New Tempest Feedback Thread Options
WDF?
#1 Posted: : Tuesday, June 09, 2009 6:26:25 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,375
Points: 2,755
Location: Seattle
Please post detailed feedback here.


[13:58] TheSpaniard84: I have a kitty stuck to my rump
[13:58] WhuTdufK: I suppose that's better than what's normally stuck to your rump.
Razor
#2 Posted: : Tuesday, June 09, 2009 8:37:20 PM
Rank: Fecal Impaction For the Win!


Groups: {pDs} Member, Registered User, Server Admin

Joined: 11/27/2007
Posts: 1,611
Points: 2,025
Location: Birmingham, Alabama
Not sure how detailed it will be but I found no issues. Seemed to run smooth. Max players I saw was close to 20. Server was not taxed that I could tell. Stats were not working but that is nothing. Good job.


TripleBam
#3 Posted: : Wednesday, June 10, 2009 4:54:34 PM
Rank: Fecal Impaction For the Win!



Groups: {pDs} Member, Registered User, Server Admin

Joined: 1/1/2008
Posts: 1,640
Points: 2,534
Location: Bainbridge Island, WA
in a a vote of the server's populace, 55% said the new server was "baller."

the alltalk flange is cool, allows for post-game chatter.

i'd just remove the false player count. servers are built on communities of players, not necessarily just a place on the list. if we can get people to favorite the server by just having a good time here, maybe being invited by a friend, thats' the best way to attract players.
Safety + Peace
jamesbigmac
#4 Posted: : Thursday, June 11, 2009 5:03:54 AM
Rank: Polio Power!


Groups: {pDs} Member, Registered User, Server Admin

Joined: 12/4/2007
Posts: 651
Points: 273
Location: Glorious Florida
I definitely have not been lagging as much on these servers.
That means a lot because the servers are usually half a nation away.
Chase: the only refuge i have from my mom is when i go to my gf's
Me: I have no gf, just palmela handerson
Chase: Well at least you aren't a double amputee.



K_Buz
#5 Posted: : Thursday, June 11, 2009 5:21:16 AM
Rank: You're gonna stick that where?

Groups: Registered User, Server Admin

Joined: 12/20/2007
Posts: 449
Points: 312
Location: Cheesehead
Big thumbs up from me.

I played for a while last night. The lag was gone and so was 20 pts from my ping.

Love it! Thanks again!




Do not eat the contents of this post.
HolyJaw
#6 Posted: : Thursday, June 11, 2009 11:04:31 AM
Rank: Fecal Impaction For the Win!

Groups: Ogamer, Registered User

Joined: 5/9/2006
Posts: 1,664
Points: 2,472
Location: La Habra, Orange, CA
Servers are pretty good. Most of what I heard was "Hey, the servers run faster!" and no one in-game knew why. Even after I repeatedly told them.

And it's true. "Baller" did win with a majority of votes.
silverwasp wrote:
Be careful what you wish for... I have 10 younger siblings and I am only 20....

Yes.... Same parents


WarMachine wrote:
meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
Splinter
#7 Posted: : Thursday, June 11, 2009 3:34:09 PM
Rank: Administration



Groups: Registered User, Server Admin

Joined: 9/7/2006
Posts: 3,043
Points: 1,344
Location: Abbotsford British Columbia, Canada
ill work on a brand spankin new MOTD to fit our new penguin theme.

ahhhh_crap wrote:
no, splinter has ethics and whut has emotions
Fat Pigeon
#8 Posted: : Sunday, June 14, 2009 8:51:18 AM
Rank: You're gonna stick that where?



Groups: Registered User, Server Admin

Joined: 7/3/2008
Posts: 189
Points: 300
Location: Pennsylvania
I'm not sure if these are Tempest-only problems, but I've only seen them happen twice now (both times here), and had never seen anything like them before. First, when playing ctf_well, each team had two flag captures and a player on each team was running back to his base with the intel. The BLU team captured it first, but I had it on the RED team and less than a second later, was allowed capture the intel, too. The RED team ended up winning despite the BLU team capturing the intel first.

Last night on pl_badwater, I was sniping and shot an enemy sniper with a fully charged headshot. The typical "critical hit" appeared over his head, but he didn't die right away. While I was zooming in and going for another shot, he killed me. While I was respawning, the message that I killed him finally showed up and he died.

Oh, also, on ctf_2fort, people were getting the Powerhouse Offense (win on 2fort without the other team capturing) even though the both teams had captured the flag at least once. I'm not sure if that has anything to do with the first bug I saw on ctf_well.
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