Valkyria Chronicles: Call of Duty, Go Sit in a Corner and Cry Options
endyss
#1 Posted: : Wednesday, April 15, 2009 2:26:20 AM
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A friend of mine once told me, "When you find a game you really love, you don't even think twice about buying downloadable content for it." Just the possibility of returning to the fantasy that once held you so tightly is enough. I myself have actually never purchased any DLC short of the occasional Rock Band track; no game in the current, network-friendly generation has made me care enough to invest any more for couple new bite sized nuggets. At least, that was until I played Valkyria Chronicles.



As did the vast majority of gamers out there, it seems, I passed over Valkyria Chronicles when it was released on the PS3 last November. It was another Japanese RPG whose name bore too close a resemblance to another, lackluster JRPG and was forgotten before it was even given a chance. What a huge mistake, because without a doubt, Valkyria Chronicles features some damn unique and nostalgic gameplay, and perhaps one of the most well-written, truly mature stories I have ever experienced in the guise of a "game."

Nuts and bolts time. Did you ever play X-COM: UFO Defense released on the PC in the early '90s? It was a squad focused, turn-based tactics game that inserted your customized band of soldiers into a variety of combat scenarios, while in between missions you'd collect alien technology, research upgrades, and further refine your troops. For me, my lasting memories of X-COM were the infinite and personal stories I inadvertently created along the way -- three men are down and only Stark's left alive in the building. Her rifle is empty and she has a pistol and a few grenades, yet she somehow flanks the enemy tank and saves the day all by herself! But here's the best part: that was actually a Valkyria Chronicles anecdote, not X-COM. Although not randomly generated like Mythos' alien war game, Sega's 2008 version gives you the same adrenaline high of success, with a few new wrinkles thrown into the mix (an overhead tactical viewpoint, the ability to issue status-changing orders and to call for reinforcements, to name just a few). This Japanese take on a Western classic is not quite perfect, I won't lie to you. The AI can be as dumb as a box of rocks and their snipers sometimes seem to find their marks waaay too frequently, but this similarity of gameplay just scratches the surface.

Each new hardware cycle, game developers have increasingly powerful hardware at their disposals, most of which is then used to create what appears on the screen. However, as Western developers seem use new hardware to pursue ever more graphic violence and realistic graphics, many Japanese developers (with some notable exceptions) for better or worse are using it to become more stylized, more like fantasy and storybook. Such is the visual design of Valkyria Chronicles, which looks like the gorgeous lovechild of Hayao Miyazaki's anime and recent games like Eternal Sonata. It succeeds in being both subtle and expressive in its watercolor pastiche, though its style may have erroneously contributed to many an American gamer passing it by. Unlike many games these days, which leave me declaring that Wow, I don't know that I've ever seen graphics this good before!, Valkyria Chronicles' just work. It's not that they are unimpressive, they are a purely integrated element of the whole piece, and not once did I find myself either disappointed or disconnecting the visual elements from the rest of the game to say aloud, "Now that's awesome." And in some ways, that is in itself pretty impressive in my mind.

Most significantly in Valkyria Chronicles, however, is the story it tells. Now, I'll admit, I am a sucker for emotion, and enjoy letting my own feelings ride with the tale, so perhaps I am more susceptible than others to investing myself in a good saga. But it's a negative as well, because of how jarringly I am pulled back to reality when the plotlines reveal their shortcomings. Villains exist with no purpose besides destroying the world; protagonists start out small, then begin charging headlong into danger and emerging without a scratch (because, you know, they're the heroes). And as is often the case with Japanese anime RPGs detested by many, those heroes are fourteen years old with a couple other plucky teenage sidekicks, lots of giggles, and way more smiles than their situations should allow. These things absolutely kill a game for me; usually I lay them aside one day and never touch them again.

I didn't do that with Valkyria Chronicles. It tells a serious story of war designed with more than a few striking parallels to World War II. There was a sense of brow-raising irony for me through much of the game that it would include concentration camps and extermination, analogues of good and evil to the Axis and Allied Powers and even nuclear weapons, given that just two generations ago such a story written in Japan would have likely had a very different perspective. The historical scope and thematic sobriety alone, while tinged with slight elements of fantasy, would make this an impressive narrative for a game, but it would not have left any real impact without the quality of its delivery. Every character is voiced realistically and with sincerity. When Lt. Welkin Gunther, the protagonist, cries out and leads a desperate charge, you feel his resolve, and you know there's more behind the moment than "another battle for Squad 7," because you've seen his uncertainty as a young commander and the people he cares for that his mistakes, your mistakes, stand to lose. See, like the old X-COM, characters in Valkyria Chronicles can die permanently if they fall on the battlefield, and those infinite and personal stories don't always have happy endings. Good people die in war, X-COM got that part right, but without the emotions and personal struggles behind the characters -- a contextual narrative of the kind found in Valkyria Chronicles -- a fallen comrade becomes just another empty slot in your roster to be filled.

The mere fact that a videogame can have me saying those kinds of things should convince you somewhat of its maturity. I can't promise the experience would be the same for you, nor is it the best in any one category that the medium has to offer. The "videogames as art" debate is a silly one, but at its heart is a question about a game's ability to be more than a plaything. Can it make you stop and think about the horrors of war, or have fun and be entertained in ways beyond a psychologically conditioned dopamine rush to the brain?

I know one game that did for me, and it's DLC comes out later today.


HolyJaw wrote:
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individual
#2 Posted: : Wednesday, April 15, 2009 10:51:10 AM
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I also passed by this game at first. It took a subscription to Gamefly to get me to try out the full game, even though I liked the demo. Its well worth the money spent to get this game. One of the best features is you can choose between Japanese and English audio tracks, which is always appreciated.
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Giller [GwDR]
#3 Posted: : Wednesday, April 15, 2009 11:33:55 AM
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Endyss wrote:
it can make you stop and think about the horrors of war, or have fun and be entertained in ways beyond a psychologically conditioned dopamine rush to the brain!


How about we take that sentance and put it on the box cover for that Sims game we invented about 10 years ago. I think you will remember...

Sims: C. C.

- Edited to protect delicate sensibilites and the guilty :)

ROFL...Oh nostalgia.


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Buddylee007
#4 Posted: : Wednesday, April 15, 2009 12:13:05 PM
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After your review, I have decided to give this game a shot, after work I will go down and buy it.



P.S. Giller, the quote of your wife is hilarious.



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WDF?
#5 Posted: : Wednesday, April 15, 2009 12:42:23 PM
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Added [brief] tags.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
endyss
#6 Posted: : Wednesday, April 15, 2009 1:22:56 PM
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WDF? wrote:
Added [brief] tags.

Oh, awesome. I noticed that when I put it up, but didn't know there was a way to make a front page short.

Thanks.


HolyJaw wrote:
In the end, everything Endyss said.


Buddylee007
#7 Posted: : Wednesday, April 15, 2009 8:06:08 PM
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So, thus far I have only a few complaints, but I like the story line.

1. It's so god damn cartoonish.
2. Cut scenes and battle scenes are very short
3. Giving birth in a tank with no complications? Are you joking?

If it picks up, this will be a great game.



King of Jeans

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individual
#8 Posted: : Thursday, April 16, 2009 2:35:52 PM
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Buddylee007 wrote:
So, thus far I have only a few complaints, but I like the story line.

1. It's so god damn cartoonish.
2. Cut scenes and battle scenes are very short
3. Giving birth in a tank with no complications? Are you joking?

If it picks up, this will be a great game.


If you think giving birth in a tank is a joke, then just wait till you meet the squad 7 mascot. My girlfriend literally squealed with delight when she first saw it and heard it.
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endyss
#9 Posted: : Thursday, April 16, 2009 5:54:02 PM
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Yeeeah, I never meant to imply the game was completely devoid of levity...

Very fortunately, though, Hans plays an extremely minor, minor role, and thank God for it!


Just as bouncing boobs in some games are shamelessly geared to appeal to a specific audience, I call things like Squad 7's mascot an equally shameless inclusion to appease the giggly females that sometimes sit beside us while we play.

At least we can be grateful there weren't any Orders that involved him at all!


HolyJaw wrote:
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individual
#10 Posted: : Friday, April 17, 2009 12:34:34 PM
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endyss wrote:
Yeeeah, I never meant to imply the game was completely devoid of levity...

Very fortunately, though, Hans plays an extremely minor, minor role, and thank God for it!


Just as bouncing boobs in some games are shamelessly geared to appeal to a specific audience, I call things like Squad 7's mascot an equally shameless inclusion to appease the giggly females that sometimes sit beside us while we play.

At least we can be grateful there weren't any Orders that involved him at all!


To the contrary, I would have loved a "All Hans Attack" order. Our Hans will blot out the sun!
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Giller [GwDR]
#11 Posted: : Monday, June 15, 2009 10:29:30 AM
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I... I have finished it. This is a significant event for me because I rarely ever finish a console game. Maybe 1 in 7 console games I buy I will ever play through to the end. There were 2 things that had me finish this game:

1. It was loaned to me by endyss.
2. I really enjoyed the actual active/turnbased gameplay.

In general i thought the story was engaging enough, even though the dialogue and pacing was very Japanese. As a savage "Westerner", I think the game would have been vastly improved if the story was grittier, and more bloody. I would like to see a western company take the gameplay from this game, and apply a more serious application of the aforementioned. Not for gratuitous sakes either, but as a way to get more emotionally involved in the characters and the story.
Welkin seems to have a detached sense of emotion about...well pretty much everything. Even at the death of a close squad 7 member...he seems pretty okay with it. I tend to think that inside that tank he is actually doing very little, probably looking at bugs and pictures of flowers, while Isara is busting her ass to save the country.

The ending was not really that great either. I wasn't surprised though, the Japanese developers aren't very good storytellers in my opinion. I realized this as I got older and haven't felt satiated by a japanese RPG story since 1997. Valk Chronicles had promise and kept me interested throught the game until the ending, which gave me the impression that the writer was about to go on vacation or something and just wanted to "get the thing done"

That said, I still really like the game...and I would like to see "sequels" of this game similar to teh DL content....Maybe alternate squad stories, or imperial squads...or maybe a followup to Jeager's story and his fight to free his homeland...

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endyss
#12 Posted: : Monday, June 15, 2009 5:44:52 PM
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Giller [GwDR wrote:
As a savage "Westerner", I think the game would have been vastly improved if the story was grittier, and more bloody. I would like to see a western company take the gameplay from this game, and apply a more serious application of the aforementioned. Not for gratuitous sakes either, but as a way to get more emotionally involved in the characters and the story.

The way you describe what you wouldn't want the "Western" take to be is, unfortunately, what I'd honestly expect from such a thing. My experience has been that Western takes on war games are either more-or-less soulless technical endeavors like any RTS title (or even the original X-COM), or else they're mindless pursuits of gratuitous grit and realism (a la series like Medal of Honor and Call of Duty). The thing that endeared me to VC the most was that it mostly took its story very seriously and yet gave something of a human personality to the main characters. I totally agree it was a bit Japanesey/anime at times, but I'd still rather have that than characters I couldn't care less about.

Giller [GwDR wrote:
The ending was not really that great either. I wasn't surprised though, the Japanese developers aren't very good storytellers in my opinion. I realized this as I got older and haven't felt satiated by a japanese RPG story since 1997. Valk Chronicles had promise and kept me interested throught the game until the ending, which gave me the impression that the writer was about to go on vacation or something and just wanted to "get the thing done"

Obviously we don't want to talk TOO much about the ending here (giving the SPOILER tags a try...), but I didn't think it was AWFUL...

Oh, and which 1997 Japanese RPG are you referring to? My money's on Xenogears :P

Giller [GwDR wrote:
That said, I still really like the game...and I would like to see "sequels" of this game similar to teh DL content....Maybe alternate squad stories, or imperial squads...or maybe a followup to Jeager's story and his fight to free his homeland...

They'd be fools not to make a sequel to build on the foundation VC laid (though not by US sales number I bet). I agree Jaeger's fight would be pretty appropriate. Gameplay-wise, I'd like to see more opportunities to engage in unscripted skirmishes beyond the actual "Skirmishes" mode which was essentially "Replay past levels!". That would tie in well to multiplayer, but do you agree that someone on the gameplay dev team had definitely played X-COM: UFO Defense?


HolyJaw wrote:
In the end, everything Endyss said.


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