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Rank: Administration

Groups: Administration, Newsie, Registered User, Server Admin
Joined: 11/6/2007 Posts: 985 Points: 777
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Not the big scout update, sorry folks. I'm just posting this to let everyone know we are aware and commencing update. I'll post again when they're back up. HolyJaw wrote:In the end, everything Endyss said.
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Rank: Administration

Groups: Administration, Newsie, Registered User, Server Admin
Joined: 11/6/2007 Posts: 985 Points: 777
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Update complete.Btw for anyone that's curious: Quote:
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Looks like a snoozer. Thanks for wasting everybody's time, Valve  HolyJaw wrote:In the end, everything Endyss said.
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Rank: Polio Power!

Groups: Registered User, Server Admin
Joined: 6/14/2008 Posts: 620 Points: 1,278 Location: San Diego
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literally in less than five minutes of you getting temp 2 fixed it was at max capacity....I'm pretty sure this freaks me out.
Pie.
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