirable trinkets”. I mean really, Nolan, who doesn’t want unnamed, unfiltered, completely off the record, desirable trinkets?! Who‘d refuse such a thing, in such a wealthily place, like Trinity -- I‘m askin‘ ya?" (completely sarcastic)

  • 3. "Yer never quite the same after seein’ folks either die in front of ya or by yer own hands, behind some contract ya thought would be simple at first. Doesn’t change me though. I except who I am. Notorious Nefarious; a demon courier first, and anything but reputable, second."


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Nolan Vauldergear

Like Khana, Nolan Vauldergear is an excelled courier working under the Faust Courier brand. Nolan is very compassionate concerning all matters, although greatly exerts himself to avoid failure or minimal success on the account of others. Due to this, he carries on a methodical mindset, often times creating more details in overly simplistic matters or situations. He believes in fair play and generally does the thinking for everyone else, despite how many times his plans may backfire. Nolan is a Humari who is used to failure and recovering from said failures with a passive shrug of the shoulders. He was born in North EDOC, Marlu, but due to unfortunate events caused by his father, Haze Vauldergear, his family moved elsewhere to denounce their association with his father. His father was sent to Anchor Point sometime afterwards and was charged for conspiracy acts and mass genocide with the Skulls. Moving to Trinity Plateau, Ivara, Nolan spent a majority of his time with the U’saras, a Bhacrio family previously associated with the Ban‘Tiens. After another devastating event -- Lina U’sara’s (Nolan‘s close friend) death -- Nolan’s family moved, again, to West EDOC. Nolan wanted to make something out of his life that didn‘t reflect the likes of his father, but strangely, he chose to follow the day and the life of a courier; a life riddled with more Ragnic caused deaths and genocide then any other career path next to being a Reaver. Under Mace’s watch, and Khana’s forced rivalry, Nolan shed his quiet demeanor and became a roughneck courier with the scars to match. Humari, like Nolan, are considered “altered breed“, or Humbha, meaning he was born a Humari, but was raised like a Bhacrio, in spirit and in lifestyle. As stated before, Nolan is used to situations with enough psychological damage to create permanent traumatizing effects, but he’s managed to maintain his cool with a passive, Bhacrio-esque attitude.

History

Nolan Vauldergear was born in North EDOC, Marlu, in R.E. 324. His parents were Haze Vauldergear, originally a Reaver biomurrologist who later acquired a considerably long criminal record, and Mareni Vauldergear, a former COCA disciplinary, now a stay at home mother. Nolan grew up the old fashion way like any other Humari born in Marlu territory. He had friends, he had a stable lifestyle outside of Ragnic owned territories, and he had a good family. Unfortunately, his father, Haze, had anything but a normal lifestyle. Due to Haze’s work as a Reaver biomurrologist, Nolan’s family moved quite often within Marlu to accommodate Haze’s business. After the Clandestine incident and Haze’s capture, Nolan’s mother, Mareni, decide to move his family elsewhere. Around the time Nolan was 6 they moved southward to Trinity Plateau, Ivara, where Nolan‘s life had suddenly changed in more ways than one.

In Trinity, Nolan became close friends with a Bhacrio family called the U’saras. In particular, he was very fond of the family’s young twins, Lina and Linko. Linko was the closest thing to a mutual friend Nolan had at the time and Lina was the first girl Nolan ever adored. This remained for 7 years, slowly turning into a strong bond. Unfortunately, this did not last. One day, a Tower near the boarder of Trinity had exploded from impromptu decay. It was near the area Nolan and his friends would normally be around. It was here that Lina, Nolan’s dear friend, perished from an advanced case of leprosy caused by the explosion. Nolan was devastated, and soon, his relationship with the U’saras -- Linko specifically -- dissolved. Unsure of the certainty of life in Trinity, Mareni Vauldergear decided to move her family to West EDOC. Nolan was 13 at the time.

During the first year Nolan lived within West EDOC, he was extremely depressed and even afraid of being around Towers completely -- towerphobia as it‘s called. Despite all the things he was lucky to have, he felt extremely isolated and paranoid. Haze had become a heretic against the Reaver Society and EDOC, Nolan’s closest friends were gone, and the state of Nor Prime was slowly falling back into primal times. After that year was over, however, Nolan had enough. He decided to change his life around and not be the victim to the world that he used to care about. He wanted to do something that made him feel the rush of living, the sensation that he could overcome the odds, and that no one can take away his life unless he had something to say about it. How he managed to come to the conclusion that being a courier would be the ultimate answer still is a mystery to him even to this day. Seeing a new courier shop open within the city, Nolan discovered Faust Courier. He met with Mace Faust and was met with an informal introduction -- “A Humari wanting to be a courier?” Many Humari denounce the roles couriers play in Nor Prime because of their brash nature, but Nolan was literally breaking the stereotype, although his position was nothing revolutionary.

Given the chance to shape his abilities, Mace trained Nolan along with Khana to become couriers. After 2 years of intense training, Nolan had almost completely shed his former personality and became a completely new Humari. Passionate about his new occupation for over 3 years, Nolan grew more and more into an unrecognizable person acting more along the lines of a Bhacrio than a traditional Humari male. Now, fully grown and no stranger to death, pain, turmoil, good times, bad times, regret, devastation, and love, Nolan’s aloof, cool, and signature “leaf stem ’n mouth” look almost warrants respect and intimidation.

Bio

Age : 19
Gender : Male
Race : Humari
Height : 6’0
Weight : 164lbs
Born : 48th of Dry
Origin : North EDOC, Marlu
Home : West EDOC, Ivara
Job : Courier Coordinator
Affiliates : Faust Courier
Speech : Humos (Southern Ivarian), Numa (Partial)

Difficulty - Insane

Dialect:
Kiwi Accent (New Zealand), Cajun English (mild), rough voice.

Mannerisms:
Assertive, Cocky, Humorous, Bold, Aggressive, Strongminded

Audition Lines:

  • 1. "As far as any help I can give ya, it‘s all dependent on rather or not Iberian and Mace think it‘s within their best interest -- and if ya haven’t forgotten, they don’t want to be involved with Indium contracts anymore. Plus, I‘m on break now. I refuse to work the only days I’m off the job. [sarcasm] Wait a minute! I'm still on the job? Really?!"

  • 2. "Alright, alright. Be a minga ‘bout it. I can tell already yer gonna make stayin‘ here a pain in the ass. [sigh] And to think this moment was special…" (satirical)

  • 3. "This is nothin‘ new to us, Khana -- y‘know that. How many couriers has Mace brought in here since we‘ve been on board, huh? Loki, Ra’Ven, Dorli, Mo No, and a hand full of others I can‘t remember ‘cause the roster goes back some 12 years. Shocker yet is that all that‘s jus‘ been from our side. God knows how many Faust Courier Darmus lost since they‘re our marauder focused branch." (serious and direct)

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Casie Orin Reynoldia

Cassidy Orin Reynoldia -- Casie for short -- is a steadfast, theist, 21 year old Humari with an unhealthy sugar eating habit, a split personality, and a near religious love for science -- from theoretical physics to the obscure science of biomurrology. Following very closely to her people's tradition's, the Humari, she takes personal pride in herself and spites others for not trying as hard as she does, especially when she's around Khana and Nolan. Without much provocation, Casie has committed herself to the Scouts as one of the few freelance biomurrologist willing to fix Towers that have shown signs of decay over the years after the Reaver era. Even though her family has been apart of EDOC since the earlier centuries, her rebellious nature and precarious mindset towards her family, keep her from following the same path her family has gone. In fact, this has caused Casie to deeply root herself in more religious mediums such as believing in God -- along with his divinity -- detaching herself from worldly influences (civil obedience), and proactively seeking forgiveness for her sins. This is ironic for someone raised in a mostly parochial, agnostic family. Aside from that, Casie loves candy, lollipops, and anything sweet, in general. In truth, if Casie doesn’t get any sweets in her body on a daily bases, she turns into a very sadistic person who‘s only outlet is through rage and destruction, automatically contradicting her theist beliefs. Strangely, Casie’s mannerisms are mostly dualistic, making her mostly transparent “at first”, although widely bipolar; the obvious contradictions and relationships between science vs. religion, right vs. wrong, traditional vs. unconventional, etc., riddle her personality as if she were making a statement subconsciously. Currently, she lives with Khana, in Mar Ganoo dormitories, with her pet Ragnic Nidaria, Plagus.

History

Cassidy Orin Reynoldia was born in West EDOC, Ivara, in late R.E. 321. Her parents were Orin Reynoldia, the once famed Grand Chancellor of West EDOC, and Raalo Reynoldia, a former Reaver Coordinator. Shortly after her birth, Cassidy’s mother, Raalo, had died from heart failures. Although Cassidy never knew her mother personally, she was always told that her mother was a precautious Humari with only the best interest of others in mind. Her father, being the very busy man he was, had very little time to spend with his beloved daughter(s), but whenever he had the chance, he would tell Cassidy stories about her heritage and the influence of her family on Nor Prime. Around the age of 5, Cassidy and her sister Floressia grew into a rather inseparable pair. She would copy everything her sister would do, eat everything her sister would eat, repeat everything her sister would say. She looked up to her sister like no one else, and took heed of her wisdom whenever possible. Floressia taught Cassidy how to look at the world with an open mind and that there was no truth to the world other than what she believed in.

By the age of 8, Casie began to see a drastic change in her sister’s behavior. No longer was Floressia there for Casie, neither was her father, but Casie didn’t really mind this since she knew how busy her family could be. In the meantime, she was given private civil obedience lessons through West EDOC’s Civil Obedience Curricular Academy (COCA). It was during this time that she found a passion in biomurrology and the various studies related to it. When things seemed to have been going her way, tragedy struck the 8 year old when she learned of her sister Floressia’s death. Although details of Floressia’s death were vague, if not intentionally, Casie knew it had something to do with her strange behavior as of late. The event rattled West EDOC, but more importantly, it changed Casie’s life almost entirely. Since then, Casie grew to dislike the company of Orin almost completely. Her times spent with him were extremely claustrophobic for her. This isn’t to say that Casie lost her passion for Biomurrology; nothing could be further from the truth. Her biomurrotics ultimately earned her the recognition of the newly employed Scouts. Under their jurisdiction, Casie was given freeform access to all Towers and D.A.N. data to help maintain the stability of West EDOC’s Ragnic oriented dominance within Ivara.

Now, at the age of 21, Casie has become somewhat of a mirror image of Floressia, just with a broader view of life. Like her sister, however, she believes that her importance -- her ability to change the stability of EDOC and those within it -- has a heighten value since biomurrologist of any kind within EDOC are so few in number. Khana and Casie first met through their parents around the time Casie was 8. Since then, Khana and Casie have been an augmentative, but argumentative pair. Likewise, Casie met Nolan through Khana -- and so the trio was born.

Bio

Age : 21
Gender : Female
Race : ¾ Humari + ¼ Hecoy
Height : 5’8
Weight : 132lbs
Born : 24th of Cold
Origin : West EDOC, Ivara
Home : West EDOC, Ivara
Job : Freelance Biomurrologist
Affiliates : Faust Courier, West EDOC, Scouts
Speech : Humos (Proper)

Difficulty - High

Dialect:
Kiwi Accent (New Zealand), Proper English, perky (but mellow) tone.

Mannerisms:
Articulate, Deliberate, Feminine, Hyper, Insecure, Curious

Audition Lines:

  • 1. "From what I can remember you telling me, Iberian wanted a life that better mirrored the woman she has become. Is it too farfetch to believe she wants to live a life that makes her feel whole?"

  • 2. "Look you self mortifying Bhacrio: you aren’t the only one who has to deal with troubles like your own! Any child born into a family with many issues or a reputation, will always be circumcised to a status. It is the way our world works, Khana, and as so, no amount of malice will ever change that."

  • 3. "I suppose…but it’s odd, really. He’s done favors like this for me in the past. Mace never stopped him before. Now I‘m hearing differently…" (distraught)


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Mace Faust

Mace Faust is Khana's courier chief and all time favorite uncle. Although he's too old for the running and panting related to courier life, he's let Khana and Nolan handle all the dirty work while he's usually getting himself drunk at the local pub, in West EDOC. However, Mace is a walking Bhacrio idol full of experience, charm, strength, and valor. His great body size and easy to spot bald head have made him the center of Khana’s immature jokes since she was 5 years old. Mace, in truth though, was once a great Reaver Elite. Even more shocking is the fact that he fought a Ragnic Manta a lived to tell the tale -- an admirable feat considering how terrifying Mantas are. As of the moment, he's married to a Humari women named Po’Len Na‘Daga, who he met inside West EDOC‘s citadel tower.

Bio

Age : 45
Gender : Male
Race : Bhacrio
Height : 6’8
Weight : 253lbs
Born : 35th of Storm
Origin : Kastinova, Ivara
Home : West EDOC, Ivara
Job : Courier Chief, Former Reaver Elite
Affiliates : Faust Courier, Reaver Society
Speech : Numa (Proper) , Humos (Darmun)

Difficulty - High

Dialect:
Kiwi Accent (New Zealand), Cajun English (strong), dark tone.

Mannerisms:
Loud, Proud, Demanding, Aggressive, Mindful, Wise

Audition Lines:

  • 1. "Don‘s boy dies and the next thing ya wanna do is find a lad to replace ‘em? See less point in gettin‘ fresh meat when we could just go for the prize right now."

  • 2. "What?! To the youngling, sure, but this speaks in volume, yah? Iberian -- the deal; what kind of deal did she make with ya? The Reaver Society is gone, yah? It ain’t comin’ back. When EDOC got rid of it, it branded those who opposed as heretics. Are ya that desperate to hear somethin‘ so obviously staged?!"

  • 3. "Is that how ya think? Me treatin‘ ya like Nila just ‘cause she made stupid mistakes without a word from me? Nila dealt with the world, and then some, without neither of us gettin’ in ’er way -- y‘know this. Jus’ cause she did shouldn‘t mean I can’t save ya from yer own self if I can help it, yah? I tell Khana that…and that‘s why I did what I did back in Darmus."



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Iberian Sable

A true woman of the night, Iberian Sable is a highly trained, ex-Reaver Elite who worked with Nila Faust in the Reaver Society until the end of the Reaver era. She is Faust Courier's co-chieftain, sharing her position with Mace. Bitter, stubborn, and occasionally childish, she is focused on victory and nothing else. The word "failure" carries the same weight to her as death, making her a perfectionist. Due to her aspirations to be a type of paladin, she constantly thrives to achieve what Mace and Nila couldn’t. To Iberian, Khana is her would be daughter. She has taught Khana everything Khana knows now, and rarely disappoints. Though in her late 30's, Iberian has the strength and body of a woman 2/3 her age, making her both foul mouthed and deadly.

History

Iberian Sable was a Reaver Elite during the time of Claudia’s comet -- R.E. 329. She was an somewhat accomplished Bhacrio Reaver, but was greatly ridiculed for her lack of confidence. During the Clandestine incident, Iberian served under Nila Faust’s direct command. Iberian was greatly inspired by Nila years prior and treated the event as a great honor and privilege. In time, Nila grew fond of Iberian and even gave her helpful advice to improve her own skills, abilities, and confidence, naturally. After Nila was ostracized from EDOC and the Reaver Society, Iberian decided to retreat back to her home in South EDOC, in Darmus. Ironically, Nila chose to leave with her to Darmus because of the uncertainty of Skull Dusk‘s accord. They both ventured to South EDOC only to find it in ruins with Skull Dusk on the loose. Nila confronted Skull Dusk and imploded South EDOC to defeat it. Unfortunately, Nila wasn’t able to escape with Iberian in time. For 13 years, Iberian stayed in Darmus hoping to one day see Nila again by the off chance she survived.

During her 13 years in Darmus, Iberian stayed with her half brother, Caspian, in Finova. With no sense of duty and very little interest in a domestic lifestyle, she was a given a unique offer from Nila‘s older brother, Mace Faust, to help establish a courier company in the Trade. Iberian had no formal experience in the Trade, but she believed strongly this was the right direction to go with her vast Reaver knowledge. As so, Mace and Iberian created Faust Courier and networked their business between Ivara and Darmus. Using what resources she had, she established her new courier company in Darmus, while Mace handled things in Ivara. With the help of her brother and willing-to-work Bhacrio friends, she was able to grab a foothold in the region despite the competition in the Trade. Over time, however, business in Darmus steadily declined due to a noticeable population shift from the snow covered tundras of Darmus to the heavily populated cities in Marlu. Even still, she chooses not to except defeat in a ever shifting world.

Bio

Age : 39
Gender : Female
Race : Bhacrio
Height : 5’10
Weight : 161lbs
Born : Rain 72nd
Origin : Unknown (Finova possibly. Raised in South EDOC, Darmus)
Home : Finova, Darmus
Job : Courier Chief, Former Reaver Elite, Revolutionist
Affiliates : Faust Courier, Haut Monde, Reaver Society
Speech : Numa (Proper) , Humos (Proper)

Difficulty - Insane

Dialect:
Kiwi Accent (New Zealand), Proper English, mature and assertive voice.

Mannerisms:
Strong, assertive, proud, arrogant,

Audition Lines:

  • 1. "It‘s called establishing my territory; setting the rules; breaking the line of sight; keeping the hand out of my jar of goodies! I don‘t care what you want to call it, Mace, I shouldn‘t have to hear the words “a marauder did it” whenever something happens to us as a whole! I want this marauder to realize that cheap tactics equal even cheaper comebacks."

  • 2. "Youth these days want to argue out a point. Please -- not around me you will." (frustrated and annoyed)

  • 3. "Of course nothing happened after that! At least…nothing you needed to know about. Don‘t get me wrong, I was happy enough when he was around, but in time, I just got sick of looking at his misshapen face."

  • 4. "God forbid the day this world plunges into hell. It all makes me desire the ways Nor Prime once were, back when Reavers were amongst us. Such days are gone though, and my bickering will never change this fact."


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DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Mr. 12
#75 Posted: : Sunday, October 04, 2009 3:43:13 PM
Rank: The Number 12 Personified



Groups: {pDs} Member, Administration

Joined: 2/5/2009
Posts: 449
Points: 9,369
Location: next to 11 and 13

Page Fordalo

Page is a marauder for Maverick Courier. As a marauder, her key objective is to track and follow couriers from Faust Courier, and intercept packages and other goods. Using her faithful katadori and keen sense of direction, she uses very aloof methods to stop her enemies. Not surprisingly, she’s a master at setting traps of all shapes and sizes. She and Khana have run into each other enough times to know when one is nearby the other, but strangely, neither of them hold a grudge against the other. In truth, Page and Khana act more like old friends than enemies, despite how much they like to swear at each other. Like Nolan, Page is one of the few Humari who work within the Trade, though Page isn't formally known as a Humbha, if not at all.

Bio

Age : 20
Gender : Female
Race : Humari
Height : 5’6
Weight : 122lbs
Born : 27th of Dry
Origin : Ra Na, Ivara
Home : North EDOC, Marlu
Job : Marauder, Courier Survivalist
Affiliates : Maverick Courier
Speech : Humos (Proper)

Difficulty - Decent

Dialect:
Proper English, mellow but attractive voice.

Mannerisms:
Proper, Elegant, Cynical, Gothic, Rhetorical

Audition Lines:

  • 1. "Who do you think you are -- Ralenko? I have no reasons to answer to such an allegation, rather it be fabricated or real."

  • 2. "Poor Khana, forced to ask for table scraps from EDOC itself -- boohoo. Though honestly, I find the idea of such a small company, such as yours, getting so much attention over such little crimes, unmerited. It’s so irritating, in fact, that Ralenko himself personally wants to end these games of yours for good. I wouldn‘t be here under the guise of courier if it were not to foil you."

  • 3. "What am I to you, some fool? Your chieftain just threatened my life!"


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Deadlines

Each character has his or her own deadline due to scheduling in development. The audition deadlines are as followed:

  • Khana Faust - November 21st (2 months remaining)

  • Nolan Valudergear - November 21st (2 months remaining)

  • Cassidy "Casie" Orin Reynolda - November 21st (2 months remaining)

  • Iberian Sable - November 21st (2 months remaining)

  • Mace Faust - November 21st (2 months remaining)

  • Rangda - TBD

  • Don Tokun - TBD

  • Loki Tokun - TBD

  • Page Fordalo - November 21st (2 months remaining)

  • Loga Maverick - TBD

  • Ralenko Maverick - TBD

  • Flo Kor'Nomah - TBD

  • Barong Kor'Nomah - TBD

  • Kender Seth - TBD

  • Bann Gorganni - TBD

  • Po'Len Na'Daga - TBD

  • Orin Reynoldia - TBD

  • (Madam) Agu'Sara Dao'Vere - TBD

  • Myda, An'Lo, and Lo'An Dao'Vere - TBD

  • Chieftain Lon - TBD

  • Hugo Lamino - TBD

  • Hez Vauldergear - TBD

  • Trinity Plateau Chancellor - TBD


(Note: Minor roles will be posted in the future.)

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Contact Information

The team behind VHEL can be reached several ways, though in the case of auditions, send them directly to me (Mr. 12) at the following:

MSN - vanthewolf@aol.com
Email - vanthewolf@aol.com


If you want more information about VHEL, you can visit our main development page at Mod DB. Here's the link to that:

http://www.moddb.com/games/vhel

Thank you, everyone, in advance, and I hope that the possible success of this indie project/ new franchise will help showcase all the wonderful talent here in a big way. =D






@ Kelsey: I just double posted for you, Kelsey. The actual thread on VAC is a bit longer, but as you can see, wdfnews.com is not meant to be used for long and drawn out post (in other words, Mr.12 talks too much).

@ Muff: Happy now? I know this is stuff you wanted to see forever. Yes, I know this isn't the way you were expecting it to come out.

@ Whoever: Yes, there are lines from the script in here. Yes, I do think kiwi is the coolest accent to use. No, I don't want to hear what you think is cooler. No, I can't speak fluent kiwi. Yes, I do try to emulate it. No, I will not show you my attempt at kiwi.
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

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