Update released Options
endyss
#1 Posted: : Monday, February 16, 2009 8:34:42 PM
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Not the big scout update, sorry folks.

I'm just posting this to let everyone know we are aware and commencing update.

I'll post again when they're back up.


HolyJaw wrote:
In the end, everything Endyss said.


endyss
#2 Posted: : Monday, February 16, 2009 9:01:26 PM
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Update complete.

Btw for anyone that's curious:

Quote:
  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Server tags can now be used to include or exclude servers from the list

Looks like a snoozer.  Thanks for wasting everybody's time, Valve


HolyJaw wrote:
In the end, everything Endyss said.


ahhhh_crap
#3 Posted: : Monday, February 16, 2009 9:35:03 PM
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literally in less than five minutes of you getting temp 2 fixed it was at max capacity....I'm pretty sure this freaks me out.

 

 

 

 

 

Pie.

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