Update - March 22:German folklore + deep sea marine life + theoretical science = What the hell?!
...though technically I could expand the analogy to something like this:
German folklore + deep sea marine life + theoretical science + amazonian women + ideological warfare
+ biochemistry + straight out cultural affairs = Mr. 12's big world of fancy things with double meanings =D
So coming into this update, I figured that the best thing to mention at this early point in time is the overall direction of the storyline. Sure, I have that wall-o-text on the front of the thread, but if your like any other person with a half mind to skip the details, then you'll be glad I'm pointing them out for you right here instead. I'll just point out what exactly you'll come to expect from VHEL as a story, since a lot of the art I made and gameplay descriptions don't do squat for that. =D
Goethe's Faust - A tragic story
If you've ever read the translated version of this famous play/ book/ drama, then your already familiar with the concept -- man makes a deal with the devil. Instead of a guy though, you have a young girl named Khana Faust (see what I did there). Replacing Mephistopheles, you have the Bhacrio demon Rangda, which actually is a direct reference to Balinese mythology, though the originality is still consistent, I can assure you.
Q: How the hell does this even work?
A: Simple my friends. Khana Faust, fully sure of the life she has, encounters a situation in which she must overcome obstacles otherwise unreachable on her own. Naturally, this leads into her "pact" with the devil, or in the case of VHEL's storyline, an endosymbiotic relationship with the parasite VHEL, which later propagates deviance in the form of Rangda. Yes, I'm literally saying that some parasite fucks with her head to the point where she does things behind some demon that isn't really there.
Q: Why this direction? This all seems very distrubing...
A: Sorry, I enjoy very obscure things in life. There's a deeper twist to it than I'm bluntly stating. A large majority of the story deals with transcending sins and the oddity of idealogical thinking -- i.e. "What is happiness", "How does one counter the evils of the world", etc.. The very questioning of such otherwise stark subjects allows me to create impressionistic character personas, openly exposing faults, quirks, and perks.
Q: Sounds dark...are you sure this stuff is meant to be fun and entertaining?
A: I can promise tits, for sure...
Deep Sea Life
Ever seen an anglerfish in person? Scary little bastards aren't they. Now, imagine them 20 times bigger, predatorial like a hawk, and ideally coming out above surface whenever it rains. Well there you go -- I just described the Ragnic and the very fear of my happy-go-lucky little world. VHEL was heavily infulenced by marine life. From biolumensience to symbiotic relationships, a lot of research was done to make sure there was a lot of scientific backing to support my mad science and world.
Q: Going fishing?
A: Nope. There was a unique plan in mind since the beginning regarding the Ragnic. I wanted an enemy that came out whenever it rained, and in time, this concept grew bigger and bigger into what the Ragnic are today. They only appear when it rains because that's the only time they can appear above the surface.
Q: Wait, how is there scientific backing to "Enemy A appears in weather condition B"?! Bullshit, 12! You are a liar afterall...
A: Well excuse me for putting in a fantastic element like that. In anycase, the Ragnic and VHEL have an overarching influence on how the world works almost entirely. Whole sciences like biomurrology were created to otherwise use Ragnic and VHEL as a means to cultivate a modern society. Trust me, I went really deep with this...
Q: Bullshit still. How interesting or boring is this aspect to the game?
A: Your being chased by a giant anglerfish in the hundreds -- how is this not interesting? I will try to make the game as informational as possible, but don't expect a college lecture course on the matter. Just so everyone know's, we're opening a class for that in the fall. =D
Mad Science
Sooooooo, I made this planet, put little people on it from different alien races, made some nice environments perfect for condo development, put Ragnic in it, and asked myself "what would God do on the 8th day"? I know what I did -- I made science. OH YEAH, teh hardcore shitz, homie!!! >=D
Right...
Q: What are you on about?
A: Basically I'm stating the world of Nor Prime is full of random scientific dribble from every concieveable science possible -- I was that damn thorough.
Q: And I should care because...?
A: Trust me, if you don't know the importance of moon phases, precipitation patterns, and advance tracking techniques, you won't last a day, in-game.
Q: Your lying again, you bastard! How are these things important!?
A: That time around I wasn't joking. You really do have to take into consideration of what's being told you by people within the game and even observe these things first hand. Your a courier, remember? Your most important weapon is your knowledge of the field, not Khana's stupid knife.
Q: How much of this crazy "science" are we talking about?
A: We have courier courses next summer if anyone wants to learn! =D
Amazonian Women for the win!
There's a very thorough and logical reason as to why I populated this cool little world full of water with 70% women. Sadly, i'm growing fatigued the more I write this huge update. The short answer: girls have millions of emotions therefore making them perfect for my storyline direction. The "around the back" answer: "Girls are attractice, lawl".
Now then...
Q: How many female characters are there?
A: Main characters: 5. Secondary?....umm....the total count is some double digit number. Bottomline, it's a lot. There are some male characters obviously, but a large majority of them were created to counter many of the traits the female characters had.
Q: Are these chicks generic and ill personified like every other female video game character imaginable outside of the awesome few?
A: From the input I've been given, none of them seem predictable or lacking in depth. Khana, like I said before, is a multilayered character with her desires being obscured by pride and guilt. Others like Casie, Flo, Iberian, and Po'Len are all equally balanced out with similar abstract qualities. Expect to find one you'll come to love by the end of the game!
Q: You used the word "amazonian". Is there a hint to something more going on?
A: Yes, actually. The women in Nor Prime are extremely proud and strongwilled. None of that naive teenage crap, so don't compare that to this game's direction! These women are full of culture and distinguished qualities -- some well thought out, some absolutely corrupted by obscure ideologies. This carries over to the main characters as well, setting up a nice context for each personality without otherwise clashing against familiar cliches.
Ideologies
No more after this. I can't keep this up...
Q: With all the other things present already, how does this one fit in? I don't even see how or why...
A: That's because you can't.
Q: Care to explain?
A: Everyone follows some form of ideology even if it's actually flawed and corrupt. I do, you do -- we all do. The question isn't so much what you support, it's what you gain from the ideology.
Q: Uh...?
A: If your familiar with generation gaps, then your aware of the fact that morals, traditions, and even cultural beliefs begin to drift away from generation to generation. From there comes a mutation -- a complete shift in how one thinks, how one acts, how one presents oneself. Ideology isn't something you support, it's what you gain from it.
Q: Why are you repeating yourself?
A: To emphasisze my point: ideology is something you use, not something you do. "To do" is to act within, where as "use" is to gain from. Acting within places you within a certain ideology. If your wrong about the way that ideology is, then your very own thoughts therefore become invalid. Is it better to believe in a world progressing into more seperation or to believe in a world that stands still? Is it worthwhile to reflect on the repeatition of life itself and conclude that no form or resolve can create true evolution within our kind? It's like the argument against God: "Is he even real?". Believing so creates an ideology. Even choosing not to sets one up.
Q: Are we even talking about the game anymore?
A: Yes and no. Doesn't really matter either or -- my case is still relevant in both contexts. There is no resolve when in sin.
Right...
And that concludes this super-duper long update. I hope your brain doesn't hurt right now because the game will be much more worse. =D
DredNaught wrote:In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!