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what maps for L4D Options
Murdy
#1 Posted: : Tuesday, December 02, 2008 3:59:22 PM
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what maps do you guys want to see  when the L4D SDK comes out?

name then now so i can get them out and line them up.

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
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Gunslinger
#2 Posted: : Tuesday, December 02, 2008 4:15:44 PM
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dustbowl, goldrush, avanti, warpath, bedroom warfare if possible, 2fort, lockdown
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#3 Posted: : Tuesday, December 02, 2008 5:24:27 PM
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Gunslinger wrote:
dustbowl, goldrush, avanti, warpath, bedroom warfare if possible, 2fort, lockdown

God no.   They would make awful maps for L4D.   Murdy will put hours into transplanting them...we will play them through once and say" well that was fun and novel" and then never play them again.  

Make a L4D map/movie that leads you through Disney World.   You can call it "Amuzement Dark"


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Saber (Wu)
#4 Posted: : Tuesday, December 02, 2008 5:35:07 PM
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Dustbowl, Goldrush, Badwater Basin, and Badland combined??
Gunslinger
#5 Posted: : Tuesday, December 02, 2008 5:47:03 PM
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Giller [GwDR wrote:

Make a L4D map/movie that leads you through Disney World.   You can call it "Amuzement Dark"



yes your idea is much more better...
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Murdy
#6 Posted: : Tuesday, December 02, 2008 6:06:35 PM
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i was thinking of what maps to port over and link them from HL2 and the eps

Giller  there is some already working on that and im trying to work out a short move with some map parts i have, if he doesnt come thougt then ill have a green light to go with that 

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
WDF? wrote:
lol fuck you, Murdy.

BadHorsie wrote:
I love it!
Ciao Time
#7 Posted: : Tuesday, December 02, 2008 6:39:46 PM
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Murdy wrote:

i was thinking of what maps to port over and link them from HL2 and the eps



Outland_06 from Episode 2!

Also known as the big ass bridge crash scene.
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Gunslinger
#8 Posted: : Tuesday, December 02, 2008 7:49:41 PM
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ravenholm
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

TripleBam
#9 Posted: : Tuesday, December 02, 2008 9:56:18 PM
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Gunslinger wrote:
dustbowl, goldrush, avanti, warpath, bedroom warfare if possible, 2fort, lockdown


I second these ideas.

Also, you apparently don't need the L4D SDK to run source maps in L4D. Videos serve as proof. Perhaps missing safe room assignments, weapon spawns, etc. But they run. I don't know the specifics there.

I envisioned a campaign consisting of 5 css maps all buttfuck-edited together. ( cs_office in l4d sounds very, very appealing )
Safety + Peace
Murdy
#10 Posted: : Tuesday, December 02, 2008 10:20:32 PM
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TripleBam wrote:
Gunslinger wrote:
dustbowl, goldrush, avanti, warpath, bedroom warfare if possible, 2fort, lockdown


I second these ideas.

Also, you apparently don't need the L4D SDK to run source maps in L4D. Videos serve as proof. Perhaps missing safe room assignments, weapon spawns, etc. But they run. I don't know the specifics there.

I envisioned a campaign consisting of 5 css maps all buttfuck-edited together. ( cs_office in l4d sounds very, very appealing )

yes but some maps are crashing server and other you have to ues the Ggun to get thow them

ill just claen them up alitte

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
WDF? wrote:
lol fuck you, Murdy.

BadHorsie wrote:
I love it!
Giller [GwDR]
#11 Posted: : Wednesday, December 03, 2008 12:37:58 AM
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Murdy wrote:

Giller  there is some already working on that and im trying to work out a short move with some map parts i have, if he doesnt come thougt then ill have a green light to go with that 



Well dont let that stop you....there are no new mapping ideas....just  better or worse maps.  I might jump back into mapping just to have some fun....its been a while since cs and quake...but its like riding a bike, i hear.

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Ciao Time
#12 Posted: : Wednesday, December 03, 2008 1:13:58 AM
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Giller [GwDR wrote:
]
Murdy wrote:

Giller  there is some already working on that and im trying to work out a short move with some map parts i have, if he doesnt come thougt then ill have a green light to go with that 



Well dont let that stop you....there are no new mapping ideas....just  better or worse maps.  I might jump back into mapping just to have some fun....its been a while since cs and quake...but its like riding a bike, i hear.


Going from Quake 3 to Source Hammer is like going from a bicycle to a Hayabusa, man.
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Business
#13 Posted: : Wednesday, December 03, 2008 5:12:14 AM
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Disney world was a good idea.

That or Epcot.

Why port dustbowl etc. when you can already play on them?
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Gunslinger
#14 Posted: : Wednesday, December 03, 2008 9:59:57 AM
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Business wrote:
Disney world was a good idea.

That or Epcot.

Why port dustbowl etc. when you can already play on them?


so i can have zombies on them instead
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#15 Posted: : Wednesday, December 03, 2008 10:13:39 AM
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Ciao Time wrote:
Giller [GwDR wrote:
]
Murdy wrote:

Giller  there is some already working on that and im trying to work out a short move with some map parts i have, if he doesnt come thougt then ill have a green light to go with that 



Well dont let that stop you....there are no new mapping ideas....just  better or worse maps.  I might jump back into mapping just to have some fun....its been a while since cs and quake...but its like riding a bike, i hear.


Going from Quake 3 to Source Hammer is like going from a bicycle to a Hayabusa, man.

Yeah somebody said that when I moved from mapping quake 1 and 2 to HL...and ya know what...it was the same, lol.

 I mapped for CS and an upstart "that never started" HL mod.  I have used the original hammer quite a bit and it looks almost the same as the source hammer.   And I mapped for quake 1 and 2....not 3..fuck that shit.  Its all the same...just prettier.  Brushes and textures and leaks and entities and lighting and compiling and scripting.....Infact I would gather that map building is easier now than it was back during quake and quake2 (FPs limitations and draw distance problems)...But also more powerful.


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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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