<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-style: italic;"><span style="font-weight: bold;"></span></span></span><img height="395" width="279" src="/UserFiles/Image/FG Review Screenshots/madworld-cover.jpg" alt="" /><br />(Starring Ron Perlman as yet another hardass!)<br /><span style="font-weight: bold;"><span style="font-style: italic;"><span style="font-weight: bold;"></span></span></span></div>
<span style="font-weight: bold;"><span style="font-style: italic;"><span style="font-weight: bold;"><br />MODERN GAMING</span></span><br />MadWorld</span><br />Developer: Platinum Games<br />Publisher: SEGA of America<br />Genre: Beat-em-up<br />Year: 2009<br />System: Wii<br /><br />Violence may be a bad thing to have in the world even if it is inevitable, but cartoon violence is ALWAYS fun. Anyone who doesn't like cartoon violence never grew up with Tom & Jerry or Looney Toons, and must be pitied for that. But that's not to say cartoon violence is always clean. For starters anime is quite violent in its toonish violence, and here we come to why you must see this game. Welcome to a mad mad mad mad world where violence is the game and madness is to blame.<br /><br /><span style="font-weight: bold;">Story</span> - You are Jack, a big-ass badass who looks like Hellboy and has a metallic arm with a chainsaw attached to it, joining a city-wide fighting tournament called DeathWatch as an undercover operative to find out who's behind the game itself and causing an uprise of violence.<br />But do you REALLY care about that? No, of course not, and neither does the game, sure there's a story but it's not like you care too much when you're knee-deep in blood and sweat, like any other beat-em-up ever made from The Bouncer to Final Fight.<br /><br />
<div style="text-align: center;"><img height="279" width="496" src="/UserFiles/Image/FG Review Screenshots/madworld-path.jpg" alt="" /><br />(The killer tomatoes could never last against anything sharp, much less a chainsaw-hand)</div>
<br /><span style="font-weight: bold;">Gameplay</span> - Now let's get down to the meat and bone of this game, the gameplay itself. Like any beat-em-up you have to beat the shit out of everyone to progress to the next area....sorta. Actually you have to gain enough points to move onto the next area, and to do this, you must destroy your enemies in the most inventive ways possible.<br />Almost anything is ready at your disposal from your fists to signposts to trains to fireworks to buses to meat grinders. You can either kill your enemies instantly or rack up a combo of various gruesomely over-the-top acts upon them such as clonking a barrel over their head, skewering their neck with a signpost and then impaling them repeatedly upon a spiked wall. The ingenious ways to wreck someone before the killing blow is almost unlimited and you can never tire of it when there's the addition of the good old QTEs when giving them the old heave-ho-urk.<br />There are also weapons to carry around such as daggers and bats to assist you with your bloodlust.<br /><br />
<div style="text-align: center;"><img height="223" width="396" src="/UserFiles/Image/FG Review Screenshots/madworld-heart.jpg" alt="" /><br />(Kali-maaaaaa!.....what, I already used Captain Planet last review, piss off)</div>
<br />There are naturally boss battles within each stage which you can only reach after achieving the high score of each area. The bosses naturally are tougher and require a mixture of dodging, QTEs and good old bludgeoning.<br />Lastly there are Bloodbath Challenges, timed mini-games where you must slaughter your enemies in a specific way like batting them into a giant darts board, throwing them into a humongous jet turbine or kicking them out in front of bullet trains. These are more or less challenging to see how much of a body count you can get.<br />The controls are as responsive as No More Heroes, in fact, the whole game feels like a bloodier sillier No More Heroes with a 5 o'clock shadow. Which is not a bad thing at all, though the camera is a bitch to handle. Half the time you don't lock on properly when you have to look at an enemy constantly except when it does this automatically usually in boss fights. Thankfully the graphics do not make this any worse.<br /><br />
<div style="text-align: center;"><img height="228" width="496" src="/UserFiles/Image/FG Review Screenshots/madworld-blam.jpg" alt="" /><br />(You think this is bad, imagine the cosplayers)</div>
<br /><span style="font-weight: bold;">Graphics</span> - Speaking of which, the style is marvellous for bloodshed where the only colour other than black and white, is red. These three colours work tremendously with each other. I could just say it's like Sin City but it's more than that, since Sin City is more black than white to reflect its sombreness. Whereas MadWorld is the opposite graphically, it's mostly white to reflect its carefree pleasure in the indulgement of the most primal stress-relieving fantasies we have, especially to that fucker in French class, YOU KNOW WHO YOU ARE, YOU STILL HAVE THE MARKS IN YOUR ARM BITCH!<br />Anyways the graphics work wonderfully, and the cutscenes have a great comic motif to them naturally with intersecting panels and even in the game are the occasional overblown sound effects like FWOOM or KRAKKK to add to the comical violence moreso.<br /><br /><span style="font-weight: bold;">Music/Sound</span> - The music fits the mood and the streets, taking on a very hip-hop flavour, not that you'll give a shit about whatever music there is since it's just there for keeping the beat to beating the fuck out of people. And you won't care about the music for two reasons.<br />Firstly, you'll be slaughtering and maiming and revving up the chainsaw too much to hear the music.<br />Secondly, the commentators. You'd think a running commentary would be annoying and maybe to some it is. Personally I enjoy them, they pretty much keep up with the action with the occasional repetition of dialogue unfortunately but it rarely happens EXCEPT during Bloodbath Challenges due to the constraints of the challenge.<br />This is made up for due to one of the commentators being John DiMaggio, more famously known as Bender of Futurama, so you essentially have one of the most foulmouthed voices on TV turning EVEN MORE FOULMOUTHED in this game. Which is awesome. They're also damn hilarious all the way to the credits.<br /><br />
<div style="text-align: center;"><img height="222" width="395" src="/UserFiles/Image/FG Review Screenshots/madworld-turbine.jpg" alt="" /><br />(That sure took the wind out of their sails!.....I gotta get a new writer)</div>
<br />This is a game of pure over-the-top violence, the kind of violence you're meant to laugh at and turn away with a sort of cringing O-face of secret delight. It's not a shameful thing to like it, hell people grew up with it since the 30s in animation or even before that when comic strips were first made regularly. If you can play this without even a single little smile of mirth, you probably don't watch Looney Toons. And that makes you a very sad bitch who has to take everything seriously and spoil our fun and want to make the whole world our mom.<br />Fuck the world, let's have a mad world for once.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Fun and Innovation - 4</span><br style="font-weight: bold;" /><span style="font-weight: bold;">Replayability - 3</span><br style="font-weight: bold;" /><span style="font-weight: bold;">Gameplay - 4</span><br style="font-weight: bold;" /><span style="font-weight: bold;">Presentation - 4</span>
"Videogames are bad for you? That's what they said about rock 'n' roll." - Shigeru Miyamoto
Hail Slither, The Eternal Champion!